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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     used, reappearing on your occultant abacus at the next dawn.
Bead of Diverted Karma
At rank 4, one of the beads on your occultant abacus allows you to divert karma to where it’s needed
                                                
                                            
                                                
                                                     an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.
If you fail the check, this
                                                
                                            
                                        
                                                    Hermit
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll
                                                
                                            
                                                
                                                     case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
                                                
                                            
                                                
                                                    .
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
                                                
                                            
                                                
                                                    , or even an occult group that served a fiendish master that you now deny. 
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
                                                
                                            
                                                
                                                     and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
                                                
                                            
                                                
                                                     patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Curse of Strahd: Character Options
                                                    
                                                
                                            
                                                    , Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: A Monster Hunter's Pack;monster
                                                
                                            
                                                
                                                    , common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
                                                
                                            
                                                
                                                     needed for the spell, so long as you can demonstrate your need and are in good standing with the church. Equipment. Each member of your party has a holy symbol or druidic focus, even if it isn’t
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
                                                
                                            
                                                
                                                     member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
                                                
                                            
                                                
                                                     coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
                                                
                                            
                                                
                                                    
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      10  +0  +0 
  Wis  14  +2  +4 
  Cha  13  +1  +1 
   
 Skills Deception +3, Persuasion +3, Religion +2
 Gear Holy Symbol, Leather Armor
 Senses Passive Perception 12
 Languages Common
 CR 2 (XP
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +2 
  Cha  10  +0  +0 
   
 Skills Deception +2, Religion +2
 Gear Leather Armor, Sickle
 Senses Passive Perception 10
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
                                                
                                            
                                                
                                                     in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     high priests of the temple are also represented. A successful DC 12 Intelligence (Religion) check identifies any statue’s specific subject, including several statues of Demogorgon, Asmodeus, Dagon, Bel
                                                
                                            
                                                
                                                    , Zariel, Mammon, and Semuanya. Sacred Statues Ten of the statues in this area are large enough to serve as sacred statues. The eidolon in area 25 can enter and animate those statues as needed (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     your own personal religion and believe that all the established faiths are flawed.   Deities of Eberron   The Sovereign Host
 Province
 Suggested Cleric Domains
 Common Symbol
   Arawai Life, love
                                                
                                            
                                                
                                                    Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 10(+0)
 
  WIS
 11(+0)
 
  CHA
 10(+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP)
 Dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     traits: His walking speed is 25 feet. He has advantage on saving throws against poison and resistance to poison damage. He has darkvision out to a range of 60 feet. He speaks Common and Dwarvish. He has an Intelligence of 6 (−2) and Religion +0.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Greyhawk’s Premise The year is 576 CY (Common Year). Evil is ascendant across the lands of Eastern Oerik. If something isn’t done to curtail the growing threat, Eastern Oerik will fall to tyrants
                                                
                                            
                                                
                                                    , evil dragons, and monstrous hordes. Heroes are needed to bring hope to the people of the Flanaess. Even if the heroes die trying, the legends of their exploits will live on! Adventuring parties from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items won’t be found.  Magic Items Awarded by Level   Character Level (Tier of Play) Common Items
                                                
                                            
                                                
                                                     Uncommon Items Rare Items Very Rare Items Legendary Items All Items   1–4 (tier 1) 6 4 1 0 0 11 5–10 (tier 2) 10 17 6 1 0 34 11–16 (tier 3) 3 7 11 7 2 30 17–20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100  Justyna Gil  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     (+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one (usually Common)
 Challenge 1/8 (25 XP)
 Devotion. The cultist has advantage on saving throws against being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      10  +0  +0 
  Wis  11  +0  +2 
  Cha  10  +0  +0 
   
 Skills Deception +2, Religion +2
 Gear Leather Armor, Sickle
 Senses Passive Perception 10
 Languages Common
 CR 1/8 (XP 25; PB +2
                                                
                                            
                                                
                                                      +2  +4 
  Cha  13  +1  +1 
   
 Skills Deception +3, Persuasion +3, Religion +2
 Gear Holy Symbol, Leather Armor
 Senses Passive Perception 12
 Languages Common
 CR 2 (XP 450; PB +2)
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     (+0) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a few feet away. Maggots feast on the rotting remains.
 Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
                                                
                                            
                                                
                                                     perils became too much for them. Brythia petitioned Torm for aid, and Fazrian answered the summons. The planetar provided much-needed assistance and healing, then chose to remain by Brythia’s side as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    ) 
 
  WIS
  11 (+0) 
 
  CHA
  10 (+0)
Skills Athletics +5, History +2, Perception +2, Religion +2
 Senses passive Perception 12
 Languages Common
 Challenge 2 Proficiency Bonus +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     
  Cha  10  +0  +0 
   
 Skills Deception +2, Religion +2
 Gear Leather Armor, Sickle
 Senses Passive Perception 10
 Languages Common
 CR 1/8 (XP 25; PB +2)
 Actions
 Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 13 (+1)
 
  INT
 11 (+0)
 
  WIS
 18 (+4)
 
  CHA
 15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 13 (+1)
 
  INT
 11 (+0)
 
  WIS
 18 (+4)
 
  CHA
 15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    .
  STR
 15 (+2)
 DEX
 10 (+0)
 CON
 10 (+0)
 INT
 10 (+0)
 WIS
 13 (+1)
 CHA
 12 (+1)
 
 Skills Athletics +4, Insight +3, Religion +2
 Senses passive Perception 11
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    )
 
 Skills Acrobatics +3, Religion +2
 Senses passive Perception 10
 Languages Common
 Challenge 1/8 (25 XP) Proficiency Bonus +2
 Actions
 Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  CHA
  11 (+0)
Skills Medicine +4, Religion +2
 Senses passive Perception 12
 Languages any one language (usually Common)
 Challenge 1/4 (50 XP)
 Spellcasting. The acolyte is a 1st-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     high or low esteem? Or does your adventuring party stand out from the larger order for some reason? Is your behavior in line with the expectations of your religion, or is it unorthodox in some way
                                                
                                            
                                                
                                                     pressure to keep a low profile. 4 Rebels. You flout the dictates of your hierarchy—even if it’s for just reasons. Your superiors constantly try to rein you in. 5 Reformers. You bring a much-needed breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                                
                                                     ft.
  
   STR
 10 (+0)
 
  DEX
 12 (+1)
 
  CON
 10 (+0)
 
  INT
 18 (+4)
 
  WIS
 14 (+2)
 
  CHA
 14 (+2)
Saving Throws Wis +6
 Skills Arcana +8, Investigation +8, Religion +8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+3)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                                
                                                    )
 
  WIS
 14 (+2)
 
  CHA
 14 (+2)
Saving Throws Wis +6
 Skills Arcana +8, Investigation +8, Religion +8
 Senses passive Perception 12
 Languages Common, plus one of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  INT
  10 (+0)
 
  WIS
  11 (+0)
 
  CHA
  10 (+0)
Skills Deception +2, Religion +2
 Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (+1) 
 
  INT
  11 (+0) 
 
  WIS
  18 (+4) 
 
  CHA
  15 (+2)
Saving Throws Wis +6, Cha +4
 Skills Deception +4, History +2, Religion +2
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                        






