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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Limited Amphibiousness. The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.Multiattack. The sea spawn makes two
                                                
                                            
                                                
                                                     the Forgotten Realms setting) might notice one curious fact about the islandsâ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
                                                
                                            
                                        
                                                    Tortle
                                                    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
                                                
                                            
                                                
                                                    , defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    2. Stables In some ways, the stables are the most comfortable area of the compound. When the stables are crowded, the horsesâ and mulesâ body heat keeps the building warm. Four stable boys take care
                                                
                                            
                                                
                                                     of the animals and sleep here. Only the youngest, a quick-witted boy called Wump, has any suspicion that something mysterious is going on. He knows nothing about the Cult of the Dragon, but heâs sharp enough to wonder why anything used by the road builders needs to be locked up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    2. Stables In some ways, the stables are the most comfortable area of the compound. When the stables are crowded, the horsesâ and mulesâ body heat keeps the building warm. Four stable boys take care
                                                
                                            
                                                
                                                     of the animals and sleep here. Only the youngest, a quick-witted boy called Wump, has any suspicion that something mysterious is going on. He knows nothing about the Cult of the Dragon, but heâs sharp enough to wonder why anything used by the road builders needs to be locked up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     research that formerly drove his life. Vivid nightmares wherein Indreficus taunts him for his failures compound Hazlikâs frustrations, and he avoids sleeping to prevent them. By employing rare herbs
                                                
                                            
                                                
                                                     and tinctures, he can go for days without sleeping, but his stock needs regular replenishing. This cycle casts Hazlik between extremes of exhaustion, jitteriness, and paranoia. Hazlik is terrified of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influenceâsomeone to take the reins and bring law and order. Someone like you. Youâre not the only one with such
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
                                                
                                            
                                                
                                                     is in a critical location, but it was damaged during the war. It needs to be protected while it is being restored. 7 The outpost is located on a manifest zone linked to Thelanis. It has been seized by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     forests around Windkeep in Kharolis on the world of Krynn. Fizban needs to ask the unicorn to travel back to Windkeep with the characters to help him complete some beneficent magical research
                                                
                                            
                                                
                                                    . Forgotten Realms. Harbin Wester, the townmaster of the mining settlement of Phandalin on the Sword Coast, asks the characters to find a unicorn in the nearby Neverwinter Wood. Harbin hopes the unicorn will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventures happen. Even if youâre using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
                                                
                                            
                                                
                                                    , expanding on the information presented in the Playerâs Handbook to discuss the planes of existence and the gods and how you can put them together to serve the needs of your campaign.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
                                                
                                            
                                                
                                                     and their realms, the language used must be highly metaphorical. Their actual homes arenât literally places at all but exemplify the idea that the Outer Planes are realms of thought and spirit. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     corporate boardroom. Moreover, your expertise as a skulker and an ambush predator fits right in with most franchise business models. Horizon Walker Every Acquisitions Incorporated franchise needs to be
                                                
                                            
                                                
                                                     ready to travel at a momentâs notice, with franchisees always rushing headlong into the next amazing opportunity. As a Horizon Walker, youâre a master of travel, blazing trails into unknown realms by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     your needs, which has the added benefit of challenging your playersâ expectations. The D&D Settings table describes several established campaign settings.  D&D Settings   Setting Description   Dark Sun
                                                
                                            
                                                
                                                     streaming show Critical Role. Forgotten Realms Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
 âThe ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
                                                
                                            
                                                
                                                     other means to deal with the problem on his own. If the adventurers are willing to ally with him, Vizeran further outlines his needs. He explains that the ritual is powered by a unique talisman he calls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to incorporate elements from other realms. Perhaps you want to use a published adventure that involves Tiamat or the forces of the Abyss meddling in the affairs of the world. In such a case, it could
                                                
                                            
                                                
                                                     and needs to recruit new followers. Unusual alliances might form against him, as celestials and fiends join forces to expel this hostile outsider.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Camp Vengeance Through the foliage, you see a crude timber fortification â a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
                                                
                                            
                                                
                                                     the gatehouse day and night. The rampart under the palisade impedes the campâs drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
                                                
                                            
                                                
                                                    . The watch posts are far enough apart that shouts of alarm are ineffective. If a watch post needs to sound an alarm, a guard runs to the pagoda and strikes the gong with a heavy mallet. The pagodas are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     in this chapter. Compile limits into a list that can be shared with the group. Limits arenât negotiable, and everyone in the group needs to respect them. The start of a campaign is a great time to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     Game Expectations tracking sheet in this chapter. Compile limits into a list that can be shared with the group. Limits arenât negotiable, and everyone in the group needs to respect them. The start of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     resilience are largely due to its decentralized, grassroots, secretive nature, and the autonomy of its various members. The Harpers have small cells and lone operatives throughout the Forgotten Realms
                                                
