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                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
                                                
                                            
                                                
                                                     godlike power and has protected your island home for thousands of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
                                                
                                            
                                                
                                                     godlike power and has protected your island home for thousands of years. The greatest heroes of your people join the Undying Court after death; if you achieve great things in your life, you too could
                                                
                                            
                                        
                                                    Entertainer
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the
                                                
                                            
                                                
                                                     who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
Greed. Iâm only in it for the money and fame. (Evil)
5
People. I like seeing the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
                                                
                                            
                                                
                                                    )
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     need help with a situation. If the party prefers a cash reward instead, he happily obliges and still promises a favor. If the characters took Vidorantâs deal or decided to keep the diadem for
                                                
                                            
                                                
                                                     themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes theyâre lying to him, he grows very serious. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Billowing Patrol knows, and if thereâs information the characters need, he can provide it. The two High Court members eventually insist the characters choose who theyâand, by extension, Djaynaiâwill
                                                
                                            
                                                
                                                     New Janyans, want Janyans to forge their own identity. The characters are unlikely to have strong opinions one way or the other but need to get information from one of the High Court members. Choosing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dueling barbarians to throw down their weapons; the fierce warriors just snarl and rush at each other once more. In the court of Upper Central, a magistrate orders the Justiciar of Aureon to blind
                                                
                                            
                                                
                                                     the prisoner in preparation for his sentence of perpetual darkness. The law is a force to be reckoned with in Sharn. Even in places where the watch is notoriously ineffective, those who would break the law still need to be wary of zealous guards resistant to bribes or threats.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     augury. If this divination indicates looming disaster, the adept will reject the request. A few divine spellcasters in Sharn can raise the dead, notably the high priest of the Undying Court in Shae Lias
                                                
                                            
                                                
                                                    . These devout clerics rarely sell their services, however, and the high priest would need a compelling reason to help someone who has different beliefs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     characters make a greater impact on the world, they face greater danger whether they want to or not. Powerful factions see them as a threat and plot against them, while friendly ones court their favor in
                                                
                                            
                                                
                                                     or the prior trouble transforms into a new threat in response to the charactersâ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , 12 feet in diameter, with a conical thatched roof that rises 18 feet from the floor at its apex. Prisoners of the Soggy Court are held here while they await trial by combat in area D9. Characters
                                                
                                            
                                                
                                                     share the news that Wigglewog died helping Sir Talavar, Morgort grows sullen. If the characters need to get out of Downfall in a hurry, Morgort suggests that they steal the balloon in area D2 and use it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    âand thereâs someone I need you to meet.â
 Before the characters can go with Nimuel, the character who has the highest passive Wisdom (Perception) score notices something moving amid the debris. A
                                                
                                            
                                                
                                                     character who investigates realizes someoneâs trapped in the rubble. Clearing the rubble safely requires a character to make a DC 14 Strength (Athletics) check. On a failed check, they find one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     often need to fight to protect their dominion. The lair of a silver dragon is always an impressive sight. Young dragons make their homes in icy cliffs, excavating space for themselves within the
                                                
                                            
                                                
                                                     sectionsâan antechamber, an open court, and a majestic temple. The lair has the following features: Antechamber. The antechamber was once an ancient throne room or mountain shrine, but time has eroded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Running This Chapter This chapter opens with information about Avernus that you need to run the encounters and adventure locations that follow. The story picks up where it left off in chapter 2, with
                                                
                                            
                                                
                                                     Janderâs torturer, Haruman â a fallen Hellrider and one of Zarielâs infernal generals. Lulu eventually realizes sheâs made a grave mistake and led the characters to the wrong place. She suggests two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heartâs Desire, where the archfey Zybilna and her court are frozen in
                                                
                                            
                                                
                                                     time by the magic of Iggwilvâs Cauldron. The palace is where the characters need to go if they hope to thwart the Hourglass Coven by freeing Zybilna or destroying the cauldron. The book concludes with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Ansalon. Eberron. The cave is a manifest zone of Thelanis, the Faerie Court, and the Eternal Garden resides on that plane. Juliana and Orlando are scions of rival Dragonmarked houses, fleeing
                                                
                                            
                                                
                                                     prohibition against their relationship. Theros. The Cave of Echoes is sacred to Karametra, a god of harvests who shepherds the mortal need for love, security, and belonging. She cradles the Eternal Garden in the godly realm of Nyx, and the native creatures that dwell there are Nyxborn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
                                                
                                            
                                                
                                                     offspring (whether adopted or birthed). Hags often appear unlooked-for, in moments of great need, because they have been spying and see an opportunity to aid now to set up darker mischief later.
 â Elminster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    ! Your efforts here have kept us safe. But we need to relocate your siege weapon to a less secure part of the wall. My squires will disassemble and relocate it. Donât trouble yourselves; please just
                                                
