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                                                    Hermit
                                                    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
                                                
                                            
                                                
                                                     was exiled for a crime I didnât commit.
4
I retreated from society after a life-altering event.
5
I needed a quiet place to work on my art, literature, music, or manifesto.
6
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
                                                
                                            
                                                
                                                     must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Sylvan
Equipment: A Selesnya insignia, a healerâs kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclaveâs Shelter
As a
                                                
                                            
                                                
                                                     member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
                                                
                                            
                                                
                                                     and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
                                                
                                            
                                                
                                                     Adventurerâs Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
                                                
                                            
                                                
                                                    â lists the most common languages of the D&D multiverse. Subraces Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Greyhawkâs Premise The year is 576 CY (Common Year). Evil is ascendant across the lands of Eastern Oerik. If something isnât done to curtail the growing threat, Eastern Oerik will fall to tyrants
                                                
                                            
                                                
                                                    , evil dragons, and monstrous hordes. Heroes are needed to bring hope to the people of the Flanaess. Even if the heroes die trying, the legends of their exploits will live on! Adventuring parties from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items wonât be found.  Magic Items Awarded by Level   Character Level (Tier of Play) Common Items
                                                
                                            
                                                
                                                     Uncommon Items Rare Items Very Rare Items Legendary Items All Items   1â4 (tier 1) 6 4 1 0 0 11 5â10 (tier 2) 10 17 6 1 0 34 11â16 (tier 3) 3 7 11 7 2 30 17â20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100  Justyna Gil  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     must work for 8 hours. If an item requires multiple days, those days neednât be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to
                                                
                                            
                                                
                                                     raw materials needed to make a magic item. The DM determines whether appropriate raw materials are available. In a city, there is a 75 percent chance that the materials are available, and in any other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     mouth of the tunnel is a wooden plank with the words âMountainâs Toeâ carved into it in Common.
 Don-Jon doesnât have a map of the mine and has never visited it before, so he knows nothing about its
                                                
                                            
                                                
                                                     layout. MINE FEATURES
 All tunnels and caverns in the mine are hewn from rock that has thin veins of gold ore running through it. Other common features are described below.
 Ceilings. Ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    
 Damage Resistances force, psychic
 Senses blindsight 30 ft., darkvision 120 ft., passive Perception 12
 Languages Common, Draconic, telepathy 120 ft.
 Challenge 7 (2,900 XP) Proficiency Bonus +3
                                                
                                            
                                                
                                                    . At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
 
   Download PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Hall of Death Characters entering this hall for the first time feel as though theyâve crossed a planar threshold of some kind, but a successful DC 20 Intelligence (Arcana) check is needed to
                                                
                                            
                                                
                                                     appears, floating 10 feet in front of the double door to the south. It recites the following verse in Common before disappearing: Welcome to Umbraxakarâs lair. A dragon held in the grip of despair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     clothing item of a bright, cheerful color, and her priestsâ vestments have more in common with festival attire than with somber ecclesial garments. Rubies and sapphires are sacred to Our Lady of Joy
                                                
                                            
                                                
                                                    , and her priests bless anyone they see wearing such adornments. Lliiraâs followers arenât frivolous, however. To them, divine joy is a very real gift to the world of mortals, and one much needed. To
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Smithy Level 5 Bastion Facility Prerequisite: None
 Space: Roomy
 Hirelings: 2
 Order: Craft
 This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other
                                                
                                            
                                                
                                                     Tools, using the rules in the Playerâs Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facilityâs hirelings to craft a Common or an Uncommon magic item chosen by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Crafting an Item  A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
                                                
                                            
                                                
                                                     time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Temple Features The following features are common to all areas of the bathhouse, the tower, and the shrine unless otherwise noted. RELAXING AT THE RESTFUL LILY
 The Temple of the Restful Lily offers
                                                
                                            
                                                
                                                     available at a cost of 4 gp per person. Meals cost 5 sp, and the lounge offers a wide range of beverages. 
Characters can enjoy a haircut, a shave, or a waxing for 2 gp, 1 gp, or 10 gp, respectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Thayan Warrior The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). Thayan warriors provide muscle when itâs needed and often serve beside Thayan apprentices
                                                
                                            
                                                
                                                    
 10 (+0)
 WIS
 11 (+0)
 CHA
 11 (+0)
 
 Skills Perception +2
 Senses passive Perception 12
 Languages Common, Thayan
 Challenge 2 (450 XP)
 Doomvault Devotion. Within the Doomvault, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The warriors and hunters like to conserve their strength for when itâs needed, preferring to spend their idle hours doing as little as possible. Telling familiar stories and inventing new ones that
                                                
                                            
                                                
