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Returning 35 results for 'need could resolve pdf'.
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Elf
Legacy
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
remote cloister, Dragonâs Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF Elf Wizard Richard
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
represent heavy-handed instruments of supernatural justice, plunging those responsible for their deaths into a living hell where they suffer for their sins. They also represent grief and the need for
heroes to spirits in ways they wonât predict, such as revealing that a phantasmal villain was a heroâs ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the storyâs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
bookshelf. Outside combat, the characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs
information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge and senses, tell players everything they need to know. Published adventures
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
or the prior trouble transforms into a new threat in response to the charactersâ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following reasons: In order to acquire something or someone in Endelynâs possession, the characters might need to perform a play to put the hag in a bargaining mood (see âBargaining with Endelynâ above
party. If that occurs, resolve what happens to these wandering characters after the play has run its course.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the characterâs relevant ability modifiers. Follow the
spend at least 8 hours of each day engaged in the downtime activity for that day to count toward the activityâs completion. The days of an activity donât need to be consecutive; you can spread them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
goldsmiths and jewelers. If the characters need a valuable object appraised or repaired, the Aurum Guild of Sensa can provide peerless experts. When the characters seek them out, theyâre distracted
by a calamity. Royal Attendants. King Diara of Anisa has heard about the characters and hopes they might guide his directionless son Prince Simbon. When the characters arrive, the king asks the characters to help Simbon resolve the Goldwarren disaster.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
open a secret door in a nearby wall. If the lever is rusted in position, though, a character might need to force it. In such a situation, the DM might call for a Strength check to see whether the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Whether student adventurers get caught up in a duel with their rivals or face a dreaded mage hunter, the stat blocks in this chapter give you the information you need to resolve the situation.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hobgoblin general, whose descendants want it back. The ways to resolve these problems arenât always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
detonate a necrotic resonator that will kill half of Sharn, they need to be stopped. But in a good Eberron story, the simplest solution may not be the best one.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Interacting with Objects A character's interaction with objects in an environment is often simple to resolve in the game. The player tells the DM that his or her character is doing something, such as
open a secret door in a nearby wall. If the lever is rusted in position, though, a character might need to force it. In such a situation, the DM might call for a Strength check to see whether the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
needs in order to hit a target by subtracting its attack bonus from the targetâs AC. Youâll need to refer to the result throughout the battle, so itâs best to write it down. Look up the minimum d20 roll
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions donât account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
, Vellynne makes her bold proposition: âI need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
behavior is interfering with everyone elseâs enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
resolve their conflict outside the game. If that conflict keeps arising at the game table, you might need to ask them to step away from the campaign for a while or leave the game entirely. Roleplaying
behavior is interfering with everyone elseâs enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you need to repay and, if so, do you need to resolve this in a week or in a year? Did you make a tragic mistake, and if so, is it something you can ever undo? The Regrets table provides a few examples
. There are ways to resolve these problems, but the answers arenât always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
know each characterâs AC, you donât need to ask whether a monsterâs attack hits. Help Players Keep Up. If a player isnât sure what to do on their turn in combat, help the player decide by offering a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players donât need to take turns, but the DM listens to every player and decides how to resolve
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
roleplaying to carry the encounter until itâs time to resolve the situation. If the adventurers make a compelling offer to the cultists, they might do what the party wants with no check. If the outcome
are unlikely to turn traitor completely and join the characters, but they might give the characters valuable information about who and what lives in the caves, where the important areas are, and anything else they might need to know. Sea Hags
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters donât want or need the help. Consider ways the ally could help the
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your characterâs quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
voice, like an actor taking on a role. You might even echo your characterâs movements and body language. This approach is more immersive than descriptive roleplaying, though you still need to describe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Dispute By the time the characters reach Ialos, they should have met the pilgrims and the Cyran veterans. Both sides might ask the characters to intervene and resolve their dispute. Here is a
the veterans, whom the pilgrims consider warmongers, Mercy can be persuaded to negotiate if the characters act as intermediaries. If the characters explain the veteransâ financial need and convince
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblinsâ stat block contains the information you need to resolve these attacks. For more information on what the
encounters in the adventure. Here are the steps you should follow to run it effectively: Review the goblin stat block in appendix B. Since the goblins are hiding, youâll need to know their Stealth skill
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your characterâs quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
voice, like an actor taking on a role. You might even echo your characterâs movements and body language. This approach is more immersive than descriptive roleplaying, though you still need to describe
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
â initiative count, they move toward the characters. If they get close enough, they make melee attacks. The zombiesâ stat block contains the information you need to resolve these attacks. If all the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragonâs Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
knowledge contained in that place. I can direct you there, but first you need to show me you are worthy.â She promises to direct the wizard to the observatory after the characters help deal with the other problems on the island.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
count, they move toward the characters. If they get close enough, they make melee attacks. The zombiesâ stat block contains the information you need to resolve these attacks. On each characterâs
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on