                                            
                                                
                                                     realizes that this Corlie is an imposter; she is a bit too tall, and her voice a bit too low. If the characters allow, the false Corlie and squires move to the siege weapon and begin attacking it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . As the characters navigate the swamp, they might have one or more random encounters, as described in the âRandom Encounters in Hitherâ section. Guide from Hither to Thither If the characters need a
                                                
                                            
                                                
                                                     guide to Thither, they can find one in Downfallâhome of Bavlorna Blightstraw and the bullywugs of the Soggy Court. This guide is an animated scarecrow named Clapperclaw, who can guide characters from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     in intrigue when they need a favor from a powerful creature and have to perform a favor in exchange, or when the plots of powerful NPCs get in the way of the characters achieving their goals. Some of
                                                
                                            
                                                
                                                     goals, motivations, and methods. The adventurers might be drawn into the struggle of a court full of nobles vying for the throne in the wake of the kingâs sudden death, or could find themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     captives and learn that they were hired by a dwarf named Drannin. âGargoshâ feigns amazement: âMy cousin Drannin? That cad! He stole my diary because he wants the axe and all the glory for himself! We need
                                                
                                            
                                                
                                                     the check realizes that Gargoshâs amazement seems a little rehearsed, suggesting that Gargosh knew Drannin was involved all along. If one or more characters accuse Gargosh of withholding information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her familyâs mausoleum
                                                
                                            
                                                
                                                     in the City of the Dead. The mage gives the characters directions to the site and a key to the mausoleum. (They wonât need the key, since the mausoleum is open when they arrive.) Spy in the Sky As the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     charactersâ visit. Once the player characters choose a location, go to that location and review its "What You Need to Play" section.  Keep Locations   Location Description   1: Outer Gatehouse Guards vet
                                                
                                            
                                                
                                                     live and train in this enclosed court. 14: Fortress The castellan governs the keep from this stronghold.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     with multiple books they suspect might meet with approval. Fortunately for some, the donation need not be utterly unique. Some tome or treatise the library doesnât have in its archives is preferable, but
                                                
                                            
                                                
                                                     part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
                                                
                                            
                                                
                                                     examines the rock formation quickly realizes itâs a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                                
                                                     game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     the archfey? Does the archfey have any allegiance to the Summer Court or the Gloaming Court? What traits does the archfey have? Specifically, what do they look like, what is their personality, and
                                                
                                            
                                                
                                                    ? Does the archfey visit other domains? Are they involved in the politics of the Fey courts? Fey Court Allegiances The Summer Queen and the Queen of Air of Darkness are so powerful that other archfey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Yourself
 When youâre preparing an adventure to run for your friends, you donât need to write hundreds of pages describing each location in exhaustive detail. You can run a game with no more written
                                                
                                            
                                                
                                                     leads them into the great hall, lined with pillars, where the fire giant king holds court. If they leave by the secret door to the southeast, you check the map and follow the secret tunnel as it winds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
                                                
                                            
                                                
                                                     other svirfneblin to recognize Clan Goldwhiskerâs right to remain in Blingdenstone. The Pudding Kingâs âCourtâ The so-called Pudding King holds court in the deepest sections of Blingdenstone. He was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     good, so they seldom need to spend more than a night or two away. Four scouts act as hunters; roll a d4 to determine how many are in the camp when characters arrive. They are not dedicated cultists
                                                
                                            
                                                
                                                     (Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, itâs all trash: cracked pottery, rusty knives, soiled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     is good, so they seldom need to spend more than a night or two away. Four scouts act as hunters; roll a d4 to determine how many are in the camp when characters arrive. They are not dedicated cultists
                                                
                                            
                                                
                                                     (Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, itâs all trash: cracked pottery, rusty knives, soiled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     to the final encounter of this adventure. How many nights the moon glows like the sun over Akharin Sangar is left purposefully vague so you donât need to rush the climax to occur on a specific night
                                                
                                            
                                                
                                                    . A character who succeeds on a subsequent DC 14 Intelligence (Nature) check realizes something is burrowing under the square.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     can set it aflame. Youâll need to defend it until our force arrives to take over, but it shouldnât be more than fifteen minutes behind you.â
 The mill is about 500 feet from the keep. The distance is
                                                
                                            
                                                
                                                    ) or Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but itâs for show. A few fires are burning around the building
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
 The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01âs interpretation of
                                                
                                            
                                                
                                                     would need to recover its knowledge about the planes. The Mosaic Mimir has the information X01 needs to reactivate. The characters might come to this conclusion on their own, or a character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     can set it aflame. Youâll need to defend it until our force arrives to take over, but it shouldnât be more than fifteen minutes behind you.â The mill is about 500 feet from the keep. The distance is
                                                
                                            
                                                
                                                     Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but itâs for show. A few fires are burning around the building, but
                                                
                                            
                                        