                                            
                                                
                                                    , although they interact and share information with one another from time to time as needs warrant. The Harpersâ ideology is noble, and its members pride themselves on their ingenuity and incorruptibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Mists surround each of these island-realms. The bravest souls might creep from one domain to another, but doing so involves considerable danger, and many who enter the Mists are never seen again. 2. The
                                                
                                            
                                                
                                                    , but they also collect characters to participate in specific terrifying adventures. Ravenloft can claim a soul for one night of terror or for an inescapable nightmare, whichever suits the needs of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
                                                
                                            
                                                
                                                     their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     must be highly metaphorical. Their actual homes are not literally âplacesâ at all, but exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can
                                                
                                            
                                                
                                                     Outer Planes. The desires of the mighty forces that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itself to better fulfill their own needs. Distance is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
                                                
                                            
                                                
                                                     Thay. The cult now needs only to gather enough sacrifices to power the ritual by which the dragon masks will open a portal to the Nine Hells, allowing Tiamat to travel to the Material Plane. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Therosâs needs and destinyâs myriad outcomes. Nylea shares
                                                
                                            
                                                
                                                     borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreosâs ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Therosâs earliest hours. The two have a deep respect for one another.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
                                                
                                            
                                                
                                                     Thay. The cult now needs only to gather enough sacrifices to power the ritual by which the dragon masks will open a portal to the Nine Hells, allowing Tiamat to travel to the Material Plane. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Working with or undermining them provides paths to disrupting the Dream of IâCath and ultimately escaping. But Tsien Chiang holds great power over both her realms, and if she is convinced that either her
                                                
                                            
                                                
                                                     desperate local needs medicine for a sick spouse, but the only merchant in Gwai-Huit Center with the necessary herbs demands fresh fruit from the Gemstone Gardens. The local entreats the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , regardless of alignment. In the Forgotten Realms, a person might propitiate Umberlee before setting out to sea, join a communal feast to celebrate Chauntea at harvest time, and pray to Malar before going
                                                
                                            
                                                
                                                     and the god of time. A Sample Pantheon The pantheon of the Dawn War is an example of a pantheon assembled from mostly preexisting elements to suit the needs of a particular campaign. This is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes. Secrets In the first volume of Tyranny of Dragons, the Cult of the Dragon gathered up a
                                                
                                            
                                                
                                                     Thay. The cult now needs only to gather enough sacrifices to power the ritual by which the dragon masks will open a portal to the Nine Hells, allowing Tiamat to travel to the Material Plane. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     a sword? They promised to teach you! Think you have what it takes to sling spells? Theyâve got masters whoâll have you throwing fire in no time! With the promise of untold treasures and realms of
                                                
                                            
                                                
                                                     bad situation. 
   4  The law doesnât protect the honest and the hard working. Iâm going to do whatever needs to be done to make things right. 
   5  Iâm always in the wrong place at the wrong time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     PURPLE ROCKS
 Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islandsâ human inhabitants: no infants or elderly are
                                                
                                            
                                                
                                                     spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.
 Actions
 Multiattack. The sea spawn makes three attacks: two unarmed strikes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Languages understands Aquan and Common but canât speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Limited Amphibiousness. The sea spawn can breathe air and water, but it needs to be submerged in
                                                
                                            
                                                
                                                     grapple ends, the sea spawn canât use this tentacle on another target.
  The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     symbol, or some other personal keepsake. In addition, people regularly venerate gods based on their needs and circumstances: a farmer whose favored deity is Chauntea would pray to Amaunator for a few
                                                
                                            
                                                
                                                     joined the pantheonâs ranks so long ago that their foreign origins are lost in antiquity. Dead and Resurrected Gods Over and over, mourning bells have tolled for some of the deities of the Realms. Gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
                                                
                                            
                                                
                                                     the Zhentarim. The Zhentarim is an unscrupulous shadow network that seeks to expand its influence throughout the Forgotten Realms. The public face of the Black Network appears relatively benign. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     earned many enemies, having trespassed in the lairs of demon lords and hoodwinked gods to survey their domains. When he needs to skip town, the slippery cartographer collapses his tower into a magical
                                                
                                            
                                                
                                                     the many sites in the Outlands (see the âOther Realmsâ section later in this chapter). 4 A local beekeeper wants to sell a special planar honey in the Everything Emporium. To help her get started, the beekeeper asks the characters to capture 1d10 live sunflies (see Morteâs Planar Parade).
                                                
                                            
                                        






