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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demonāthe maurezhiāto lead
                                                
                                            
                                                
                                                     instantly assumes the creatureās appearance as it was in life. The new appearance begins to rot away over the next few days, eventually revealing the demonās original form.
A maurezhi is
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     tracking those who have stolen guild secrets, then wiping those secrets from their victims' minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     feature of the village of Red Larch since before there was a Red Larch.
Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin's stories about the
                                                
                                            
                                                
                                                     strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia's dramatic
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit in this space succeeds on the saving throw automatically. Creatures in the chamber never run out of breathable air
                                                
                                            
                                                
                                                     that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Shock","rollDamageType":"lightning"} lightning damage.An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     way heād never experienced before. When the three of them created the Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     secrets, then wiping those secrets from their victimsā minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
                                                
                                            
                                                
                                                     those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
                                                
                                            
                                                
                                                    . During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     none.
Fraz-Urbāluu chooses one humanoid within the lair and instantly creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urbāluu
                                                
                                            
                                                
                                                    ās Guide for more on madness.
Madness of Fraz-Urbāluu
d100
Flaw (lasts until cured)
01ā20
āI never let anyone know the truth about my actions or
                                                
                                            
                                        
                                                    Simulacrum
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other
                                                
                                            
                                                
                                                     simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.
If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     other archmages, including Elminster and Alustriel Silverhand, Sammaster delved into new frontiers of necromancy and enchantment. He created the process to transform dragons into dracoliches, magically
                                                
                                            
                                                
                                                    
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to rule Faerƻn
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     he could from other archmages, including Elminster and Alustriel Silverhand, Sammaster delved into new frontiers of necromancy and enchantment. He created the process to transform dragons into
                                                
                                            
                                                
                                                     established himself
as leader of these disparate zealots, whom he named the Cult of the Dragon. He perverted their fascination with his necromantic lore, revealing that dracoliches were destined to
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
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                                                     Backgrounds
                                                    Playerās Handbook (2014)
                                                    
                                                
                                            
                                                    -earned money.
FEATURE: FALSE IDENTITY
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona
                                                
                                            
                                                
                                                    
Ideal
1
Independence. I am a free spiritāno one tells me what to do. (Chaotic)
2
Fairness. I never target people who canāt afford to lose a few coins. (Lawful)
3
                                                
                                            
                                        
                                                    Changeling
                                                    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     feared, but they will never be destroyed.ā Jes agreed, and the traveler gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to
                                                
                                            
                                                
                                                     others might change clothes. A casual shape ā one created on the spur of the moment, with no depth or history ā is called a mask. A mask can be used to express a mood or to serve a
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheād never given much thought to humans, but these stories fascinated her. In these yellowed
                                                
                                            
                                                
                                                     dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     changelings todayāeven in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
                                                
                                            
                                                
                                                    , their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shapeāone created
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                    , disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
                                                
                                            
                                                
                                                     Traits
d8
Personality Trait
1
Iām good at hiding my true thoughts and feelings.
2
When Iām in doubt about revealing something, I assume itās a secret, and I
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path youāve
                                                
                                            
                                                
                                                     unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersā Guide to Ravnica
                                                    
                                                
                                            
                                                     cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
                                                
                                            
                                                
                                                     Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors Iām forced to deal with every day
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. Iām still
                                                
                                            
                                                
                                                     from guild coffers.
4
Iām never satisfied with what I haveāI always want more.
5
I would kill to acquire a noble title.
6
Iām horribly jealous of anyone who can outshine my handiwork. Everywhere I go, Iām surrounded by rivals.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
 
                                                
                                            
                                                
                                                     agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    , however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradinās favored children. You would have no difficulty
                                                
                                            
                                                
                                                    
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. Iām still looking
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurās Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
                                                
                                            
                                                
                                                     value.
d6
Ideal
1
Independence. I am a free spiritāno one tells me what to do. (Chaotic)
2
Fairness. I never target people who canāt afford to lose a few coins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     the cloisterās temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thievesā guild called the Gilded Gallows at an early age. The guild has prospered in recent years
                                                
                                            
                                                
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenās Guide to Ravenloft
                                                    
                                                
                                            
                                                     forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Sunlight in Barovia By the will of the Dark Powers, the sun never fully shines in the lands of Barovia. Even during the day, the sky is dimmed by fog or storm clouds, or the light is strangely muted
                                                
                                            
                                                
                                                     tend to stay indoors most of the day and venture out at night, and they are subject to sunlight created by magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     through which perpetual winds howl. It was created by frost giant cultists of the demon lord Kostchtchie around a sliver of ice from the Frostfell, the Plane of Ice that forms the border between the
                                                
                                            
                                                
                                                     Elemental Planes of Air and Water. The iceberg never melts, and its perpetual winds blow from the planes, carrying the biting cold of the Frostfell and the torturous howls of Pandemonium.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     inside the castle is a second set of doors. If one or more characters approach from area K1 and come within 10 feet of the double doors, read: The doors in front of you suddenly swing open, revealing a
                                                
                                            
                                                
                                                     fly up to their perches and revert to stone. In their stone forms, they are impervious to weapon damage. The dragons never leave the room.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
                                                    
                                                
                                            
                                                     Sincerity to confess, the hound archon Rolm seeks them out before they leave Excelsior. She thanks them on behalf of the gate-town and gifts them a lantern of revealing. If Uncle Longteeth escaped, he
                                                
                                            
                                                
                                                      āThe day I think itās us versus the people we serveāthe day I stop thinking weāre all the sameāis the day I can never call myself an archon again.ā
 āRolm, Excelsior investigator
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    Sheldon the Blueberry Dragon Created by Samuel B.  Sheldon the Blueberry Dragon ā Illustration by: Samuel B. Sheldon is a friendly, good-natured dragon who collects and eats blueberries. When heās
                                                
                                            
                                                
                                                    . At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
 
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                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
                                                
                                            
                                        






