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Returning 35 results for 'need construct receive pdf'.
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Monsters
Tomb of Annihilation
Brute. A melee weapon deals one extra die of its damage when the clay gladiator hits with it (included in the attack).
Construct. It doesn't need to eat, drink, sleep, or breathe.Multiattack. The
Monsters
The Book of Many Things
enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use
mechanical animal or plant.
This Construct doesn’t have a control amulet and can’t be controlled like other shield guardian;shield guardians.Poison
Monsters
Fizban's Treasury of Dragons
empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
.
4
My empathy is a bottomless well. I can’t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic attitude.
5
I quote (or misquote) sacred texts and
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
beauty have little meaning for them. A sharp sword serves a useful and good purpose, while a dull sword is a dead weight without a whetstone.
Lizardfolk see little need to plan more than a season or so
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the
who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
Greed. I’m only in it for the money and fame. (Evil)
5
People. I like seeing the
Backgrounds
Baldur’s Gate: Descent into Avernus
. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.
You have always had a way with people. You know what makes them tick, you
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Backgrounds
Guildmasters’ Guide to Ravnica
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Party Preparations Either after the fashion show or while preparations for that event are underway, the characters each receive a request from the masquerade organizing committee asking for their
help. Two tasks need to be undertaken: A trip to Witherbloom’s bayou to harvest marshwicks (see “Sedgemoor Harvest” below) A day of gathering supplies stored at the Biblioplex (see “Biblioplex Supplies” below)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any
contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation. A telepathic monster doesn't need to see a contacted creature and can end the telepathic contact at any
contacted creature doesn't need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Dwarf characters have advantage on ability checks to gain hints in this room. Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation
) DC 15. The verse indicates to the character that four of the skulls need to rest on tiles engraved with stars. Wisdom (Insight) DC 15. The I, II, and III markings around the edge of the grid likely denote how many skulls must be placed in those rows and columns.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
it show up in the distance whenever the characters need incentive to keep moving. The thessalhydra ignores lizardfolk guards and known servants of Thessalar, but attacks all other creatures on sight
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Work with the players to decide the message’s contents, how each character mysteriously receive the message, and why they’ve decided to follow the directions. The message should be vague but enticing to the character, such as “They need your help,” “Prove yourself,” or “Reclaim what you’ve lost.”
Leaving the Past Behind Before beginning the adventure, ask each player to contemplate where and how their character lives. Their answers don’t need to be specific or rooted in the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
what others need weeks to complete. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what others need weeks to complete. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hopes to use the Star Forge to create a crown that will end a war of succession in their clan, but they need protection to reach the forge and finish their work. The forge is protected by an iron
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times
equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
need to share a language with the telepath to understand this communication, but the contacted creature must be able to understand at least one language or be telepathic itself to understand. A
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
summon their dragon creators in case of dire need. Metallic Warbler
Tiny Construct, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 40 ft., fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
The Adventure Begins The adventure begins in the town of Leilon, which is currently undergoing reconstruction after being abandoned for many years. The characters can receive quests, choose which
information you need from that adventure to run Sleeping Dragon’s Wake is contained in the “Adventure Background” section.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
located in the Hive Ward, the seediest of Sigil’s districts. In the Mortuary’s eerie yet reverent chambers, the Heralds of Dust receive, process, and lay the dead to rest on a multiversal scale
supplement explores the Mortuary, its inhabitants, and the adventures buried within. This is a supplement to Planescape: Adventures in the Multiverse. However, you don’t need to own that product or know
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mascot to play the Mage Tower game with, prompt them to do so now. They need to choose whether they’re playing the game with an art elemental from Prismari, a fractal from Quandrix, an inkling from
Silverquill, a pest from Witherbloom, or a spirit statue from Lorehold. The characters need to bring the mascot with them when they report to Strixhaven Stadium for the game. This event is the climax of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures. Clockwork Defender
Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 42
Challenge 1 (200 XP) Proficiency Bonus +2
Unusual Nature. The defender doesn’t need air, food, drink, or sleep.
Actions
Electrified Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
out the cult, they send a pack of three hell hounds after the party. The hounds need only get the scent of the characters through spilled blood or discarded items. This encounter can take place wherever
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ways. If you want to find the Kwalish construct, you need to first find a temple to Ioun. 51–65 A monastery is hidden somewhere in the Barrier Peaks, though its followers care little for piety. Criminals
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our






