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Monsters
Fizban's Treasury of Dragons
’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest
dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water. Unfortunately
Monsters
Fizban's Treasury of Dragons
Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth, much as a forest fire clears dead wood
, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way
Monsters
Fizban's Treasury of Dragons
, dancing and shifting with the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new
crumbling structures and diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz
Monsters
Fizban's Treasury of Dragons
the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gifts” in this chapter) to help a character in need. Emissaries. A god might send a Celestial, a Fiend, or some other kind of emissary to aid a character with information, guidance, or combat
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Zil Characters As you develop a Zil character, consider the following factors: Family Ties. In a nation shaped by intrigue, you need someone you can rely on. For the Zil, that’s family. Unless you’re
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—and there’s someone I need you to meet.”
Before the characters can go with Nimuel, the character who has the highest passive Wisdom (Perception) score notices something moving amid the debris. A
character who investigates realizes someone’s trapped in the rubble. Clearing the rubble safely requires a character to make a DC 14 Strength (Athletics) check. On a failed check, they find one of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
apparent, the warriors instructed their families to stay behind. Thus, they have far more longhouse space at the castle than they need. Characters observing the area from hiding and judging solely from
the longhouses would estimate conservatively that over a hundred lizardfolk live at the castle. They won’t count anywhere near that many lizardfolk in the clearing. Snapjaw can explain the discrepancy, if he’s around.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Woodland Pool When the characters follow Willowbrush, they emerge into the westernmost point of a clearing with a woodland pool, where Kelek’s minions hold Uni captive. Willowbrush rushes to the
northwest edge of the clearing. Her friend Knock, another Sprite, is near the southeast edge of the clearing. Uni is no longer the youngster of the animated series; she is a fully grown unicorn. Just
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
apparent, the warriors instructed their families to stay behind. Thus, they have far more longhouse space at the castle than they need. Characters observing the area from hiding and judging solely from
the longhouses would estimate conservatively that over a hundred lizardfolk live at the castle. They won’t count anywhere near that many lizardfolk in the clearing. Snapjaw can explain the discrepancy, if he’s around.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
land and went directly to the temple after spending little or no time in the village, the now-freed grippli prisoners explain that other evil yuan-ti are stationed in the village, and they too need to be dispensed with before the grippli can reclaim their homes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
spirits that spellcasters can bind into galeb duhrs, golems, invisible stalkers, magmins, and water weirds. These elemental creatures don’t need food or other sustenance on their home planes, because they are sustained by the elemental energies that saturate those planes.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
NPC Support Ten-Towners are happy to let adventurers fight the dragon while they flee for their lives. If the characters are the ones who need saving, you can have one or more courageous NPCs help
charges sparingly. She can also focus her efforts on clearing the streets of innocent bystanders and coordinating the party’s actions with those of the local militia. (As she likes to say, “It’s a weak
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
“That dragon cursed these woods when she died. We need to leave before the curse kills us all!” [False; there is no curse on the forest.] 3 “Don’t wander the forest alone! Evil trees grow there now
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why you’ve left
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting
to learn the same information about that creature. Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
next two questions that need answering. Frume and Erlanthar would like the characters to join the cult’s caravan and accompany it on the journey. They could get themselves hired as guards—if not by
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Conclusion With their adventures in Phandalin complete, the characters attain 3rd level! More importantly, after clearing the ruins and dungeon of Tresendar Manor, they are able to officially launch
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
next two questions that need answering. Frume and Erlanthar would like the characters to join the cult’s caravan and accompany it on the journey. They could get themselves hired as guards — if not by
and clearing out the dragon hatchery. Returning to Greenest, resting, and traveling to Elturel account for eight to ten more days. Unless the characters walked to Elturel or lounged for days in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dark Justice Refrum has few friends in the district, and he is eager to enlist the characters’ aid in clearing Jarme Loveage’s name. Refrum attended Jarme’s execution the previous day, and the memory
Refrum’s need to exonerate Jarme is his belief that the Lantern Ghost is still killing. Rumors already spreading through the Styes talk of a young fisher named Raif turning up dead the morning after
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Falls Clearing As the characters approach the series of waterfalls, read the following description: A gradually increasing roar drowns out the rain forest sounds long before the river turns
any future conflicts where they need aid. Tiger Talk If the characters converse with the weretigers, or if they run the weretigers off and then question Dukha, it becomes clear that Dukha and the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and end the adventure once the characters defeat Nezznar. (The “What’s Next?” section at the end of chapter 4 provides more information if you’re using this option.) There’s no need for the heroes to
legendary Forge of Spells. The heroes have the opportunity to avenge Gundren Rockseeker and provide for the prosperity and security of Phandalin by clearing the rich mine of threats, including monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
questions: Why does my campaign need the race to be playable? What does the race look like? Where do the members of this race live? Are there interesting conflicts built into the race’s history that make
way to modify an existing race is to change its appearance. Changes to a race’s appearance need not affect its game elements. For example, you could transform halflings into anthropomorphic mice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, light-reflecting stone, and art depicting legendary heroes make every sun temple a bright, inspiring space. The rites conducted in sun temples include marriages, ceremonies to honor heroes, dawn worship
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
remains open. Characters can use it to return to the woodland pool at any time. C2: Misty Clearing The passage widens to form a larger, misty chamber enclosed by walls of thorns, with three more passages
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
following categories: Goal. A character’s goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
diamond seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive ether cyclone known as the Keening Gloom—a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom students on assignments farther out on the water. The characters need to make their way into Sedgemoor on foot or by other means. S2. South Islet This is one of the three islets (along with areas S3
. Clearing the Waters. With the scorpion defeated, the characters must pour their holy water from Professor Totsky into the spring. When they do, the liquid from Totsky’s flask purifies the spring, ending the






