Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'need consult respecting pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        need consult reflecting pdf
                                    
                                
                                    
                                        need consult respective pdf
                                    
                                
                                    
                                        near consult respecting pdf
                                    
                                
                                    
                                        never consult respecting pdf
                                    
                                
                                    
                                        noted consult respecting pdf
                                    
                                
                        
                    
                
                        
                                                    Tortle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
                                                
                                            
                                                
                                                     our homes on our backs.â The shells they carry around provide all the shelter they require. Consequently, tortles donât feel the need to root themselves in one place for too long. A tortle
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk donât know the satisfaction of hard work.
5
I
                                                
                                            
                                                
                                                     might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules â now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
                                                
                                            
                                                
                                                     level. Consult the information in your characterâs class description to see what other improvements you gain at each level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
                                                
                                            
                                                
                                                     level. Consult the information in your character's class description to see what other improvements you gain at each level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Securing a Guide If the adventurers require a guide, roll a d8 and consult the Avowed Adjutants table to determine the adjutant who is assigned to them, or choose one that you like.  Avowed Adjutants
                                                
                                            
                                                
                                                       d8 Description   1 Fembris Larlancer, an 18-year-old human scribe with a bright smile, a can-do attitude, and an obnoxious need to impress others 2 Sprig Summerfoot, a 23-year-old halfling scribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Using This Book The Playerâs Handbook is divided into three parts. Part 1 (chapters 1â6) is about creating a character, providing the rules and guidance you need to make the character youâll play in
                                                
                                            
                                                
                                                     2 and 3. If you come across a game concept in part 1 that you donât understand, consult the bookâs index. Part 2 (chapters 7â9) details the rules of how to play the game, beyond the basics described
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Part 3: The Spiderâs Web  In this part of the adventure, the characters follow up on existing leads and lines of inquiry. They canât learn much more in Phandalin, so they need to set out into the
                                                
                                            
                                                
                                                     go to the ruined town of Thundertree and consult with the druid Reidoth, who might know the whereabouts of Cragmaw Castle, Wave Echo Cave, or both. Townmaster Harbin Wester wants the characters to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but itâs
                                                
                                            
                                                
                                                     the best Sharn has to offer. Whether you want to conduct your own research in the library or find a specialist in goblin history, Morgrave likely has what you need. Go into show business. Menthis has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     (area P12). Simulacrumâs Location To determine the location of Zorhannaâs simulacrum when the characters first arrive at Paliset Hall, or anytime the characters lose track of it and need to find it
                                                
                                            
                                                
                                                    , roll a d4 and consult the Simulacrumâs Location table, or choose an option you like.  Simulacrumâs Location   d4 Location   1 Dancing in the ballroom (area P4) 2 Relaxing in the parlor (area P5) 3 Mingling in the banquet hall (area P7) 4 Observing from the balcony (area P9)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     Ritual following the normal rules, they donât need to consult their spellbook (unless theyâre using it as a Spellcasting Focus for said spell).
                                                
                                            
                                                
                                                     the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Brilliance 18 Spore servants 19â20 Traders  Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
                                                
                                            
                                                
                                                     a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries  d20 Discovery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , or the characters might need to find one in order to consult with the guardians there. The Gatekeeper Seal Adventures table presents some possibilities.  Gatekeeper Seal Adventures   d4 Adventure Goal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
                                                
                                            
                                                
                                                    . Barthenâs doesnât stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the Basic Rules.) Characters in need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Traits   d8 Personality Trait   1 I am unmoved by the wrath of nature. 2 My friends are my crew; we sink or float together. 3 I need long stretches of quiet to clear my head. 4 Rich folk donât know
                                                
                                            
                                                
                                                     take risks others might not.   Fisher Ideals   d6 Ideal   1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules â now throw this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the city who doesnât belong to one or more guilds, or doesnât work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of âGuild Law.â Guild Law isnât technically
                                                
