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                        Returning 35 results for 'needed combat reflections pdf'.
                    
                
                        
                            
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                                        needs combat reflections pdf
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with
                                                
                                            
                                                
                                                     field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Baneâs
                                                
                                            
                                                
                                                     soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls. 
 
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    
When Zybilna received Alustriel Silverhandâs summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tashaâs friendship with Alustriel, Zybilna
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
                                                
                                            
                                                
                                                     numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs arenât interested in treaties, trade negotiations or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Answering the Summons When Zybilna received Alustriel Silverhandâs summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tashaâs friendship with Alustriel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     their hit point totals as you see fit. If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies retreat or reinforcements arrive as needed.
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and know the most about the territory farthest from the tribeâs lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
                                                
                                            
                                                
                                                     patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     behind the DMâs screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
                                                
                                            
                                                
                                                     characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Crew in Combat Managing a shipâs entire crew in combat can prove cumbersome, especially as larger ships often host dozens of sailors. Typically the crew is too busy managing the ship to do anything
                                                
                                            
                                                
                                                     else during combat. Donât worry about tracking their specific positions unless you want to add that complexity. You can assume that the crew is evenly divided among the upper two decks of a ship. Crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Large Groups The biggest considerations with large groups are maintaining order at the table and keeping combat from becoming too slow. Structured Turns If you find yourself in a situation where
                                                
                                            
                                                
                                                     individual players are having trouble getting a chance to do things during exploration or social interaction, have the characters roll Initiative and act in Initiative order, just as you do in combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     or no longer needed, the character can return to Phandalin and acquire a new one. Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks
                                                
                                            
                                                
                                                     are stalwart companions who can perform tasks both in and out of combat, including things such as setting up camp and carrying gear. Ideally, a sidekickâs abilities should complement those of the main character. For example, a spellcaster makes a good sidekick for a fighter or rogue.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Handling Mobs Keeping combat moving along at a brisk pace can be difficult when there are dozens of monsters involved in a battle. When handling a crowded battlefield, you can speed up play by
                                                
                                            
                                                
                                                     needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     playerâs preferred style is neither penalized nor rewarded. Whether someone focuses on roleplaying and social interaction, defeating monsters in combat, or finding clever ways to avoid battles, this system
                                                
                                            
                                                
                                                     gives credit where credit is due. Using Checkpoints The number of checkpoints needed to gain the next level depends on a characterâs level: At levels 1â4, reaching 4 checkpoints is sufficient to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The Playerâs
                                                
                                            
                                                
                                                     might give you a group answer: âWe go through the door.â Other times, individual players might want to do specific thingsâone might search a chest while another examines a bookshelf. Outside combat, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The following
                                                
                                            
                                                
                                                     bookshelf. Outside combat, the characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     partyâs mission. At a predetermined signal or after some period of time, the keelboat will return to see if the characters are ready to be collected. COMBAT NOT REQUIRED
 The characters are considered
                                                
                                            
                                                
                                                     an elite team that can bring back the needed information. They will likely need to fight some of the sahuagin, but must remain quiet as often as possible to avoid becoming overwhelmed. If they can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Aurochs Bahgtru, son of Gruumsh and Luthic, is the orc deity of unbridled strength. Legend says Bahgtru needed a mount as fierce as him for making war, so he sought a mighty aurochs, subjugated the
                                                
                                            
                                                
                                                     and leaping over the aurochsâs horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     technology found throughout the adventure that allow the characters to recreate the vorpal sword successfully if the shards are recovered. Cloak of Faces. If an added threat is needed, you might have the
                                                
                                            
                                                
                                                     bad for it in combat, it might choose to do so in order to escape (if you wish to preserve the Grand Master as a future villain), or to summon an ally (if the fight against it proves too easy).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     their hit point totals as you see fit. If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies
                                                
                                            
                                                
                                                     retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
 The DMâs Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DMâs eyes only, as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , is hostile toward adventurers. He keeps his greatsword close at hand and hurls large metal cogs instead of rocks. Combat in this room can be heard by the fire giants in area 12, who investigate at
                                                
                                            
                                                
                                                     once if a fight breaks out. Hrosskâs job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     yuan-ti purebloods and two type 2 yuan-ti malisons bathe in the warm pools. Five enslaved Chultan humans (male and female commoners) tend to their every need. Give names to humans as needed (see the
                                                
                                            
                                                
