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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
                                                
                                            
                                                
                                                     spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     wood survive until springtime.
In a firbolgâs eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
                                                
                                            
                                                
                                                     the groupâs needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
                                                
                                            
                                                
                                                     zzar or wine, and a purse containing 20 gp
 
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
                                                
                                            
                                                
                                                     prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesnât like its name for whatever reason, it can change it. A tortle might change its name a dozen
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                                
                                                    , giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influenceâsomeone to take the reins and bring law and order. Someone like you. Youâre not the only one with such
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     published two volumes to date: The Life of Alanik Ray and The Casebook of Alanik Ray. Alanik Rayâs Traits Ideal. âLogic is a guide but also an illusion. Order and reason donât supersede what is right
                                                
                                            
                                                
                                                     they go. Use the statistics of spies to approximate both Alanik Ray and Arthur Sedgwick. Consider the following plots when featuring the detectives in your adventures: Alanik is confounded by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     being targeted by a Tashaâs hideous laughter spell. 3 A Friend of the character is clearly experiencing an altered state, perhaps due to magic, an intense calming method, or a more mundane reason. The
                                                
                                            
                                                
                                                     student needs someone to watch out for them lest they embarrass themself. 4 A Rival of the character challenges them to an aerial dance-off. Whoever has the highest Charisma (Performance) check total
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Alignment A monsterâs alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and
                                                
                                            
                                                
                                                     stat block is the default. Feel free to depart from it and change a monsterâs alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, thereâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     nearby lands. They are always ready for battle, and fully armed and armored if encountered outside their walls. Reason to Visit. Characters who track the Mirabar delegation from Beliard find that the
                                                
                                            
                                                
                                                     can turn to the Knights of Samular to recruit guards for locations theyâve cleared or other âoff cameraâ needs for low-level soldiers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     damaging magic (which can also be used in mining), augmentation (of materials or allies), or divination (to find raw materials and foresee threats to the tribe). The main reason why kobolds depend on
                                                
                                            
                                                
                                                     a single hit from a humanâs weapon can kill one of them, so a tribe has little use for healing magic, and a sorcerer can meet most of the tribeâs other magic-related needs. Kobold shamans are very
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Alignment A monster's alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and
                                                
                                            
                                                
                                                     monster's alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there's nothing stopping you. Some creatures can have any alignment. In other words
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
                                                
                                            
                                                
                                                     particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Vellynne has every reason to believe that both items are currently on an island in the Sea of Moving Ice. The Codicil Vellynne describes this book as follows: âWritten and guarded by Aurilâs followers
                                                
                                            
                                                
                                                     concerns by pointing out the obvious: âAny god who chooses to live among mortals is hiding from something, and anyone who needs to hide canât be all-powerful.â Professor Skant Vellynneâs family has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     temperate forests. Carrion crawlers, ettercaps, giant spiders, and owlbears make occasional forays into the woods as well. If your game session needs a jolt, try using one of the following encounters or an
                                                
                                            
                                                
                                                     regularly. Tree Believers As the heroes pass through the forest, two awakened trees interrogate them in Common, demanding to know the reason for their intrusion. If the characters are looking for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     include any effort that is beyond the capabilities of most people without aid or exceptional ability. Even with aptitude and training, a character needs some amount of luck â or a lot of specialized
                                                
                                            
                                                
                                                     training â to pull off a hard task. The outcome of a successful check is usually easy to determine: the character succeeds at whatever he or she set out to accomplish, within reason. Itâs usually equally easy to figure out what happens when a character fails a check: the character simply doesnât succeed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Thereâs no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
                                                
                                            
                                                
                                                    , pseudammas turn tragedy into horror by snatching mortal children and attempting to raise them. However, the Returned have forgotten the needs of the living and they have no concept of how to care for a child.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and her court prefer to be left alone. She appears disinterested in becoming involved in the Blood War. 
 Tiamatâs presence in Avernus has confounded sages for years. As with devils, she is unable to
                                                
                                            
                                                
