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Returning 35 results for 'never claws reside pdf'.
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Monsters
Guildmasters’ Guide to Ravnica
and one with its claws.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5
","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft
Monsters
Curse of Strahd
laughter
2nd level (2 slots): alter self, invisibilityClaws (Requires Alter Self). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target
. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. This attack is magical.
Dagger. Melee or Ranged Weapon Attack: +2
Monsters
Mythic Odysseys of Theros
, without needing to make an ability check.
Web Walker. Arasta ignores movement restrictions caused by webbing.Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage if the target is prone.Bloody Rampage. When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than
it forms a bond, a gray render serves its master devotedly.
A gray render might be a strong ally, but it’s always an unpredictable one. In combat, a gray render fights viciously and never
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
target’s hands grow claws, which can be used as dagger;daggers.
16–20
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
Equipment
Combat
Utility
Whimsy
0
0
20
High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary snow dragon, Nokumai, whose icy
breath is desired by all who deal in things of an arcane nature. It’s rumored that Nokumai’s Frozen Breath never thaws, and the great dragon only breathes once every thousand years, although no one living has actually seen Nokumai and the dragon may be long gone.
Equipment
Scorpion Ship;Scorpion ships are archaic metal warships that have never lost their popularity, largely because of their versatility. Articulated legs enable a scorpion ship to land safely on the
. The ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action.
Changeling
Legacy
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Species
Eberron: Rising from the Last War
feared, but they will never be destroyed.” Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
Species
Guildmasters’ Guide to Ravnica
retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles, wings or fins like
and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy.
Simic Hybrid Names
A hybrid
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Last year, a group of adventurers killed Garagai, the mammoth’s frost giant master. Norsu has never recovered from the loss and, to this day, watches over its master’s frozen corpse, unwilling to leave
. Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
in changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
who reside within the library. These librarians are tasked with recording and maintaining the lore of their own kind, as well as all the echoes of the past, present, and future haunting the library’s
halls. Gravenhollow is a place where visitors will most certainly find answers. However, those answers might not be the ones the characters wanted — or might even be things they never wanted to know.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Carceri Creatures influenced by Carceri appear as if they’d been imprisoned underground for a long period; their hair is matted, their nails or claws are long and dirty, and they have marks as if
points. This reduction never exceeds 10 feet.
Torturous Teleport. An invisible, magic-disrupting aura surrounds the creature. Any creature that teleports into or out of a space within 20 feet of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Terminology The Astral Plane is, quite literally, the plane of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the
, like Wildspace, is a void; however, it is not an airless one. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can propel yourself through the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Canoloth Canoloths prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked — never any more, never any less. With senses sharp enough to
.
Actions
Multiattack. The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Scorpion Ship Scorpion ships are archaic metal warships that have never lost their popularity, largely because of their versatility. Articulated legs enable a scorpion ship to land safely on the
ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action. Scorpion Ship Summary Armor Class: 19 (metal) Cargo: 12 tons Hit Points: 250
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
, and beautiful transcendent dreams to be shared in a never-ending communal melding — all offered to the grove’s folk as generous and wondrous gifts from the Lady of Decay. Everyday melding has now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Doomcrown and would never willingly betray him. Arcturia collected body parts from all sorts of Underdark specimens. Characters who search through the detritus find moth wings, beetle shells, darkmantle
eyes, stirge hooks, flumph tendrils, troglodyte claws, demon ichor, gelatinous residue, and other worthless creepy bits. At your discretion, some useful spell components might lie amid the refuse.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ring of Winter After reclaiming Svardborg, Jarl Storvald used rune magic to divine how best to find the Ring of Winter — what the frost giants call the Ice That Never Melts. The runes told
identifies the location of the nearest creature that has Artus’s blood flowing through its veins. Artus has many living relatives, and a few of those reside in the North. The blod stone has pointed Storvald
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
some respects this area has never truly deserved its bad reputation. Yes, aside from the Field Ward, this is the area where most of Waterdeep’s poor reside. Yes, it is home to some of the least
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she took to the Avernian wastes on one of the rakshasa’s infernal war machines and never looked back. Years later, Mahadi still refers to her as “the one the got away.” The scowl on Feonor’s face
, and its other stations are operated by ghouls. She also commands a force of ten crawling claws. A pair of Tormentors crewed by mezzoloths provide escort.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack. Brothers and
wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd’s face. Pack Rats with Cats. Barovian witches are obsessive collectors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
attack with no regard for superior numbers or strength. Underground Hunters. Bulettes use their powerful claws to tunnel through the earth when they hunt. Heedless of obstruction, they uproot trees
what they are. A bulette loves halfling meat the most, and it is never happier than when chasing plump halflings across an open field. A bulette has no lair, but roams a hunting territory up to thirty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone doesn’t appear on the poster map of Avernus, as the map’s cartographer never found or visited this location. Fort Knucklebone provides shelter to a gang of wasteland marauders called the
Fort Knucklebone alone as long as Mad Maggie keeps the other warlords in the area in check. Lulu believes that the kenku from the visions reside in the fort and may be able to help, which is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
villages, concealed by the lamia’s magic as they attack. A lamia has a beautiful humanoid upper body that merges into a powerful four-legged leonine form. Its vicious black claws speak to its
the wastes.
As long as they have thralls to face their enemies, lamias fight from the fringes, beguiling foes with magic if they can. A lamia pressed into melee never stays there for long, shredding
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
benefit, renders are inherently chaotic. In a battle, a render fights with all the savagery it can muster and never willingly harms its master, but outside battle, a gray render might present considerable
with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, the target must succeed on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Lord Gralhund had expected his wife to fill one of the vacancies. That never happened, though, despite many promises and bribes. After she was passed over, Orond became insanely angry, and he has
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
living space and do other menial tasks. Most of Luthic’s faithful reside in this area, close to the whelping pens where young orcs are kept until they grow old enough to contribute to the tribe. When
in a nearby cavern that holds the tribe’s shrine to Luthic. She is represented by a crude stone statue with claws covered in charcoal and a body smeared with red ochre. Caves for Followers of Yurtrus
Kobold
Legacy
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Species
Volo's Guide to Monsters
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of






