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Returning 35 results for 'need concern raise pdf'.
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Monsters
Bigby Presents: Glory of the Giants
can raise abundant moral questions for good-aligned characters. At minimum, make sure all your players are comfortable with that kind of quandary before presenting it in your game.
If you need a stat
Monsters
Fizban's Treasury of Dragons
;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no work—those are the words I
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Species
Eberron: Rising from the Last War
We get things where they need to go. It doesn’t matter if it’s a letter, a person, or a hundred tons of steel. Whether we have to cross mountains, rivers, or the Mournland itself, Orien
difficulty securing funds to rebuild the lightning rail line across the blasted landscape. Indeed, he spends most of his time away from his headquarters in Aundair, trying to raise funds for the
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
own laws.
Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Backgrounds
Sword Coast Adventurer's Guide
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy. (Evil)
5
People. I’m loyal to my friends, not to any ideals, and everyone else can
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sly-Var Hazlik’s apprentices live in Sly-Var, a settlement composed of a collection of laboratories. Spellcasters obsessed with earning the Darklord’s favor raise architecturally discordant towers
that defy physical laws by floating, being accessible only by magic, or being larger on the inside than the outside. The town’s residents magically create whatever they need, resulting in little need
Backgrounds
Baldur’s Gate: Descent into Avernus
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
from the wealthy so that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy. (Evil)
5
People. I’m loyal to my friends, not to any ideals, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ services use the prices in this book’s introduction. The Panaceum has an altar that can be used to perform raise dead, but this service isn’t without its risks. Sometimes the wrong spirit returns to
augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Medicine The dragonmarked House Jorasco maintains houses of healing across Khorvaire. The simplest service is the expert application of the Medicine skill. For those with desperate need and gold to
pay, most Jorasco outposts can provide lesser restoration; the best healers can also provide greater restoration. In the finest Jorasco enclaves, it’s even possible to raise the dead. The Healing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
oasis for the sick, the injured, and the desperate. It also draws clerics and healers of many traditions. Most come to serve those in need, but some seek to understand the magical properties of the place
itself. Magic is affected in the following ways in the House of Convalescence: Diamond Components. When the spells raise dead, resurrection, revivify, or true resurrection are cast in the House of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
oasis for the sick, the injured, and the desperate. It also draws clerics and healers of many traditions. Most come to serve those in need, but some seek to understand the magical properties of the place
itself. Magic is affected in the following ways in the House of Convalescence: Diamond Components. When the spells raise dead, resurrection, revivify, or true resurrection are cast in the House of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. The Poisoned Quill There’s not much need for an expert forger in Skullport these days, but that doesn’t concern the owner of the Poisoned Quill, Tasselgryn Velldarn, who makes money from visitors
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pleased you answered our call,” Gwenhumara says. “Something evil lurks in Redwood Grove. Given our history with the dragon Death-at-Sunset, you can understand our concern—and now villagers are missing
. We need you to find our missing villagers, determine why the forest is blighted, and end any threats you discover.”Selenar interjects, “I’m certain there isn’t another dragon, but something is terribly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
homes lay in the devastated land probably need little more motivation to face their oppressors. The first stage of the characters’ mission is an infiltration and assault of the Steading of the Hill
Giant Chief. From there, if they succeed, the adventurers can advance to test their mettle against the even more formidable giants of frost and fire, but that is of no concern right now—the steading awaits, and its perils are plentiful.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
civilization throughout the North, although his primary concern is to rebuild the city and its economy. The most direct route to Neverwinter from the Dessarin Valley is to head west along the trail from
as little as eight or nine days. Reason to Visit. If the characters need the services and commerce of a big city and Waterdeep doesn’t do for some reason, then Neverwinter is the next best choice.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Ontharr Frume, a paladin of Torm who shares his concern over the Cult of the Dragon’s recent surge in activity. He has a favor to ask of the characters. “After all you’ve done already for me personally
and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists’ camp. You know
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Ontharr Frume, a paladin of Torm who shares his concern over the Cult of the Dragon’s recent surge in activity. He has a favor to ask of the characters. “After all you’ve done already for me personally
and for the people of Greenest, I hate to ask anything more from you. But the need is great, and I dare to hope that you can aid me one time more. I need you to return to the cultists’ camp. You know
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. I’ll do what I can, but I need your help.
If the characters seek out Governor Miat, he’s busy conducting other business with the city’s guild leaders and won’t be available for hours. Even if the
characters find him, he isn’t a military leader, doesn’t understand the characters’ concern, and can do little now the troops have been sent.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
moving a lever, and the DM describes what, if anything, happens. For example, a character might decide to pull a lever, which might, in turn, raise a portcullis, cause a room to flood with water, or
open a secret door in a nearby wall. If the lever is rusted in position, though, a character might need to force it. In such a situation, the DM might call for a Strength check to see whether the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ilvara is obsessed enough to cast raise dead to restore them to life (assuming the character’s soul is willing to return). Captured characters are disarmed, their hands bound with spider-silk rope, and
gagged. The drow march them back to Velkynvelve unless Menzoberranzan is closer, in which case Ilvara takes them there instead. The characters will need to come up with a new plan of escape, ideally
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in a temple dedicated to one’s deity, when a worshiper feels the need to “come knocking upon a god’s door” to ask for attention. Forms of worship are often acts of veneration: giving thanks for favor
up from time to time. The burgeoning worship of a new deity is rarely a concern to the other gods of the Faerûnian pantheon, and the people who revere those deities, except when the newcomer’s area of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
would ever need, inspired by visions of Abyssal palaces. If Gasbide interacts with the characters using rapport spores, it demands descriptions of surface-world structures, bristling with an excitement
of the growers doesn’t care much for Phylo’s new ideas. But though it misses mass meldings, Hebopbe doesn’t see Basidia’s protests as worthy of concern. Hebopbe is infected by Zuggtmoy’s spores, but isn’t yet under her control.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
captive mercenary might have answers to these questions. Vogler’s leaders need to know whether other dangerous mercenaries are afoot. If one of the characters used magic—particularly healing magic or
other evidence of a god’s power—Raven asks if the character can use their talents to help her people. Cudgel has only one concern: discovering the fate of the rest of her troops. She plans to return to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mission until the following conditions are met: The chardalyn dragon is no longer an immediate concern. The characters have the experience needed to survive the perils that await them in the first stage of
, Vellynne makes her bold proposition: “I need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Why Do You Need 200 Gold Pieces? A flaw or regret is something that shapes your personality, something that plays an ongoing role in your story. But perhaps you have a problem that needs to be
your character and to provide a compelling, immediate motive for adventuring — you’re not just out to get rich, you need gold to get that bounty off your head. It’s also an opportunity to establish
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview At the start this adventure, representatives of groups and factions from across the Sword Coast meet to discuss their concern about the Cult of the Dragon, and to draw up plans for opposing
even have conflicting goals. Over the course of the council’s four meetings, the players and characters need to forge this disparate, feuding group into a coordinated force. Only with all factions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
according to its own laws. Firbolgs use their magic to keep their presence in a forest secret. This approach allows them to avoid the politics and struggles of elves, humans, and orcs. Such events concern the
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
moving a lever, and the DM describes what, if anything, happens. For example, a character might decide to pull a lever, which might, in turn, raise a portcullis, cause a room to flood with water, or
open a secret door in a nearby wall. If the lever is rusted in position, though, a character might need to force it. In such a situation, the DM might call for a Strength check to see whether the






