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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     translucent objects as if they were difficult terrain.Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack: +7;{"diceNotation
                                                
                                            
                                                
                                                    ", "rollDamageType":"radiant"} radiant damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Phantasmal Strike", "rollDamageType":"psychic"} psychic damage.
Reflect Fear. The mirror
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    .
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
                                                
                                            
                                                
                                                     empowers warlocks and whispers secrets into the minds of wizards and artificers, helping them master spells and create relics they could never shape on their own. But few of those inspired by Sul
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
                                                
                                            
                                                
                                                    . During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
                                                
                                            
                                                
                                                    ’s endless patience.
3
A geas spell forces an ancient dragon turtle to carry a lich;lich's tower.
4
An ancient dragon turtle is responsible for ensuring that a kraken is never woken
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
                                                
                                            
                                                
                                                    
Ideal
1
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
2
Fairness. I never target people who can’t afford to lose a few coins. (Lawful)
3
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
                                                
                                            
                                                
                                                     might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
                                                
                                            
                                                
                                                     result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
                                                
                                            
                                        
                                                    Gladiator
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action. (Chaotic)
4
                                                
                                            
                                                
                                                    . Art should reflect the soul; it should come from within and reveal who we really are. (Any)
D6
BOND
1
My instrument is my most treasured possession, and it reminds me of someone
                                                
                                            
                                        
                                                    Entertainer
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    .
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
                                                
                                            
                                                
                                                     smiles on people’s faces when I perform. That’s all that matters. (Neutral)
6
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
                                                
                                            
                                                
                                                     destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .
 
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
                                                
                                            
                                                
                                                     value.
d6
Ideal
1
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
2
Fairness. I never target people who can’t afford to lose a few coins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Silver Flame, but your paladin abilities could reflect the powers of your mark and your devotion to justice. Your “military rank” benefit reflects your authority as a marshal and is recognized by law
                                                
                                            
                                                
                                                     enforcement, rather than soldiers. Monk Entertainer. You love being in the thick of battle, but you’ve never had an interesting in being a mercenary. Instead, you found your path as a gladiator. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     reflect your ever-changing curiosity. TABAXI IN THE FORGOTTEN REALMS
 In the Forgotten Realms, tabaxi hail from Maztica, a realm located far across the ocean west of the Sword Coast. The tabaxi of
                                                
                                            
                                                
                                                     Maztica are known for their isolation, and until recently they never ventured from their homeland. The tabaxi say little of why that has changed, though rumors persist of strange happenings in that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
                                                
                                            
                                                
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    )
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3
Creativity. The world is in need of new ideas and bold action
                                                
                                            
                                                
                                                    
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Relationships: Before We Go  Adventurers never know what
lurks within an ancient ruin This scene is the final opportunity for the characters to interact with their fellow students on campus before
                                                
                                            
                                                
                                                     to do so to reflect the poignant nature of this moment. For example, a character who wishes to have a final moment with a deeply romantic Beloved might sneak up onto the roof of the Biblioplex to have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we’d never see her again—then, to our horror, we did.”
 —Hopewell Lightfinger, 
Sword Coast adventurer
                                                
                                            
                                                
                                                     translucent objects as if they were difficult terrain.
 Actions
 Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
 Phantasmal Strike. Melee Weapon Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     summer, but weather conditions reflect the emotional tone of creatures in the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters
                                                
                                            
                                                
                                                     daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead. Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     beholder to float up and harry foes on the floor. As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it
                                                
                                            
                                                
                                                     has won, including petrified adventurers standing frozen in their horrified final moments, pieces of other beholders, and magic items wrested from powerful foes. A beholder judges its own worth by its acquisitions, and it never willingly parts with its treasures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     causes is never isolated, triggering a tragic chain of events that can throw a family, a community, or a whole domain into anguish. Those investigating the history of a calamity might discover
                                                
                                            
                                                
                                                     agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     world of the Material Plane but reflect those features into different forms—more marvelous and magical in the Feywild, distorted and colorless in the Shadowfell. Where a volcano stands in the Material
                                                
                                            
                                                
                                                     bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But, in fact, the sun never truly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
                                                
                                            
                                                
                                                     Independence. I am a free spirit — no one tells me what to do. (Chaotic) 2 Fairness. I never target people who can’t afford to lose a few coins. (Lawful) 3 Charity. I distribute the money I acquire to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     under “Creating a Creature” in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPC’s alignment, which can help you sketch the outlines of an NPC’s behavior and
                                                
                                            
                                                
                                                     harboring an unrequited passion. 9 The NPC nurses a powerful ambition. 10 The NPC is deeply dissatisfied or unhappy.  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
                                                
                                            
                                                
                                                     Score can never be raised above its maximum. When other party members act in a manner that runs counter to the NPC’s alignment or personality, reduce the NPC’s Loyalty Score by 1d4. Reduce the NPC’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration.  Halfling Quirks   d10 Quirk   1 You are constantly amazed by things the people
                                                
                                            
                                                
                                                     wrong done to your people. 9 You never forget an insult or injury. 10 You ascribe everything to the work of spirits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
                                                
                                            
                                                
                                                     this trait. Rewarded Personality Traits   d6 Personality Trait   1 A safe home is a foundation on which anything else can be built. (Key, Throne) 2 I was elevated to heights I could never otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    ? The Talentan Halfling Quirks table provides ways to reflect your outsider perspective. Talenta Halfling Quirks    1d10 Quirk 
     1  You are constantly amazed by things the people of the Five Nations
                                                
                                            
                                                
                                                     small creatures. 
   8  You seek vengeance for a wrong done to your tribe or family. 
   9  You never forget an insult or injury. 
   10  You see the hand of the spirits in everything that occurs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
                                                
                                            
                                                
                                                     who experience its terrors never suspect its surreal nature; only a few gradually realize that things don’t add up. Whether they do or don’t, the setting’s supernatural features and malicious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of Wild Shape    d6 Feature 
     1  Your pelt is rich hues of gold and silver so bright that they reflect light. 
   2  When you take wild shape form, it’s a painful, squelchy process that usually
                                                
                                            
                                                
                                                     animals for creating magical and mundane products 
   Steward of Nature Though you might split your franchise life between the rural and the urban worlds, you never forget the wilderness where you came
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael, because of his battle acumen, to safeguard his holdings. Mammon has never been ousted during a
                                                
                                            
                                                
                                                     the title of Bronze General. His accolades notwithstanding, Bael has had a difficult time navigating the quagmire of infernal politics. His critics call him naive, though never to his face. His primary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     reflect their demeanors: a flamboyant, golden disc for the Lightcaller and a closed, silver helmet for the coolly distant Nightwhisperer. The circadian monarchs swap places at dusk and dawn, and
                                                
                                            
                                                
                                                     they’re never seen together. They enforce the town’s cardinal rule: “Do no evil.” Evil, as it stands, isn’t as plain as day and night. Though violence is rare, musing spirits inspire townsfolk to push the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
                                                
                                            
                                                
                                                     creature down this well, and it is never seen again. Mothwing Grove Mothwing Grove is an eerily quiet forest of stout trees shrouded in mist. The scent of rain hangs heavy in the grove, but rain never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     character of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats. Magic items are truly prizes—desirable but not
                                                
                                            
                                                
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                        





