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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     produces prewritten and signature-ready contracts at your request, covering most common contractual needs. It also occasionally produces sticky notes printed with useful information and inspirational
                                                
                                            
                                                
                                                    At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
                                                
                                            
                                                
                                                     are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragonsâ hoards literally
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
                                                
                                            
                                                
                                                     offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
                                                
                                            
                                                
                                                     regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
                                                
                                            
                                                
                                                     wood survive until springtime.
In a firbolgâs eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combineâs defenses
                                                
                                            
                                                
                                                     clade â a diverse group of individuals combining disparate talents in pursuit of a common goal â or a researcher on a specialized, short-term project focused on addressing an immediate
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     zzar or wine, and a purse containing 20 gp
 
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
                                                
                                            
                                                
                                                     wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     type of gaming set, thievesâ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
 
Criminal Origins
Criminals are pervasive in Baldur
                                                
                                            
                                                
                                                     work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and theyâre liable to get you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influenceâsomeone to take the reins and bring law and order. Someone like you. Youâre not the only one with such
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items wonât be found.  Magic Items Awarded by Level   Character Level (Tier of Play) Common Items
                                                
                                            
                                                
                                                     Uncommon Items Rare Items Very Rare Items Legendary Items All Items   1â4 (tier 1) 6 4 1 0 0 11 5â10 (tier 2) 10 17 6 1 0 34 11â16 (tier 3) 3 7 11 7 2 30 17â20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100  Justyna Gil  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 11 (+0)
 
  WIS
 10 (+0)
 
  CHA
 11 (+0)
Saving Throws Dex +3
 Skills Athletics +3, Perception +2
 Senses passive Perception 12
 Languages Aquan, Common
 Challenge 1/2 (100
                                                
                                            
                                                
                                                     air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
 Actions
 Multiattack. The locathah makes two melee attacks with its spear.
 Spear. Melee or Ranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
                                                
                                            
                                                
                                                     carved standing stones. 2 An ettin influenced by the Beastlands has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     durability of life. In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a
                                                
                                            
                                                
                                                     eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    
 Damage Resistances force, psychic
 Senses blindsight 30 ft., darkvision 120 ft., passive Perception 12
 Languages Common, Draconic, telepathy 120 ft.
 Challenge 7 (2,900 XP) Proficiency Bonus +3
                                                
                                            
                                                
                                                    . At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
 
   Download PDF
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     use for healing magic, and a sorcerer can meet most of the tribeâs other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                                
                                                     lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     risk destruction. Although they have common enemies and similar needs, the two vampires are allies only by circumstance and care nothing for each other. Treasure. The black sapphires (500 gp each) can
                                                
                                            
                                                
                                                    -relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
 Words of Unwelcome. Carved into the frame above the door are the words âGO AWAY!â written in Common.
 Alarm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Throws Dex +4, Wis +4
 Skills Athletics +3, Perception +4
 Senses passive Perception 14
 Languages Aquan, Common
 Challenge 2 (450 XP)
 Leviathan Will. The hunter has advantage on saving throws
                                                
                                            
                                                
                                                     against spells and effects that control its actions.
 Limited Amphibiousness. The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Frequency of Bastion Turns By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns: The characters are on a long journey
                                                
                                            
                                                
                                                     take one now.â You can slow the frequency of Bastion turns to better serve the needs of your players and your campaign. For example, if the characters have months between adventures, you can call for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the itemâs selling cost. To determine how many workweeks it takes to create an item, divide its
                                                
                                            
                                                
                                                     four or more workers. A character needs to be proficient with the tools needed to craft an item and have access to the appropriate equipment. Everyone who collaborates needs to have the appropriate tool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
                                                
                                            
                                                
                                                     needs of their clients uppermost, the needs of the citizenry second, and generally donât take action against locals. The upshot of all this is that the Watchâs response to a crime can vary significantly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Perception 12
 Languages Aquan, Common
 Challenge 1/2 (100 XP)
 Leviathan Will. The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to
                                                
