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Returning 35 results for 'never concept reflecting pdf'.
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Monsters
Eberron: Rising from the Last War
eyebinders â entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
guide the quori race, and the Devourer of Dreams â the personal emissary of the Dreaming Dark â is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Firbolg
Legacy
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Species
Volo's Guide to Monsters
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
new monsters and customizing existing ones, if for no other reason than to surprise and delight your players with something theyâve never faced before. The first step in the process is coming up with
the concept for your monster. What makes it unique? Where does it live? What role do you want it to serve in your adventure, your campaign, or your world? What does it look like? Does it have any
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the decor is nearly two hundred years old, reflecting Luskan as it was in the years before its decline. The inn has sturdy walls but rotten floorboards, and drafts come up into the common room from
sunk into a deep depression, fearing that summer will never return to Icewind Dale. The largest guest suite in the Luskan Arms is occupied by the town speaker, Naerth Maxildanarr, who likes the inn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
cited by his faithful about this concept serves them as a prayer when it is repeated aloud: âAn idea has no heft but it can move mountains. An idea has no authority but it can dominate people. An idea
.â Oghmaâs faithful spread knowledge and literacy as widely as possible, believing that minds ought never to be shackled by ignorance and thus not be able to bequeath the benefit they might otherwise provide
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Appendix E: Concept Gallery Just as most adventurers donât walk into a dragonâs lair without a plan, neither were D&Dâs iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers donât walk into a dragonâs lair without a plan, neither were D&Dâs iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
god should never guarantee success or victory, nor should a godâs interference portend immediate defeat. Gods can act to change the balance of an encounter or offer an avenue of escape, but they count
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a godâs direct intervention can take any form you choose, often reflecting the godâs nature.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Appendix E: Concept Gallery Just as most adventurers donât walk into a dragonâs lair without a plan, neither were D&Dâs iconic monsters developed without considerable forethought. This gallery
. The images herein show just a few avenues explored in updating these foes to the most current edition of the game, along with notes taken from internal concept and story documents. Some present
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thievesâ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Thereâs no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
are cursed by fleeting memories of their lost children. They know that they were parents in life and that they will never again experience the love of their child. Though their plight is heartbreaking
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
flame. The Elemental Plane of Fire.
Thank the fell ones, Vhok thought. I never thought Iâd be so happy to be here.
â Thomas M. Reid, The Gossamer Plain
The Inner Planes surround and enfold the
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chance. 4 Even though you can work divine magic, you have never truly felt the presence of a divine essence within yourself. 5 You are plagued by nightmares that you believe are sent by your god as
cosmic force, such as life or death, or a philosophy or concept, such as love, peace, or one of the nine alignments. Chapter 1 of the Dungeon Masterâs Guide explores options like these, in the section
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, but theyâre not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant â perhaps nonexistent â and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concept they espouse as the Balance, and they seek to maintain equilibrium across the cosmos above all. Mordenkainen and his compatriots are among its most notable devotees. Since a true appreciation of
the Balance. My task is to keep a finger on each end of the scales, ensuring it never sways too violently.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
-githyanki as a real threat. 3 I follow orders, regardless of their implications. 4 I start projects but never finish them. Githzerai Names, Male d10 Name d10 Name 1 Dak 6 Kalla 2 Duurth 7 Muurg 3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why youâve left
never been there, and if you donât visit it within a year, youâll lose the claim.
4 Due to an unusual twist of Triumvirate law, you share the same name with a number of other Zil and youâre all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
action going. We might face a setback, but weâre never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If youâve ever had someone close to
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
permission. Powerful mages tend to punish such activity themselves to discourage further use.
Apprentice wizards in FaerĂ»n are reminded of the dangers of misusing another spellcasterâs sigil by a rhyme: âWhenever magic one doth weave / âTis never, ever, wise to deceive.â
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
6 You donât understand the concept of âtruth.â To you, everything is a story and itâs all about how you tell it.
7 You are annoyed by buildings and tools designed without consideration for
small creatures.
8 You seek vengeance for a wrong done to your tribe or family.
9 You never forget an insult or injury.
10 You see the hand of the spirits in everything that occurs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
concept of âfacts.â To you, everything is a story, and truth is in how you tell it. 7 You are annoyed by buildings and tools designed without consideration for small people. 8 You seek vengeance for a
wrong done to your people. 9 You never forget an insult or injury. 10 You ascribe everything to the work of spirits.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your core belief system. Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides
against your best interests. More significant than negative personality traits, a flaw might answer any of these questions: What enrages you? Whatâs the one person, concept, or event that you are terrified
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
never known anything other than a martial existence. They needed a clear purpose and a forceful commander to spur them on, and Vlaakith provided both. Vlaakith decreed that, having defeated the mind
innermost court â the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. Youâre constantly told that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise needs, and the knowledge that your business plans are always the best ones. Because the gods would never let you down, right? Name a more iconic profession. Iâll wait.
â Omin Dran
Have
Faith in Diversification Despite their supposed wisdom, many common clerics fail to grasp the simple concept of using the best tool for the job. To the devoted priest of Tempus, every problem is just
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
character of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaignâs threats. Magic items are truly prizesâdesirable but not
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
never causes a creature to have level 6 exhaustion. Gate to Mount Celestia When the characters reach the gate to Mount Celestia, read or paraphrase the following text: A fragrant breeze wafts across
, theyâre approached by a hound archon (see Morteâs Planar Parade). Heâs one of the locals whoâs been reflecting on the gate, and he introduces himself as Varrel, a member of the town guard. He asks if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgonâs dual nature, the Gaping Maw consists of a massive primeval continent
â yochlol demons created to serve her and which outrank mightier demons while in the Spider Queenâs realm. The Endless Maze. Baphometâs layer of the Abyss is a never-ending dungeon, the center of which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city reflecting the first days of a glorious empire. The sun never sets here. Positive energy flows into Eberron from Irian, and the denizens of Irian believe that the simple fact of their existence
moving to a higher plane of existence that mortals can never realize: joining with the Sovereigns, merging with the Silver Flame, or simply rejoining the cycle of life in a new form. That claim
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wings, and festooned with jewelry and draconic imagery reflecting the wearerâs favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
the dragon masks and Severinâs most devoted servants in the effort to summon Tiamat. Each of these wyrmspeakers bears one of the dragon masks, which they never part with except under the direst
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wings, and festooned with jewelry and draconic imagery reflecting the wearerâs favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
and Severinâs most devoted servants in the effort to summon Tiamat. Each of these wyrmspeakers bears one of the dragon masks, which they never part with except under the direst circumstancesâand then
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wings, and festooned with jewelry and draconic imagery reflecting the wearerâs favorite type of dragon. Masks are common at cult gatherings. Cultists avoid this regalia in public, but a character who
the dragon masks and Severinâs most devoted servants in the effort to summon Tiamat. Each of these wyrmspeakers bears one of the dragon masks, which they never part with except under the direst






