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                        Returning 35 results for 'never compared rangers pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. Knowing he has enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never
                                                
                                            
                                                
                                                     seduced by Titivilus, who beguiled his way into being the primary advisor in Dispater’s household.
Although Titivilus is inferior in physical strength and power when compared to other
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Druids, rangers, and clerics devoted to gods of nature are often found aboard living ship;living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air
                                                
                                            
                                                
                                                     deck; it and the ship are inseparable. If the ship is reduced to 0 hit points, the treant dies of shock. The ship can function if its treant dies, but the treant can never be replaced with another
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
                                                
                                            
                                                
                                                     agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
                                                
                                            
                                                
                                                     xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. A relationship
                                                
                                            
                                                
                                                     all his knights put together.
  — Soveliss
  Rangers are free-minded wanderers and seekers who patrol the edges of civilized territory, turning back the denizens of the wild lands beyond. It is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Gwaeron Windstrom The Mouth of Mielikki, the Master Tracker, the Tracker Never Led Astray Few aside from rangers of the North pray to Gwaeron Windstrom. Said to have been a mortal man elevated to
                                                
                                            
                                                
                                                     godhood by Mielikki, Gwaeron serves rangers as their intercessor with Mielikki. He is seen as a master ranger, the perfect tracker, a peerless animal handler, and a dedicated foe of rapacious creatures
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors I’m forced to deal with every day
                                                
                                            
                                                
                                                    .
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    . The eldest acts as leader with the support of a shaman. 
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
                                                
                                            
                                                
                                                     than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
                                                
                                            
                                                
                                                     battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
                                                
                                            
                                                
                                                     progressing in a third or fourth class. Compared to a single-class character of the same level, you’ll sacrifice some focus in exchange for versatility.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
                                                
                                            
                                                
                                                     progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     exceptional goblins join the khesh’dar (“silent folk”), learning the skills of rogues, monks, or rangers. The khesh’dar spread agents across the Five Nations, and one can never know when a city goblin might
                                                
                                            
                                                
                                                     commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
                                                
                                            
                                                
                                                    . If the quarry consists of multiple creatures, they all make the check. If the quarry is never out of the lead pursuer’s sight, the check fails automatically. Otherwise, if the result of the quarry’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Living Ship  Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
                                                
                                            
                                                
                                                     ship are inseparable. If the ship is reduced to 0 hit points, the treant dies of shock. The ship can function if its treant dies, but the treant can never be replaced with another. When the treant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
                                                
                                            
                                                
                                                     different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     character of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign’s threats. Magic items are truly prizes—desirable but not
                                                
                                            
                                                
                                                     28 23 19 11 100  Justyna Gil  Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     What I lack in stature compared to giants, I make up for with sheer spite. 2 I insist on being taken seriously as a full-grown adult. Nobody talks down to me! 3 Crowded spaces make me uncomfortable. I’d
                                                
                                            
                                                
                                                     much rather be in an open field than a bustling tavern. 4 I embrace my shorter stature. It helps me stay unnoticed—and underestimated. 5 Every avalanche begins as a single pebble. 6 The world always feels too big, and I’m afraid I’ll never find my place in it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
                                                
                                            
                                                
                                                     onlookers who compared your skill to Nylea’s. 
   4  Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
 — Môrgæn
 Control of the Market The notion of
                                                
                                            
                                                
                                                     profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     surroundings give Itzmin advantage on this check. If the lead pursuer has proficiency in Survival, Itzmin loses advantage. The check’s result is compared to the passive Wisdom (Perception) scores of the
                                                
                                            
                                                
                                                     pursuers. If Itzmin is never out of the lead pursuer’s sight, the check fails automatically. Otherwise, if the result of Itzmin’s check is greater than the highest passive Wisdom (Perception) score, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
                                                
                                            
                                                
                                                     can say for certain how far it is—the journey never unfolds in a straight line. In theory, it is equally possible to sail south to the edge of the world, but those waters are stormier and more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians, serving as shock troops. Goblins are largely artisans and laborers, but exceptional goblins join the
                                                
                                            
                                                
                                                     khesh’dar (“silent folk”), learning the skills of rogue, monk, or ranger. The khesh’dar are spreading agents across the Five Nations, and you never know when a city goblin might turn out to be a deadly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never travels farther than the sprawling city that lies outside his palace. Dispater is correct to fear
                                                
                                            
                                                
                                                    . Although Titivilus is inferior in physical strength and power when compared to other archdevils, he compensates with cunning. A shrewd politician, he has clawed his way up through the ranks to become the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Malbolge’s avalanches, causing injuries that are agonizing but never fatal. Some locations on the mountain are shielded from the rockfall by structures that have projections pointing upslope so that
                                                
                                            
                                                
                                                     Material Plane. They have one critical advantage compared to their mortal contemporaries: Glasya’s knowledge of the law. She knew that in many cases, procedures that devils observed and obeyed as laws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     intense is his paranoia that he almost never travels farther than the sprawling city that lies outside his magnificent palace. Dispater knows he has enemies on all sides — enemies who would do to him what
                                                
                                            
                                                
                                                     Titivilus, who beguiled his way into being the primary advisor in Dispater’s household. Although he is inferior in physical strength and power when compared to other archdevils, Titivilus compensates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
                                                
                                            
                                                
                                                    .
 This camp has a real druid, Gariena, and two sprites named Flix and Afid. They are here to contribute to the rite. Gariena has a sense of anticipation, but she wonders why she never heard of the Rite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
                                                
                                            
                                                
                                                     townsfolk consider him a magnet for disaster. He lives surrounded by trophies of his past adventures, and rarely emerges from his estate. He never condescends to protect the town or use his wealth to aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     second-best day of his life will be the day when Borngray can leave the Mere of Dead Men and scrape its mud and stink off his boots. He has never mentioned his desire to leave to the bullywugs, whom
                                                
                                            
                                                
                                                    , Dralmorrer Borngray; the notion that someone might want to not live in a swamp has never entered Pharblex’s narrow mind, and the bullywug seems deaf to Borngray’s ironic and sarcastic jabs at the mere. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     difficulty grasping the passage of time and the state of the world compared to its original era. 6 Fallen Muse. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for
                                                
                                            
                                                
                                                    . A competitor has humiliated the guild one too many times, and it’s time for that to stop. Your group is charged with ensuring the rival never besmirches the guild’s reputation again. Can you trick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     of his life will be the day when Borngray can leave the Mere of Dead Men and scrape its mud and stink off his boots. He has never mentioned his desire to leave to the bullywugs, whom he considers
                                                
                                            
                                                
                                                     that someone might want to not live in a swamp has never entered Pharblex’s narrow mind, and the bullywug seems deaf to Borngray’s ironic and sarcastic jabs at the mere. When the time is right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
                                                
                                            
                                                
                                                     stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
                                                
                                            
                                                
                                                    ’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it. The Lords’ Alliance
                                                
                                            
                                                
                                                    ’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
                                                
                                            
                                        