                                                     remain here while they arm themselves and head quickly to area 9. If combat breaks out here, reinforcements from area 17 arrive in 1d3 rounds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     their hit point totals as you see fit. If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies
                                                
                                            
                                                
                                                     retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
 The DMâs Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. This map is for the DMâs eyes only, as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     in combat requires game statistics so that the DM can run it effectively. These statistics are presented in a format called a statistics block, or stat block. Youâll find the stat blocks needed for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
                                                
                                            
                                                
                                                     the north. Crystal Eyes. The nonmagical crystal eyes are two of the ten keys needed to open the vault of the beholder (area 44). 31B. Curtain of Water Clear water forms a 1-foot-thick, 7-foot-high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     energy, to gain advantages in combat or perform extraordinary feats. These techniques emphasize the use of controlled breathing, meditation, and spiritual discipline as the primary means of achieving
                                                
                                            
                                                
                                                     knowledge. Accounts of experiments on captured people and animals are found throughout. It is through these experiments that the masters developed rituals for the creation of magic items capable of circumventing the work that would otherwise be needed to perfect the soul, the essence, and the mind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     describe locations or present bits of scripted dialogue.
 Stat Block. Any monster or NPC that is likely to be involved in combat requires game statistics so that the DM can run it effectively. These
                                                
                                            
                                                
                                                     statistics are presented in a format called a stat block. Youâll find the stat blocks needed for this adventure in the âCreaturesâ section.
 Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays â thirty days total.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     the amount of interaction needed to use a Spellcasting Focus? Does it have to be included in the Somatic component? If a spell requires Material components, the spellcaster must have a hand free to
                                                
                                            
                                                
                                                     description says otherwise. For example, a Cleric uses an Emblem on a Shield as their Holy Symbol. When in combat, this Cleric likes to wield a Mace in one hand and the emblazoned Shield in the other. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     carcass impaled by a drow crossbow bolt.
 Ryld and Llauzdrar have taken to shooting bats with their crossbows. Intruders provide the drow with a welcome opportunity to hone their melee combat skills
                                                
                                            
                                                
                                                     natural climbing speed. A successful DC 10 Strength (Athletics) check is needed otherwise. Moving across the trunk without slipping or falling requires a successful DC 10 Dexterity (Acrobatics) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Hall of Death Characters entering this hall for the first time feel as though theyâve crossed a planar threshold of some kind, but a successful DC 20 Intelligence (Arcana) check is needed to
                                                
                                            
                                                
                                                     Conjures memories of his departed friend: Upon sunlightâs blade, he met his end. Dragonâs Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Lords' Alliance  The Lordsâ Alliance is an association of rulers from cities and towns across FaerĂ»n (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
                                                
                                            
                                                
                                                     agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     opportunities for subtlety or skulduggery, while a Barbarian player likely craves combat. Take note of what encounters players are enthusiastic about, and seek ways to help the playersâ characters
                                                
                                            
                                                
                                                     settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     subtlety and precision over simply busting heads. Add in your knowledge of the more cerebral aspects of combat, including all-important insight into the strengths and weaknesses of the enemy, and itâs
                                                
                                            
                                                
                                                     look at the balance sheet. But thereâs one exception to that nonrule that can make a big difference in the successful operation of a franchise â the focused, no-frills approach to combat of the champion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     carries torches in two hands to provide light for the sculptors. With the other two, it hands out hammers, chisels, and other tools as needed. The girallon challenges the characters unless they bear
                                                
                                            
                                                
                                                     one of Moghadamâs magical passes. In combat, it uses the implements it holds as weapons. Use the statistics for the girallonâs claw attack, but a hammer attack deals bludgeoning damage and a chisel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Death Allowing the chips to fall where they may in combat emphasizes the challenging nature of this adventure. However, if the characters start falling just as fast, you might want to give the
                                                
                                            
                                                
                                                     is needed or for the characters to save for later. A successful DC 15 spellcasting ability check is required for a lower-level character to use such a scroll. A strange faerzress effect can bring a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     amount of interaction needed to use a spellcasting focus? Does it have to be included in the somatic component? If a spell has a material component, you need to handle that component when you cast
                                                
                                            
                                                
                                                     orb as the spellâs material component and the orb hand to perform the spellâs somatic component. Another example: a clericâs holy symbol is emblazoned on her shield. She likes to wade into melee combat
                                                
                                            
                                        






