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Returning 35 results for 'never chapter reasons pdf'.
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Monsters
Curse of Strahd
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be
Monsters
Curse of Strahd
the woods and was never seen again.
Unlike his sister, Izek was born without a soul. As time wore on, he forgot his lost sister and learned to cope with his disability.
Orphaned Killer. Izekâs
succeeds, he holds her captive in his bedroom (chapter 5, area N3j). Unknown to Izek and Ireena, they are brother and sister. Ireena fled after Izek was attacked by the dire wolf and became lost in the
Monsters
Acquisitions Incorporated
can then be retracted automatically at the end of the attacking creatureâs turn.
Iâm going to give you a piece of advice. Donât trust Acquisitions Incorporated. And never, ever, ever
. But as the point goblin for the group known as the Six (see âFactions and Rivalsâ in chapter 3), heâs made vengeance against Acq Inc and Omin Dran his lifeâs work. And then the work of his next life. And the one after that.
Monsters
The Book of Many Things
way heâd never experienced before. When the three of them created the Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered
curse. And if bargaining doesnât work, thereâs always blackmail. (See the âUsing the Moonstalkers in Your Campaignâ section in chapter 11 for more details.)Change Shape
Monsters
Curse of Strahd
for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
Monsters
Bigby Presents: Glory of the Giants
have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional
Monsters
Curse of Strahd
, if he thinks heâs in danger of being unmasked, he retreats to his tower (see chapter 11) or some other quiet corner of Strahdâs domain.
Rictavioâs Traits
Ideal. âEvil
cannot go unchallenged.â
Bond. âTo protect those I love, I must keep them distant and hidden from my enemies.â
Flaw. âI am cursed. Thus, I will never have peace.â
Monsters
Curse of Strahd
forbidden lore plucked from the Amber Temple (chapter 13), then helped the Abbot transform the Belviews into mongrelfolkâmaniacal humans with bestial deformities and traits. The Belviews were happy, albeit
vampire could never truly die, at least not in Barovia.
Bride of Strahd. Strahd confided in the Abbot, lamenting his curse and telling the deva that he wished nothing more than to escape Barovia. His
Monsters
Eberron: Rising from the Last War
encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Hashalaq Quori
Hashalaq quori are loremasters
members understand the ways of magic. In Dal Quor, the hashalaq quori are typically found as advisors to the Kalaraq Quori;kalaraq. They also serve as judges, policing the quori and ensuring that the rivalries of the Tsucora Quori;tsucora never threaten the greater plans of the Dreaming Dark.Psychic
Monsters
Eberron: Rising from the Last War
host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Kalaraq Quori
The most powerful quori are the kalaraqs, also known as
guide the quori race, and the Devourer of Dreams â the personal emissary of the Dreaming Dark â is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.)
Scions of giants
Monsters
Tomb of Annihilation
extreme heat, it loses 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"extreme heat"} hit points per minute as it melts. Use the guidelines in chapter 8 of the Dungeon Masterâs
Dragonbait, whom he met in Port Nyanzaru. The two are always on the move. Consequently, their location in the adventure is randomly determined.
Using Artus. Artus has never been to Omu, and he has no
Monsters
Fizban's Treasury of Dragons
","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Monsters
Mythic Odysseys of Theros
within her hair, and sacrificing themselves in her defense if they must.
See âMyths of Nyleaâ in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
Magic Items
Baldurâs Gate: Descent into Avernus
misquote) religious texts.
6
I anger quickly when I witness cruelty or injustice.
7
My praise and trust are earned and never given freely.
8
I like everything clean and organized
Beneficial Properties table in chapter 7 of the Dungeon Masterâs Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
âs endless patience.
3
A geas spell forces an ancient dragon turtle to carry a lich;lich's tower.
4
An ancient dragon turtle is responsible for ensuring that a kraken is never woken
Species
Van Richtenâs Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
granted will be to you new wonders that youâve never laid eyes on before. By the same token, youâre a person of interest, for good or ill, to those around you almost anywhere you go.
Backgrounds
Guildmastersâ Guide to Ravnica
journals or hidden away in someoneâs mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a missionâs sole purpose is to conceal the
chapter for your secondary guild
Feature: False Identity
You have more than one identity. The one you wear most of the time makes you appear to be a member of a guild other than House Dimir. You
Backgrounds
Baldurâs Gate: Descent into Avernus
Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
âs clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
Backgrounds
The Wild Beyond the Witchlight
You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and
carnival, but it wonât voluntarily leave the carnival.
The DM can use the Witchlight hand stat block in chapter 1 to represent hands, performers, and animal trainers who serve as carnival
Backgrounds
Ghosts of Saltmarsh
the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see âTravel Paceâ in chapter 8 of the Playerâs Handbook). Additionally
died, you had a revelation about your existence.
2
Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3
Sacrifice.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Chapter 1: Dragonâs Rest The adventure begins at a tiny cloister called Dragonâs Rest, a haven where world-weary people come to seek peace, reconciliation, and enlightenment. There, the characters
learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let players invent their own reasons for their characters to seek out Runaraâs wisdom and assistance.
Inspiration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic Inspiration and you already have it, you can give it to a player character in your group who lacks
it.Gaining Heroic Inspiration. Your DM can give you Heroic Inspiration for a variety of reasons. Typically, DMs award it when you do something particularly heroic, in character, or entertaining. It's
Backgrounds
Sword Coast Adventurer's Guide
chapter 8 of the Playerâs Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
never leave a friend behind.
3
My honor is my life.
4
Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
afflicted the mortal and his cattle, giving rise to the first catoblepas. How the gods were involved, though, and for what honorable or petty reasons, the godsâ faithfulâparticularly those of Heliod and
Nyleaâgreatly debate (see chapter 2). Regardless, catoblepases are widely viewed as cursed creatures, which only Mogisâs faithful hold in wicked esteem. The catoblepas appears in Voloâs Guide to Monsters.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
might be reasons to have one or more characters make saving throws to resist being frightened: The character experiences one of their Seeds of Fear. An enemy is immune to the characterâs attacks or
spells. An enemy demonstrates it can deal enough damage to reduce a character to 0 hit points in one blow. A creature is alien or monstrous in ways the character never could have imagined. An object undermines a characterâs understanding of reality.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklordâs torment remains unignorable and central to a domainâs story: Deathless Returns. Those who
or recreating someone they lost. Despite the Darklordâs perceived care and tutelage, the object of their attention never satisfies their expectations. Last Gasp. An impending threat is on the cusp of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Slouching Toward Sloobludop The characters can choose to go to Sloobludop for several reasons: They need a boat (and possibly a guide) to navigate the Darklake. Travel along the waterways of the
Darklake is an excellent way to throw off their drow pursuers (see chapter 2 for details). Staying a short while in Sloobludop can provide a respite from pursuit, since the drow are reluctant to provoke
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching Mantol-Derith If the characters reached an agreement with Davra Jassur in chapter 8, they can travel to Mantol-Derith along one of the many routes the Zhentarim use to move merchandise to
the trade hub from the surface world. The Black Network doesnât reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
Backgrounds
Sword Coast Adventurer's Guide
formidable adventurer.
See the âUthgardt Landsâ section of chapter 2 for details on each tribeâs territory and its activities that will help you choose your affiliation.
Skill
traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral moundsâgreat hills where the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following reasons: In order to acquire something or someone in Endelynâs possession, the characters might need to perform a play to put the hag in a bargaining mood (see âBargaining with Endelynâ above
). The characters might intend to uphold a bargain made with Skabatha Nightshade (see âBargaining with Skabathaâ in chapter 3). The characters might want to create a distraction, and performing a play is






