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Returning 35 results for 'never chance rival pdf'.
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Monsters
The Book of Many Things
Spellcasting.Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card and faced the avatar of death
;rival Jyn for power and together can oppose her. The fact that the three champions rarely agree on anything is a major check on the groupâs power. Instead of the Grim Harrow acting as a unified
Monsters
Mordenkainen Presents: Monsters of the Multiverse
command, Hutijin can easily crush any rival who gets in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the
lord of Cania, but he has never wavered in his support for his masterâsuggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
Monsters
Acquisitions Incorporated
in matters of love, and hopeless in games of chance. Omin is also often accused of being one of the Masked Lords of Waterdeep, though this bit of fancy earns little more than a chuckle in response
. And even if the rumor were true, Omin would never leverage such a position for greater financial gain and power. Because that would be wrong âŠ
Monsters
Fizban's Treasury of Dragons
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Monsters
Fizban's Treasury of Dragons
","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
Monsters
Storm King's Thunder
âs as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.
Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Species
Guildmastersâ Guide to Ravnica
Nothing is perfect. Vedalken not only believe this fact, they rejoice in it. Every imperfection is a chance for improvement, and progress is an endless march toward a state of perfection that can
never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement.
Vedalken are tall and slender
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
feared, but they will never be destroyed.â Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
âChance, changeling priest
Changelings can shift their forms with a thought. Many
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
or roll on the table below.
d6
Scam
1
I cheat at games of chance.
2
I shave coins or forge documents.
3
I insinuate myself into peopleâs lives to prey on their
Ideal
1
Independence. I am a free spiritâno one tells me what to do. (Chaotic)
2
Fairness. I never target people who canât afford to lose a few coins. (Lawful)
3
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
much damage and isnât knocked prone.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.
Backgrounds
Acquisitions Incorporated
Feature: Never Tell Me the Odds
Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
), dominate monster (5 charges), or eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul
both the hand and eye, you gain the following additional benefits:
You are immune to disease and poison.
Using the eyeâs X-ray vision never causes you to suffer exhaustion.
You experience
Backgrounds
Guildmastersâ Guide to Ravnica
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
inspiration. They suggest characteristics that an orc might possess.
Orc Personality Traits
d6
Personality Trait
1
I never relinquish my weapon.
2
I welcome any chance to prove my
, where they join Gruumshâs army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
secrecy they desire is never worth endangering the innocent.
Aasimar Guides
An aasimar, except for one who has turned to evil, has a link to an angelic being. That beingâusually a deva&mdash
Backgrounds
Wayfinder's Guide to Eberron
efficiency.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I would do anything for my family.
2
I love someone from another house, but the relationship is forbidden.
3
Someone I love was killed by a rival faction within my house, and I will have
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I
do anything for my family.
2
I love someone from another house, but the relationship is forbidden.
3
Someone I love was killed by a rival faction within my house, and I will have revenge
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent
anything for my family.
2
I love someone from another house, but the relationship is forbidden.
3
Someone I love was killed by a rival faction within my house, and I will have revenge
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
hated rival.
6
I would do anything for the other members of my old troupe.
d6
Flaw
1
Iâll do anything to win fame and renown.
2
Iâm a sucker for a pretty
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
against that personâs.
5
I will do anything to prove myself superior to my hated rival.
6
I would do anything for the other members of my old troupe.
D6
FLAW
Backgrounds
Tomb of Annihilation
.
d8
Personality Trait
1
I love a good puzzle or mystery.
2
Iâm a pack rat who never throws anything away.
3
Fame is more important to me than money.
4
I have
me nervous.
7
I might fail, but I will never give up.
8
You might think Iâm a scholar, but I love a good brawl. These fists were made for punching.
d6
Ideal
1
Backgrounds
Baldurâs Gate: Descent into Avernus
for one last chance to win back the goodwill youâve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deerâs head, and two kicks to the groin. Later, you
them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come with me to pursue my destiny.
d6
Flaw
Backgrounds
Guildmastersâ Guide to Ravnica
, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
peopleâs nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
Backgrounds
Baldurâs Gate: Descent into Avernus
chance.
2
I shave coins or forge documents.
3
I insinuate myself into peopleâs lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
value.
d6
Ideal
1
Independence. I am a free spiritâno one tells me what to do. (Chaotic)
2
Fairness. I never target people who canât afford to lose a few coins
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that guards the place. Complications. The greatest risk in research is uncovering false information. Not all lore is accurate or truthful, and a rival with a scholarly bent might try to lead the
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Backgrounds
Wayfinder's Guide to Eberron
.
2
I love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I
do anything for my family.
2
I love someone from another house, but the relationship is forbidden.
3
Someone I love was killed by a rival faction within my house, and I will have revenge
Backgrounds
Wayfinder's Guide to Eberron
love to share trivia about my houseâs business.
3
I never forget an insult against me or my house.
4
Iâm enthusiastic about everything my house does.
5
I represent my
for my family.
2
I love someone from another house, but the relationship is forbidden.
3
Someone I love was killed by a rival faction within my house, and I will have revenge.
4
I
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gambling Games of chance are a way to make a fortune â and perhaps a better way to lose one. Resources. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
A telepathic collective that townsfolk join by ingesting a rare fungus
4 Tunnels where sewer dwellers assure that the âblood of the cityâ ever flows
5 A glacier that residents never
leave, lest the icy spirits haunting their community escape
6 Rival villages engaged in a private, age-old war
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, youâre well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
never leave a friend behind.
3
My honor is my life.
4
Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those






