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Returning 35 results for 'never closer relative pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the lonely sorrowswornâalso called the Lonely. When
these sorrowsworn spot other creatures, they feel keenly the need for interaction and launch their harpoon-like arms to drag their victims closer.
Sorrowsworn
The Shadowfellâs pervasive
Monsters
Storm King's Thunder
supplies, as well as to pillage wood from the mainland to repair the damaged ships and lodges of Svardborg.
Storvald has childhood memories of a legend about the Ice That Never Melts â a
runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline â Artusâs living relatives, most of whom know nothing about the Ring of Winterâs whereabouts.Cold
Monsters
Quests from the Infinite Staircase
. During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
âs memories.
Time. Time passes slower in the Eternal Garden relative to other planes. For each day spent in the garden, one year passes on the Material Plane.PoisonCold, Fire
Monsters
Van Richtenâs Guide to Ravenloft
do not carry the burden do not eat.â
Ideal. âThose most deserving of aid are those who never ask for it.â
Bond. âYou share a bond with those you travel with, a bond closer
Backgrounds
Baldurâs Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
Backgrounds
Guildmastersâ Guide to Ravnica
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Backgrounds
Sword Coast Adventurer's Guide
granted will be to you new wonders that youâve never laid eyes on before. By the same token, youâre a person of interest, for good or ill, to those around you almost anywhere you go.
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it outside the range of some creaturesâ darkvision. The stone giants have never noticed it for this reason. The castle looks small enough to fit in a 20-foot-cube, and it floats at the center of an
. The spindle is impervious to damage, and it generates a magical repulsion field that prevents creatures from approaching any closer to it than 5 feet. When Halaster created the mithral spindle, he
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Backgrounds
Guildmastersâ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
between Bytopia and Arcadia; rather, this theoretical positioning is based on the philosophical shading among the three planes and the relative importance they give to law and good. Other
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Chateaufaux. Stately houses stand atop gently rolling hills amid lush farmlands and vineyards, but the houses never get any closer, no matter how long one travels. And sooner or later, travelers always find themselves back on the outskirts of Port-a-Lucine.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
cycle proceed for as long as your adventures demand, waxing or waning whenever itâs most dramatic. The plague will never kill everyone in Richemulot; there will always be miraculous cures or reasons
for Jacqueline Renier to withdraw her infected rat swarms. The cities then repopulate swiftly, with new residents emerging from the Mists to little notice. This ensures that after a period of relative peace, the plagueâs next wave is just as devastating as the last.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
.â Ideal. âThose most deserving of aid are those who never ask for it.â Bond. âYou share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.â Flaw. âFor my victories and scars, I deserve more than a nursemaidâs duty.â
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thievesâ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Backgrounds
Guildmastersâ Guide to Ravnica
to finding a solution to a scientific problem.
2
Iâll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3
Iâm convinced
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guildâs board of directors.
2
I know a sprite who carries important messages among the guildâs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead. Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a DC 10
passes slower in the Eternal Garden relative to other planes. For each day spent in the garden, one year passes on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
inhabitants never develop, and they never reach their goals. A domainâs oppressive inquisition is no closer to rooting out evil today than it was a thousand years ago. This isnât remarkable; it merely is
relocate, nor can they imagine living anywhere else. Life is as itâs always been and could never be better, but itâs constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
meanderings of a storm. He and his cultists pass through an area like a monstrous hurricane whose course can never be predicted. Of all the demon lords, Yeenoghu has made the greatest mark on the
gnolls, regardless of what creatures make it up. Yeenoghu infuses them with a cannibalistic hunger, and they know that each victim they claim draws them closer to his presence.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
a month past. They were never seen again. Two human members of that ill-fated party were brother and sister, Talgen Hucrele (a fighter) and Sharwyn Hucrele (a wizard). They were part of an important
wretched goblins could ever possess such a wonder, and how they steal every sprouting sapling grown from the enchanted fruitâs seed. Moreover, you wish to find this rumored tree of healing, hoping to heal an ailing friend or relative.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
character who is the same level as the other characters in the adventuring party. If the new player has never played D&D before and the rest of the group is higher than level 4, consider taking a short break
make sure the player is happy with the choice. Suggested story hooks include the following: Long-Lost Friend. The new character is a friend or relative of one of the adventurers. Alternatively, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
years ago when, in a major tournament, he lost the final gambit (and the entire prize) to a relative newcomer: a young tiefling named Verity Kye. Quentin never forgave Verity for what he felt was a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dispassionate, but such is the price of perspective. Few creatures enjoy confronting the relative smallness of their lives.
4 Disguises allow me to bestow small kindnesses and experience the
simple pleasures of companionship without constantly being petitioned. Iâm proud of my acting ability and never break character.
5 The future is writ large in the patterns of history. I enjoy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
get closer to the archpriest of the Deep Father â except the adventurers will not be helpless prisoners, but infiltrators. Ploopploopeen wants the characters to disrupt the upstart factionâs rituals
tries to turn them over anyway, still using them as bait to get his own kuo-toa loyalists closer to his daughterâs cult. However, he no longer depends on or supports the characters as allies, leaving
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Ghost Ship As the partyâs ship gets closer to the Thunder Cliffs, the spectral ship that the characters heard about approaches. Use the following read-aloud text to set the scene: The skies darken
âwe know of the ruinstone⊠that never happensâ and âthe Ebondeath rises but cannot flyâ and âthe bronze points the way to the green.â THE SEA LESS TRAVELED
The adventure assumes that the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion of Heliod who is never named but simply called âthe Champion.â A closer read, though, reveals that the tales take place over the span of centuries and the identity of the Champion changes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didnât know you had. Regardless, you
this trait. Rewarded Personality Traits d6 Personality Trait 1 A safe home is a foundation on which anything else can be built. (Key, Throne) 2 I was elevated to heights I could never otherwise
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
would never be fooled by such deception again. 6 I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty. Criminal d6 I became a criminal because ⊠1 I
. 3 I fell in with a gang of reprobates and neâer-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take
life as you know it will be over.
6 A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower ranks hoping to find out what happened to them
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild
as you know it will be over. 6 A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower ranks hoping to find out what happened to them. 7 Youâve
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable â or where such things
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable â or where such things