                                                     glorify the nomadsâ outlook on life are common pastimes (see the âReghed Storiesâ sidebar), as is sharpening weapons. Food is critical, of course, and certain beasts of the tundra are staples among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     rise and fall of nations and interpret supernatural omens, interfering in the world only when theyâre needed most.   Taras Susak   
   Storm Giant Huge Giant, Chaotic Good
 AC 16 Initiative +7 (17
                                                
                                            
                                                
                                                     ft., Truesight 30 ft.; Passive Perception 20
 Languages Common, Giant
 CR 13 (XP 10,000; PB +5)
 Traits
 Amphibious. The giant can breathe air and water.
 Actions
 Multiattack. The giant makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Lords' Alliance  The Lordsâ Alliance is an association of rulers from cities and towns across FaerĂ»n (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
                                                
                                            
                                                
                                                    . Backed by the wealthy and the privileged, they carry fine equipment (often disguised to appear common), including large numbers of scrolls scribed with spells of communication. Agents of the Lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
                                                
                                            
                                                
                                                     one of the rare varieties that can carry on simple conversations in Common. Characters who corner the talking mimic can negotiate with it, and can compel it to leave Gnomengarde with a successful DC 15 Charisma (Intimidation or Persuasion) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that obstacles on oneâs journey are common. The soul can be corrupted by the absence of wisdom. Oneâs body can be sullied by violent deeds. The mind is easily compromised by ego and emotional
                                                
                                            
                                                
                                                     knowledge. Accounts of experiments on captured people and animals are found throughout. It is through these experiments that the masters developed rituals for the creation of magic items capable of circumventing the work that would otherwise be needed to perfect the soul, the essence, and the mind.
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs arenât interested in treaties, trade negotiations or
                                                
                                            
                                                
                                                     rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde â a sea of slavering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Buying a Special Item  Characters can easily find most mundane items for sale in any of Port Nyanzaruâs markets, at standard prices. Anything needed to survive in the jungle is considered a mundane
                                                
                                            
                                                
                                                     Handbook where appropriate) by 1d4 + 2. If an unusually large quantity is needed, increase the price multiplier by 1. The following special goods are available for sale in Chultan markets. Canoe A canoe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     8 hours. If an item requires multiple days, those days neednât be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item
                                                
                                            
                                                
                                                     needed to make a magic item. The DM determines whether appropriate raw materials are available. In a city, there is a 75 percent chance that the materials are available, and in any other settlement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     or book.  1: Common Names   1d12 Common Given Name Common Surname   1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
                                                
                                            
                                                
                                                     harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy.  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     particularly hard wood. Artisan's Tools. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related
                                                
                                            
                                                
                                                     physical forgery of a document. Gaming Set. This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Towers, Master Armorer), others bestowed as needed in wartime (the Lordsâ Hand and the Lordsâ Champion) Warden of Waterdeep The current Warden of Waterdeep is Elminster, who answers to the Open Lord
                                                
                                            
                                                
                                                     Animal Handling +3, Athletics +4, Perception +3
 Senses passive Perception 13
 Languages any one language (usually Common)
 Challenge 2 (450 XP)
 Actions
 Lance. Melee Weapon Attack: +4 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Chapter 14: The Labyrinth More of the components needed for Vizeranâs demon summoning ritual can be found in the depths of the Labyrinth â a snarl of twisting tunnels and caves extending
                                                
                                            
                                                
                                                     transformed into a vast, sprawling network of passages. Abandoned settlements within the Labyrinth are common, marked out by rusting iron rails and scattered ore carts. Dark mine shafts descend into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     form. Jhesiyra can exert control over Halasterâs magic gates, keeping adventurers from passing through them if she thinks they lack the might needed to defeat the perils beyond. In terms of game rules
                                                
                                            
                                                
                                                     the following telepathic warning in Common: âTurn back! Youâre not prepared for the danger that lies ahead!â Characters are free to ignore her warning. She canât and wonât elaborate on the nature of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     districts that fit the charactersâ backgrounds if needed using the information in chapter 3. This is also a good time for characters to make personal connections that might link them, such as having the
                                                
                                            
                                                
                                                     same birthplace, fighting for the same side in the Last War, or having common backgrounds or interests. Once the charactersâ relationships to one another have been established, read or paraphrase the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    ) Common Items Uncommon Items Rare Items Very Rare Items Legendary Items All Items   1â4 (tier 1) 6 4 1 0 0 11 5â10 (tier 2) 10 17 6 1 0 34 11â16 (tier 3) 3 7 11 7 2 30 17â20 (tier 4) 0 0 5 11 9 25 Total 19
                                                
                                            
                                                
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                        






