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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     killers to take Bhaal as a patron, and clerics who revere Bhaal often qualify on both counts. Murder cults of Bhaal have arisen in the past, each led by a charismatic, self-styled priest of Bhaal, but
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                                
                                                     numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs arenât interested in treaties, trade negotiations or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Aurochs Bahgtru, son of Gruumsh and Luthic, is the orc deity of unbridled strength. Legend says Bahgtru needed a mount as fierce as him for making war, so he sought a mighty aurochs, subjugated the
                                                
                                            
                                                
                                                     and leaping over the aurochsâs horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
                                                
                                            
                                                
                                                     merging with the group. Although ghouls typically revere Orcus, their endless hunger can prompt them to turn to Yeenoghu.  Hyenas Large packs of hyenas follow gnoll war bands. For their part, the gnolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
                                                
                                            
                                                
                                                     choice. This cantrip counts as a cleric cantrip for you, but it doesnât count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    .
 The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
                                                
                                            
                                                
                                                     know is that the priests of the Watch honor both Aureon and the Keeper! They say that the Keeper snatches the souls of heroes so they can be preserved from Dolurrh and returned when they are needed once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse â especially benevolent dragons, fey
                                                
                                            
                                                
                                                      Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     manifestations of ideal psionic and philosophical mental states that mind flayers revere. Illithids occasionally meditate on these ideals while performing physical movements meant to help them achieve the proper
                                                
                                            
                                                
                                                     wherein memories, thoughts, and aptitudes are dredged up from oneâs mind not one at a time as needed, but are all laid bare and brought to the fore at once. The perfect memories exhibited by aboleths have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They donât worship them in the same way as elves and dwarves revere their gods, because the
                                                
                                            
                                                
                                                     rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism, enslavement, and violence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and
                                                
                                            
                                                
                                                     similar tool is needed to cut a fishing hole through the ice. At the end of each hour spent fishing on the lake, the character must make a DC 15 Wisdom (Survival) check. A failed check indicates no fish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Life in the Tribe Orcs survive through savagery and force of numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs
                                                
                                            
                                                
                                                     their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     refer to her as Teacher, and they revere her as a living saint. Asharra is intelligent, ambitious, and somewhat manipulative, but never cruel or insensitive. Asharra is an aarakocra, with these
                                                
                                            
                                                
                                                     still very old. It can be recognized as a portrayal of Ubtao in tabaxi form with a successful DC 15 Intelligence (Religion) check. The aarakocra donât know the statue as Ubtao; they revere it simply as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     revere Silvanus, Malar, and occasionally SelĂ»ne. Given the Dambrathansâ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
                                                
                                            
                                                
                                                     island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     needed to climb a ledge solo, but the ledgeâs height makes it difficult to see what lies ahead. A rider/carrier team probably is tall enough to see over a ledge, but to climb it, the carrier must make a
                                                
                                            
                                                
                                                     indicated otherwise, a trap can be spotted with a successful DC 13 Wisdom (Perception) check. Itâs best if just one character makes this check, and only the first check counts, no matter how many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
                                                
                                            
                                                
                                                     in the Astral Sea alone. Regardless of what the characters do on learning this, it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     remains deeper in the temple. Help Needed. Nythalyn and Yanthdel ask the characters to capture Ontharyx. Theyâre reluctant to accompany the characters (or to send their retainers with the characters
                                                
                                            
                                                
                                                     party can subdue him and bring him back here. They donât care what happens to any other cultists. Redemption Needed. The brothers are certain they can convince their father of the error of his ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     to 20 feet in a direction of its choice. N3: Flooded Tunnel The water filling this tunnel is 3 feet deep; without the use of a skiff or other water vehicle, the water counts as difficult terrain for
                                                
                                            
                                                
                                                    . Neither magic nor an eyeball is needed to open the double door from the south. On the doorâs south side is a stone pedal; stepping on it causes the double door to swing open. N12: Hall of the Whispered One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the âInterrogating the Staffâ section. If compelled to aid the characters
                                                
                                            
                                                
                                                     looks up from her work. âIâve been expecting you,â Shemeshka says, âbut not quite so ⊠still alive. Iâve never had gofers whoâve needed such convincing to just stay dead.â
 Shemeshka (see Morteâs Planar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the sail canât be brought down, but its lines are tangled. A successful DC 13 Dexterity (Acrobatics) check is needed to reach the tangled lines, followed by a successful DC 12 Dexterity (Sleight of Hand
                                                
                                            
                                                
                                                     area counts as difficult terrain. Characters in one barge can jump to a barge within 5 feet without an ability check. However, each barge is filled with different wares, so that some of the barges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
                                                
                                            
                                                
                                                     companies â a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword-wielding school in a guest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
                                                
                                            
                                                
                                                     Flaming Fist and other mercenary companies â a career that began in rebellion against her stodgy family. Realizing that her family needed a long term source of financial support, Yvandre opened a sword
                                                
                                            
                                        