                                                     needs souls that yearn to prove their worth on the battlefield. Lady of Ruin Zariel rules over the ruin that Avernus has become. Once it was a bustling realm filled with cities, trade outposts, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     in this chapter. Compile limits into a list that can be shared with the group. Limits arenât negotiable, and everyone in the group needs to respect them. The start of a campaign is a great time to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, youâll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                     Game Expectations tracking sheet in this chapter. Compile limits into a list that can be shared with the group. Limits arenât negotiable, and everyone in the group needs to respect them. The start of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with a successful DC 15 Dexterity (Sleight of Hand) check. Living the Good Life Also at rank 2, Head Office trusts that as long as your needs are met, you have no reason to skim any profits. You
                                                
                                            
                                                
                                                     accuracy, avoiding shortfalls, and anticipating resource needs. Noteworthy Hoardspersons: Kâthriss Drowâb (âCâ Team), Phoenix Anvil (âBâ Team), Two Dry Cloaks Essential Functions: Manage stores and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    .â Ideal. âGood will prevail as long as the strong stand against evil.â Bond. âMy frail father needs my care. It is good that I gave up my adventuring life.â Flaw. âWhen anger and grief take hold of
                                                
                                            
                                                
                                                     forgotten about during his earlier days. When the characters make the reason for their visit known, he grows visibly grim but invites them into his home for tea. In the living room, Veckenâs old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wide. If a Medium hobgoblin stands in a 5âfoot-wide doorway, other creatures can't get through unless the hobgoblin lets them. A creature's space also reflects the area it needs to fight effectively. For
                                                
                                            
                                                
                                                     that reason, there's a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight creatures can fit in a 5-foot radius around another one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     support our cause and your mission. From all Iâve seen and heard, thereâs no one better to do what needs be done.
 âSo, what say ye?â
  Paraphrase Bruenorâs speech as needed to handle interjections by
                                                
                                            
                                                
                                                     reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation. Secrets of the Amber Temple. Patrina has told
                                                
                                            
                                                
                                                     the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahdâs pact and freeing Barovia from its curse might be hidden there, but more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they donât have free run of the dungeon will help keep the
                                                
                                            
                                                
                                                     opposite to the thessalhydraâs zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . Hamun stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide the information the party needs in exchange for a favor. If the characters give Hamun some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     charactersâ first encounter with Artus Cimber. If they admit theyâve met him but canât (or wonât) tell Drufi where he is, she has all the reason she needs to capture the characters and torture the
                                                
                                            
                                                
                                                     there. Obviously, this is a very inefficient way to search an area as large and as dense as Chult, but Drufi has no better idea. Drufi has no reason to attack or kill the characters, should they meet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Moonstalkers donât come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this roomâs oaken table and
                                                
                                            
                                                
                                                     locket from an admirer. Treasure. Augustus wields a +2 Longsword. He usually takes the sword with him when he leaves the room, but if heâs resting here or has left the sword behind for some reason, itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     match for every story. Remarkable Villains. One reason the world needs heroes is because it already has villains. It may be a long time before youâre ready to face the archlich Erandis Vol in battle. But
                                                
                                            
                                                
                                                     some other benefit. The rogue needs to cross a room full of enemies and wants to swing on the chandelier? As the DM, Iâd let them make a simple Dexterity (Acrobatics) check to avoid opportunity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
                                                
                                            
                                                
                                                    ). When one needs to be replaced, the best candidates are those who appreciate the benefits of strict organization (and thus are lawful evil or at worst neutral evil) and who have a high tolerance for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     that advances his interests at the same time it helps the characters. Kost stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide information the party
                                                
                                            
                                                
                                                     needs if it does a favor for him. If the characters give Kost some indication of what they want, he shares one or both of these requests: He wants the orcs at Wyvern Tor removed, since they have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     bolt*
 *Prisoner 237 needs material components to cast these spells.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack if the target is wearing armor
                                                
                                            
                                                
                                                     now the charactersâ visit gives him reason to believe an expedition might finally be under way. Gant shares this information with the characters if they show him the letter from Duvessa Shane (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     space also reflects the area it needs to fight effectively. For that reason, thereâs a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight
                                                
                                            
                                        