                                            
                                                
                                                     windows installed? For that, you need to hire members of the Guild of Glassblowers, Glaziers, and Spectacle-makers. If you do business in the city as anything other than a purchaser of goods and services, I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
                                                
                                            
                                                
                                                     ways. If you want to find the Kwalish construct, you need to first find a temple to Ioun. 51â65 A monastery is hidden somewhere in the Barrier Peaks, though its followers care little for piety. Criminals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     have a sense that they need to act quickly to deal with the situation presented by the adventure. This creates tension between the need to rest and the sense that things are getting worse while the
                                                
                                            
                                                
                                                     fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     deceive since childhood. Youâve been involved in dozens of schemes and feuds, and youâre likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
                                                
                                            
                                                
                                                     waiting for the day when your skills will be put to use. Zil Schemes    1d10 Scheme 
     1  Your family is working on a new form of elemental binding, but they need Khyber dragonshardsâlots of them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     them all over the map, and a party can easily wander into an area well beyond their power. If youâd like to steer them toward places that correspond to their level, consult the Areas by Level table
                                                
                                            
                                                
                                                    , but beware of undermining the sense that the charactersâ choices matter. Sometimes the adventurers will simply need to flee or hide when they are out of their depth. If an area of the adventure ends up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     alcove at the back of the dais is half hidden by a black curtain.
 This chamber is unoccupied until Endelyn Moongrave (see appendix B) has need of it. The hag uses the room for private meetings with
                                                
                                            
                                                
                                                    , Endelyn performs a macabre puppet show that reveals how each character is fated to depart the multiverse. Have each player roll a d8 and consult the Unhappy Endings table to find out how Endelyn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
                                                
                                            
                                                
                                                     you can participate in the Sacrament of the Blood or consult with a priest. Itâs also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     mimicking the sound of creaking doors and floorboards, and bodies being dragged across the floor. Personality Trait. âThe Scarlet Sash gives me all the love I need. I donât need any more.â Ideal
                                                
                                            
                                                
                                                     I never had. I donât know what Iâd do without her.â Flaw. âI talk over others, and I always need to have the last word.â Roleplaying the Wereravens The wereravens convene in area C14 of the chalet and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Modifying a Class The classes in the Playerâs Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
                                                
                                            
                                                
                                                     specific need for your campaign, or to appeal to a player trying to create a specific kind of character (perhaps one modeled after a character from a novel, TV series, comic book, or movie). The first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
                                                
                                            
                                                
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of the World, wherein they consult a divine oracle. The oracle requires that the adventurers retrieve some lost relics buried under Uthgardt ancestral mounds scattered throughout the North. If the
                                                
                                            
                                                
                                                     the North. Players choose which giant lord they wish to confront. This villain has a conch of teleportation that the characters need to reach Maelstrom, a storm giant stronghold in the depths of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     when I can get away with it.â Ideal. âStrength is the only thing worth respecting.â Bond. âDwarves burned down my home and killed my daughter long ago, and I will hate all their kind forever.â Flaw. âI
                                                
                                            
                                                
                                                     need be.â Flaw. âThose who have pure hearts literally make me vomit. I mean, I canât help but heave my bowels in their presence.â COVEN SPELLS
 Each member of the Fetid Gaze has access to coven spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spells haunt the Mournland and other areas blasted by the Last War, somehow subsisting on ambient magical energy as they writhe and across the landscape. Though they have no need for sustenance, they
                                                
                                            
                                                
                                                     different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
                                                
                                            
                                                
                                                    , roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter.  Manor Encounters   d20 Encounter   1 Roll twice more on this table, using 2d10 instead of a d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Roll 1d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity.  Ether Cyclone   1d20 Effect   1â12 Extended journey. Each character in a group traveling
                                                
                                            
                                                
                                                     diamond seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive ether cyclone known as the Keening Gloomâa
                                                
                                            
                                        





