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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , and other unsuspecting targets to destroy.
A murder cometâs creator can bind their spirit to the comet. In this form, the cometâs creator becomes ageless and immortal, free to race across
                                                
                                            
                                                
                                                     Wildspace without need for air, sleep, or sustenance. The murder cometâs face takes on the appearance of its creatorâs, and its statistics change as follows:
Replace the cometâs
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
                                                
                                            
                                                
                                                     times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
 Fire, Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living on the Material Plane claims a territory to watch
                                                
                                            
                                                
                                                     lair. The spellâs point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesnât need to maintain a clear path to the sky or to concentrate for the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground
                                                
                                            
                                                
                                                     Hypnosis action, originating at a point within 120 feet of itself. It doesnât need to see the effectâs point of origin.
Regional Effects
The island surrounding a morkothâs lair is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand claims the spoils of the cultâs
                                                
                                            
                                                
                                                     with natural steps and shelves throughout. The dragon spends little time in this part of the lair, visiting only when the spiders there need tendingâor when the dragon needs a snack
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
                                                
                                            
                                                
                                                     attempting to gather a crew to raid the dragonâs lair.
8
A ship wrecks near an adult topaz dragon;adult topaz dragon's lair. The dragon claims whatâs left of the cargo and tries to ransom
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand claims the spoils of the cultâs victories.
2
A sapphire dragon is bound by an
                                                
                                            
                                                
                                                     dragon spends little time in this part of the lair, visiting only when the spiders there need tendingâor when the dragon needs a snack.
Underground River. A river flows along the right and bottom
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is rerolled against the chosen creature.A Morkoth's Lair
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted
                                                
                                            
                                                
                                                     at a point within 120 feet of itself. It doesn't need to see the effect's point of origin.
The morkoth casts darkness, dispel magic, or misty step, using Intelligence as its spellcasting ability and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Rod of Seven Parts retrieved, the characters must allow the spellcasters to examine the rodâor so âMordenkainenâ claims. The archmage reveals himself as Kas and uses the rod to subdue Alustriel and
                                                
                                            
                                                
                                                     Tasha. Kas flees to Pandemonium to free Miska the Wolf-Spider and usurp Vecnaâs ritual. The characters must race to Pandemonium in pursuit of Kas, who has discovered where Vecnaâs ritual is taking place.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
Gang Mentality
Since bugbears arenât a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
                                                
                                            
                                                
                                                     remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
                                                
                                            
                                                
                                                     steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the raceâs history that make
                                                
                                            
                                                
                                                     way to modify an existing race is to change its appearance. Changes to a raceâs appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
                                                
                                            
                                                
                                                     cultureâeven one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters need, but she will share it only with characters who have passed the Test of Ascension. 2 Mercenaries capture a group of spirit arbiters trying to deal with a murderous gwishin (ghost). These
                                                
                                            
                                                
                                                     hidden under the royal palace. 4 A young red dragon appears, claims to be the dragon Mireu, and demands offerings for its ages of protection. The characters are hired to verify or debunk the dragonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , youâll need to play out the race. This can be quite a bit of fun, especially if you let players whose characters arenât directly involved take over at least some of the NPC racers. Encourage everyone to
                                                
                                            
                                                
                                                     harbor and the cityâs four hills. Spectators are seldom injured, but itâs a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Things to Do in Dura Talk About the Race. The inhabitants of Dura are devoted to the Race of Eight Winds and are always willing to discuss the latest news. Gamble. Legal gambling is heavily taxed and
                                                
                                            
                                                
                                                     excellent source for exotic goods⊠legal or otherwise. Clifftop caters to adventurers and has a reasonable selection of magical goods. A Little Crime. Looking for a fence? Need to find a smuggler or an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     source for exotic goods, legal or otherwise. Clifftop, in Upper Dura, caters to adventurers and has a reasonable selection of magical goods. Bend the law. Looking for a fence or need to hire an assassin
                                                
                                            
                                                
                                                    ? Lower Dura is the nexus for criminal activities in Sharn. Talk about the race. The inhabitants of Dura are devoted to the Race of Eight Winds and are always willing to discuss the latest news. Suffer a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is ânear the bottom of the library,â though such a distinction is meaningless given how
                                                
                                            
                                                
