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Returning 35 results for 'need country religion pdf'.
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Magic Items
Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.
If you fail the check, this
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
feats
You have been specially trained in magical triage and are able to identify the signs of shock and fatigue in those suffering from injuries. You are always ready to provide aid to those in need. You
Wisdom (Medicine) or Intelligence (Arcana or Religion) checks made to determine if the creature is cursed, diseased, possessed, or afflicted by any of the following conditions: blinded, deafened
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.
Ioun Stone of Sustenance;Sustenance (Rare). You don't need to eat or drink while this clear
in the Religion skill, or a +1 bonus to checks with that skill if already proficient, while this tiny golden gem orbits your head.
Ioun Stone of Language Knowledge;Language Knowledge (Rare). You
Backgrounds
Sword Coast Adventurer's Guide
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the orderâs ideals, and the clergy of the orderâs patron gods.
The
, empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
Backgrounds
Baldurâs Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Setting
1 A land where towering stents pierce magical leylines, allowing their power to be drained
2 A country devastated by magical pollution or the fallout of weapons used in an age
-old war
3 An empire covered in the watchful symbols of an all-seeing religion
4 A city adrift on a sea full of primeval predators
5 A land dotted with the floating and fallen ruins of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
religion they need. Because they were forced to worship their draconic masters in times past, dragonborn are generally skeptical about religion, seeing it as a form of servitude. The skeptics believe
Philosophy and Religion Their code of honorable behavior and unswerving loyalty serves the dragonborn as a kind of faith, and, according to the traditionalists among them, that outlook is all the
Backgrounds
Guildmastersâ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
purchase what I need.
6
I hate it when people try to make light of a serious situation.
7
I want to make sure everyone is aware of how wealthy, powerful, and important I am.
8
I can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Religion in the Realms Though wizards work wonders with their Art, and adventurers take their fates into their own hands, it is on the gods that most folk in the Forgotten Realms depend when they
have need. The gods play a role in the lives of nearly everyone, from the mightiest lord to the meanest urchin. The various races of Toril worship their pantheons, which remain largely the same from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a religious order as your groupâs patron, you gain the following benefits: Divine Service. In times of need, your group can appeal to the priests of your faith for magical aid. A
needed for the spell, so long as you can demonstrate your need and are in good standing with the church. Equipment. Each member of your party has a holy symbol or druidic focus, even if it isnât
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agents of the Kingâs Citadel serve crown and country as the ultimate agency for dispensing the kingâs justice in Breland. Local watches and constabularies can call on its agents when a crime or situation
inquisitives are often called upon to solve mysteries that baffle local law enforcement. Running Your Own. Rather than join an existing inquisitive agency, you can start your own. You need to establish
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana Your Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana. Your Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
peeking out from under the cap. Many Thayans have shaved, tattooed heads, however, but only a few are Red Wizards. Countless Thayans fled their country when the lich Szass Tam seized control, so they
are not entirely strange on the Sword Coast. If questioned, Jos claims to be just another Thayan expatriate trying to find refuge while his country is controlled by undead monsters. In fact, other than
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Ankhtepot In an ancient country the inhabitants called the Land of Reeds and Lotuses, Ankhtepot served three generations of pharaohs as high priest. When the second pharaoh died, her unworthy son
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tattoos peeking out from under the cap. Many Thayans have shaved, tattooed heads, however, but only a few are Red Wizards. Countless Thayans fled their country when the lich Szass Tam seized control, so
they are not entirely strange on the Sword Coast. If questioned, Jos claims to be just another Thayan expatriate trying to find refuge while his country is controlled by undead monsters. In fact, other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from youâby force, if need be. Skill Proficiencies
: Survival, plus one from among Arcana, History, and Religion Tool Proficiencies: Your choice of a gaming set or a musical instrument Languages: Any one of your choice Equipment: Your inheritance, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ascend a winding road through a forested and mountainous country. Ahead, atop a sheer-walled stone plateau, looms a great and stoic keep. Armed sentries along the outer wall peer down at you, ready to
charactersâ visit. Once the player characters choose a location, go to that location and review its "What You Need to Play" section. Keep Locations Location Description 1: Outer Gatehouse Guards vet
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
power.
Monotheism Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Investigation, Nature, or Religion) check. Utilize Use a nonmagical object. Player characters and monsters can also do things not covered by these actions. Many class features and other abilities provide
additional action options, and you can improvise other actions. When you describe an action not detailed elsewhere in the rules, the Dungeon Master tells you whether that action is possible and what kind of D20 Test you need to make, if any.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and Shields Starting Equipment Choose A or B: (A
sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
storehouse of knowledge. The most well known of FaerĂ»nâs fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of
Proficiencies: History, plus your choice of one from among Arcana, Nature, and Religion Languages: Two of your choice Equipment: The scholarâs robes of your cloister, a writing kit (small pouch with a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Proficiencies Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival Weapon Proficiencies Simple weapons Tool Proficiencies Herbalism Kit Armor Training Light armor and
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from all as Grand Secretary, the leader of the government of Yongjing. Since the nationâs rulersâ source of extreme longevity has vanished, Secretary Wei is determined to hold the country together (as
project image when dealing with her agents. Personality Trait. âOthers need to know only whatâs necessary to accomplish my goals.â Ideal. âPeace, efficiency, and the smooth running of the imperial machine
Compendium
- Sources->Dungeons & Dragons->Divine Contention
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
necrotic resonator that will kill half of Sharn, they need to be stopped. But a good Eberron story challenges you to think about your actions, and the simplest solution may not be the best one. Human
you need to repay and, if so, do you need to resolve this in a week or in a year? Did you make a tragic mistake, and if so, is it something you can ever undo? The Regrets table provides a few examples
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
doesnât need to obey a universal standard in your world. Each country and era can have its own coins with its own values. Your adventurers might travel through many different lands and find long-lost
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as âdimeâ or lively as âgold double-eagle.â A country typically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
either an Intelligence (Religion) check or a Charisma (Persuasion) check. The total of the check determines the benefits of service, as shown on the Religious Service table. Religious Service Check Total
determines its nature. Favors earned need not be expended immediately, but only a certain number can be stored up. A character can have a maximum number of unused favors equal to 1 + the characterâs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies Choose one type of Artisanâs Tools or Musical Instrument
physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline. Monks generally
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
prophets. 3 Relic Collectors. This order of archaeologist-monks seeks to fill their museum-like temple with storied holy relics. 4 Charitable Missionaries. Adhering to the belief that religion






