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                                                    Tortle
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
                                                
                                            
                                                
                                                     regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
                                                
                                            
                                                
                                                     in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
                                                
                                            
                                                
                                                     Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you. You’re not the only one with such
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the core Acquisitions Incorporated crew, Omin Dran has overseen regular strategic expansion of the Acq Inc brand. The “C” Team, the “B” team, and numerous other franchise operations have been
                                                
                                            
                                                
                                                     established, flying the Acq Inc flag, bearing the Acq Inc sigil, and — most crucially — paying a cut of the profits into company coffers on a monthly basis. What the customer wants is not always what the customer needs … or gets.
 — Jim Darkmagic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
                                                
                                            
                                                
                                                     comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
                                                
                                            
                                                
                                                     comfort and amenities. If the council needs a tiebreaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
                                                
                                            
                                                
                                                     into Eberron, but that doesn’t mean that there needs to be a kenku nation or that kenku have played a significant role in history; it may be that a dozen kenku were thrown out of the Faerie Court of
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                                
                                                     this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
                                                
                                            
                                                
                                                     amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking
                                                
                                            
                                                
                                                     befall characters, including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     take yours just as seriously. Ideally, you’ll find a style of play that suits everyone.  Downloadable PDF Using the Game Expectations Sheet
 The Game Expectations tracking sheet is a tool you can use
                                                
                                            
                                                
                                                    , including mind-control magic, helplessness, and death. That said, D&D is a game that has in-world conflicts and mayhem. Certain core elements of the game are difficult to ignore. For example, taking damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     take part. In order to be successful, a shared campaign needs a champion — someone who takes on the responsibility of organizing and maintaining the group. If you’re interested in learning more about
                                                
                                            
                                                
                                                     how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
 Time and time again, the core rulebooks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others according to their needs is probably Neutral Good. Chaotic Good (CG). Chaotic Good
                                                
                                            
                                                
                                                     are savage predators, for example, but they aren’t evil; they are unaligned.
 Alignment and Personality Alignment can shape a character’s personality, goals, and core beliefs. Looking at the two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     according to their needs is probably Neutral Good. Chaotic Good (CG). Chaotic Good creatures act as their conscience directs with little regard for what others expect. A rebel who waylays a cruel baron’s tax
                                                
                                            
                                                
                                                     shape a character’s personality, goals, and core beliefs. Looking at the two elements of an alignment, you can use the lists below to inspire details of your character’s personality.  Personality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     for social interaction, material support, and the fulfillment of spiritual needs. The core tenet held by initiates—that they alone are destined to survive the apocalyptic end of all things and populate
                                                
                                            
                                                
                                                     names. Initiates also donate all their possessions to the group, which uses its accumulated wealth to provide for the basic needs of its initiates, and they take solemn vows of secrecy that prohibit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
                                                
                                            
                                                
                                                     and the god of time. A Sample Pantheon The pantheon of the Dawn War is an example of a pantheon assembled from mostly preexisting elements to suit the needs of a particular campaign. This is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     everything a player needs to create Eberron characters in the fourth edition of the Dungeons & Dragons Roleplaying Game. Explorer’s Handbook (3.5E): This book gives players everything they need to
                                                
                                            
                                                
                                                    , religion, folklore, and other aspects of these races, as well as exploring the role of other core D&D races in the setting. Secrets of Sarlona (3.5E): This sourcebook explores the continent of Sarlona
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     particularly stout dwarf wearing a helm shaped like a boar’s head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like
                                                
                                            
                                                
                                                     to anyone but her closest confidants, Laeral’s magic has begun to wane. She has researched a way to halt the decline, at least temporarily, but she needs a fragment of a magic crystal called the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
                                                
                                            
                                                
                                                     the Bugbear Gods Bugbears have no use for priests or shamans. No one needs to tell them what their gods want. If the brother gods are angry with them, they let the bugbears know with bolts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others
                                                
                                            
                                                
                                                     encompass everything from your life goals to your core belief system.
 Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     philosophy. It takes more than material wealth to provide for one’s needs, and not everything worth having can be taken by force. Respect and happiness, for example, must be earned (or bought). Still
                                                
                                            
                                                
                                                     transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
                                                
                                            
                                                
                                                     his salamander allies away. Any such negotiation needs to account for the fact that Izel will be lonely if this happens. If Ollin is with the party, they volunteer to stay at the Gate of Illumination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
                                                
                                            
                                                
                                                     Blue Phoenix Shrine is a holy place of the god Habbakuk and that the Sunward Fortress holds the slaadi Spawning Shard, Dalamar needs 24 hours to evaluate that information and complete his research
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
                                                
                                            
                                                
                                                    . If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     resonates within all of the Chosen. A Chosen needs no glyph key to move through the gates in the dungeon, although that individual can’t enable others to accompany it. Temples of Anguish The Chosen of
                                                
                                            
                                                
                                                     Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     disturbed by individuals who appear to be new recruits or guests of the cult, she curtly informs them that Qarbo can attend to their needs and dismisses them from her presence. Barred Window. The window
                                                
                                            
                                                
                                                     in material possessions, but she understands that others do. The monastery also needs funds from time to time. A large wooden chest by the desk contains 800 sp, 65 pp, and 12 turquoise stones worth 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
                                                
                                            
                                                
                                                     of sight near an open secret door leading to the crystal room (area D12). These creatures are loyal to Aerstigga, who commanded them to stay here until she needs them. They are Hostile toward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     caster needs to see the rune. He also suspects the captain knew another way to deactivate it. If she survived on another segment, the characters could try to reach her to ask; if not, it might be
                                                
                                            
                                                
                                                     overwhelmingly foul stench fills this destroyed and empty room. Where the prow should be is a gaping hole leading into the putrid core of Havock’s heart.
 The rod piece was consumed by the hertilod lurking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     its research. It can also relate the following information: Deadly Mold. A deadly strain of alien mold wiped out the ship’s original Humanoid population. The mold’s origins are unknown. Survivors. In
                                                
                                            
                                                
                                                     clean up the ship in exchange for technological rewards and the supercomputer’s assistance during their exploration. It explains that with its core systems damaged by the crash and few robots remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     claim to be the true heroes of the situation, since they trapped Iggwilv in time to save Prismeer from her tyranny and debauchery. They relate memories of Iggwilv’s past, portraying her as a demented
                                                
                                            
                                                
                                                     open archway to a staircase that leads down to area P31 and up to areas P47 and P49. The coffer contains a plum-sized jewel made of transparent blue crystal with a tiny, Z-shaped crack in its core (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
                                                
                                            
                                                
                                                     across the harbor mouth and keeping anything larger than a rowboat from entering or leaving. As for land-based attacks, the 400-foot-long causeway connecting the Seatower’s islet to the shore needs no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
                                                
                                            
                                                
                                                     rowboat from entering or leaving. As for land-based attacks, the 400-foot-long causeway connecting the Seatower’s islet to the shore needs no gates or drawbridges, as any attackers foolish enough to
                                                
                                            
                                        