                                                     characterâs taste and needs. Characters donât need to make any check to find their guest rooms after exploring the library: they need only wish to return, and the next set of stairs they come to leads them to the appropriate level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     claims that he keeps a watchful eye on all strangers, though he doesnât mention the name of his employer. If the characters threaten him, he backs off and reports to Lady Wachter after he believes heâs
                                                
                                            
                                                
                                                     sighted leaving. The Vistani, worried that the characters might be more than a match for them, send one emissary on horseback to race ahead of the characters and inform Strahd. If Arrigal is alive, he makes the ride himself. Otherwise, the rider is a young Vistana bandit named Alexei (see area N9c).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     not or claims not to know anything of the captainâs colorful reputation. Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
                                                
                                            
                                                
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
                                                
                                            
                                                
                                                     serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Sea Voyage If the characters need further persuasion, Mitor Jans tells them that he and his ship, the Dog Ear, have made the trip from Candlekeep to the trading post and back again more times than he
                                                
                                            
                                                
                                                     (Insight) check is all it takes to verify the truth of his claims. In fact, this is the faster of the two routes. The trip takes a day and a half (36 hours), with no encounters en route. Mitor Jans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     marked on the DMâs map (below). Characters spot Icespire Hold if they come within 1 hex of it. If the characters are ready to confront the dragon but need help finding its lair, use one of the
                                                
                                            
                                                
                                                     is captured alive. This orc speaks Common and knows where the dragonâs lair is. The characters can also capture an orc themselves and get the information they need from it. Tymoraâs Luck. A sidekick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     unhelpful, unfriendly folk. A two-snowflake town has both. Services. A three-snowflake town is where characters are most likely to find the services they need. A two-snowflake town has a much
                                                
                                            
                                                
                                                     two-snowflake town might have a small tavern plus an inn with drafty rooms to rent. A one-snowflake town might have a cold shed or attic where characters can crash for the night, and thatâs about it. A crag cat claims an offering of food made by Ten-Towners to appease the Frostmaiden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     claims undisputable ownership of these lost things, asserting that she acquired them âfair and square.â Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
                                                
                                            
                                                
                                                     (see chapter 4). Skabatha would like nothing more than to see her sister bought down a peg or two. (To get to Yon, the characters will need a guide. Granny Nightshade expects them to know this fact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     generate a crew using the suggestions in the âShip Purposeâ section below or by using the suggested crew for a shipâs type. Crew Member Names Should you need to quickly generate the name of a member
                                                
                                            
                                                
                                                     of a shipâs crew, the following table makes it easy to produce a two-part name that could apply to any member of a crew, regardless of gender or race.  Crew Member Name   d20 First Half Second Half   1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     student character. It introduces the owlin race and five backgroundsâone for each collegeâas well as a collection of feats, spells, and magic items. Chapters 3â6 provide a campaign meant to advance
                                                
                                            
                                                
                                                    . Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawpleesâ map reveals the locations of three other fragments: an abandoned dwarven
                                                
                                            
                                                
                                                     more obelisk pieces the mind flayers acquire, the more difficult it will be to stop their ritual. The characters must race against the clock to keep the mind flayers and their lackeys from recovering more of the shattered obelisk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     belongings strapped to their backs. Even when they are happily steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that
                                                
                                            
                                                
                                                     speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     and what they want. You donât need to be an actor or stand-up comedian to get good drama or humor out of your NPCs, but if you want to ham it up, hereâs some advice: Relax. Donât worry about
                                                
                                            
                                                
                                                     have no reason to fight ordinary townsfolk. Hence, no game statistics are provided for them. If statistics become necessary, use the commoner stat block to represent an adult NPC of any race.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     guilds that have seized an outsized measure of power, those who need to be taken down a peg, rather than piling further humiliation onto those who are already struggling. They use masks, marionettes
                                                
                                            
                                                
                                                    , or effigies to caricature public figures, or sometimes play pranks on those individuals directly in the streets. Rakdos Lampooner
 Medium humanoid (any race), chaotic evil
 Armor Class 12 (leather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     environment? Weâve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
                                                
                                            
                                                
                                                     spells with a decidedly financial flair. And finally, youâll get to meet some of the rival factions your characters will inevitably crash up against in the frenzied race for franchise success.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     19â20 Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat)   Claims to Fame   1d20 Claim to Fame   1 Delicious food 2 Rude people 3 Friendly folk 4 Artists or writers 5
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        