                                            
                                                
                                                     sleep.
 Limited Amphibiousness. The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
 Actions
 Multiattack. The locathah makes two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Communication and Disposition In this adventure, the queen, the subchief Irhtos, the shamans, and the scaleshields can speak and understand the Common tongue. The aged lizardfolk minister, Sauriv, is
                                                
                                            
                                                
                                                     fluent and literate in Common. All other lizardfolk speak only Draconic and are illiterate. The lizardfolk in this colony are nervous and on edge, fearful of an imminent sahuagin invasion. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism, enslavement, and violence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     construction and maintenance, and other subtle fees. Baseline costs are for representative dwellings, and can be adjusted by the DM as needs be. A noble estate that is the envy of other nobles might demand
                                                
                                            
                                                
                                                     Downtimeâ section later in this chapter. The result of this task is used to calculate the final monthly cost, and is deducted from the franchiseâs coffers. Defaulting No self-respecting franchise would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     various objects upon which continual flame spells have been cast. Scurrying around the room is an otter dressed in a tiny red cassock. The otter mumbles to itself in Common, mentioning something about a
                                                
                                            
                                                
                                                     3. His alignment is chaotic good, and he speaks Common, Draconic, Dwarvish, Gnomish, Halfling, and Troglodyte. He has the plane shift spell prepared instead of teleport, and is searching for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     temperate forests. Carrion crawlers, ettercaps, giant spiders, and owlbears make occasional forays into the woods as well. If your game session needs a jolt, try using one of the following encounters or an
                                                
                                            
                                                
                                                     regularly. Tree Believers As the heroes pass through the forest, two awakened trees interrogate them in Common, demanding to know the reason for their intrusion. If the characters are looking for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 10(+0)
 
  WIS
 14(+2)
 
  CHA
 13(+1)
Skills Animal Handling +4, Nature +2, Perception +4
 Senses passive Perception 14
 Languages Common plus any one language
 Challenge 1 (200 XP
                                                
                                            
                                                
                                                     friend of Jace Beleren, she understands that heâs never going to be able to settle on Ravnica, so she believes the world needs a replacement for the Guildpact. Emmara plays an active role in her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     every action the tribe takes, the druids weigh not only the groupâs needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry
                                                
                                            
                                                
                                                     friendly with elves. 
 Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 12
 Languages Common plus one other language
 Challenge 4 (1,100 XP)
 Spellcasting. The naga is a 5th-level spellcaster (spell
                                                
                                            
                                                
                                                     save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spells.
 If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (+3)
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
 Damage Immunities poison
 Condition Immunities charmed, poisoned
 Senses darkvision 60 ft., passive Perception 12
 Languages Abyssal, Common
                                                
                                            
                                                
                                                     naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , poisoned
 Senses darkvision 60 ft., passive Perception 12
 Languages Common
 Challenge 4 (1,100 XP)
 Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot
                                                
                                            
                                                
                                                    .
 Spellcasting. The flameskull is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). It needs only verbal components to cast its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Elements of a Great Adventure The best adventures have several things in common. A Credible Threat An adventure needs a threat worthy of the heroesâ attention. The threat might be a single villain or
                                                
                                            
                                                
                                                     matter. Though it might resemble a novel or a TV episode, an adventure needs to allow for more than one outcome. Otherwise, players can feel as if theyâve been railroaded â set onto a course that has only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     or book.  1: Common Names   1d12 Common Given Name Common Surname   1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
                                                
                                            
                                                
                                                     harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy.  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     represents the essence of the divine relationship with mortals: fertility and protection are the nucleus of the aid mortals have always sought from gods, and Karametra doesnât complicate these basic needs by
                                                
                                            
                                                
                                                    , to subordinate nature to the needs of mortals. Karametra is frustrated by what she sees as Nyleaâs refusal to recognize mortal folkâand all their civilizationsâas part of the natural world. Despite
                                                
                                            
                                        






