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                        Returning 35 results for 'never creature revealing pdf'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isnât a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
                                                
                                            
                                                
                                                     Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DMâs control. Only a Wish spell can reverse this vile transformation.
A creature attuned to the
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
                                                
                                            
                                                
                                                    âs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used again until the next dawn.
When you
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Fates card can end this curse.
Fates. Realityâs fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the cardâs magic as soon as
                                                
                                            
                                                
                                                     ally with its attacks. You and your allies can each summon only one avatar as a consequence of this draw. A creature slain by an avatar canât be restored to life.
Avatar of Death
Medium Undead
                                                
                                            
                                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     creature had cast augury. Once a creature has asked its question and received a response, it can never activate the statuette again.
                                                
                                            
                                                
                                                    This gold statuette of an elf is worth 100 gp, and is imbued with divination magic. A non-evil creature grasping the statue can ask it a question and receive a telepathic response, as though the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
                                                
                                            
                                                
                                                     deals double damage to objects and structures.
Spell-Resistant Carapace. Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     succeed on a DC 12 Constitution saving throw or contract bluerot (see the âBluerotâ sidebar).
Reveal (1/Day). The drowned assassin removes its mask, revealing its rotting face. Each
                                                
                                            
                                                
                                                     creature of the assassinâs choice within 30 feet of it that can see the assassin must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.The drowned assassin stalks
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasnât observed the blight move or act, that creature must succeed
                                                
                                            
                                                
                                                    -Draining Vines (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Life-Draining Vines"}. Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     instantly assumes the creatureâs appearance as it was in life. The new appearance begins to rot away over the next few days, eventually revealing the demonâs original form.
A maurezhi is
                                                
                                            
                                                
                                                     creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage.
Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a
                                                
                                            
                                                
                                                     creature riding it attacks or casts a spell, or until the star lancerâs concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creatureâs name. The writing becomes invisible to
                                                
                                            
                                                
                                                     everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
                                                
                                            
                                                
                                                     believes King Hekaton was wise to choose Princess Serissa as his heir apparent, and it would never occur to him to question their orders.
Ideal: âItâs the duty of the big to protect the
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Pack Tactics. The hound has advantage on attack rolls against a creature if at least one of the houndâs allies is within 5 feet of the target and the ally doesnât have the incapacitated
                                                
                                            
                                                
                                                     condition.
Supernatural Tracker. The hound knows the distance to and direction of any creature that has come within 30 feet of it, even if that creature is on a different plane of existence. If the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . The trick to solving the puzzle is always mundane, never magical. Once a creature figures out the trick or sequence of steps needed to open a particular infernal puzzle box, that creature can open
                                                
                                            
                                                
                                                     the box as an action, allowing access to the boxâs contents.
A creature that spends 1 hour holding an infernal puzzle box while trying to open it can make a DC 30 Intelligence (Investigation
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    "} bludgeoning damage.Spell Vitalization. Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking
                                                
                                            
                                                
                                                     nature, and even though they have occasionally been recruited into the Boros Legion, they can never truly be tamed.
Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy
                                                
                                            
                                        
                                                     Magic Items
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     nowhere to be found. To avoid the vampireâs wrath, Khazan told Strahd that the entire weapon had been destroyed.
The hilt, which is sentient, knows that it can never be reunited with its original
                                                
                                            
                                                
                                                     hearing and normal vision out to a range of 60 feet. The weapon communicates by transmitting emotions to the creature carrying or wielding it.
Personality. The Sunswordâs special purpose is to
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction
                                                
                                            
                                                
                                                     minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke's
                                                
                                            
                                                
                                                     from the minds of suspects, and locate missing persons. He finds violence appalling and would never use his magic to inflict harm on others â even those who harm him.
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Ashen Creature. When the veteran drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.Multiattack. The veteran makes two longsword
                                                
                                            
                                                
                                                    ","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage.Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : dancing lights, friends
1/day each: command, mage armorRousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the apprentice magically weaves together
                                                
                                            
                                                
                                                     stirring prose, allowing the creature to reroll the saving throw and use the higher result.Stylish and driven, the students of Silverquill Collegeâfirst as apprentices and then as silverquill
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.
Eliseâs heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies
                                                
                                            
                                                
                                                    .
The Unbreakable Heart. The Unbreakable Heart is a nonmagical scientific wonder that replaces a creatureâs heart. The device installs itself, connecting to a creatureâs anatomy and
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    False Appearance. If the mirror shade is within 5 feet of a reflective surfaceâsuch as a mirror, glass pane, or still waterâit has advantage on its initiative roll. If a creature hasn
                                                
                                            
                                                
                                                    ât observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isnât the creatureâs own reflection
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see
                                                
                                            
                                                
                                                     and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Ambusher. During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType
                                                
                                            
                                                
                                                     love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ","rollDamageType":"force"} force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Craneâs next turn.
Whip
                                                
                                            
                                                
                                                    ","rollDamageType":"slashing"} slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane canât make attacks with the whip while using
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Psychic Leech. At the start of each of the sorrowswornâs turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6);{"diceNotation":"3d6", "rollType
                                                
                                            
                                                
                                                    ", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two creatures at once
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit in this space succeeds on the saving throw automatically. Creatures in the chamber never run out of breathable air
                                                
                                            
                                                
                                                     enters another creature's space (or vice versa) for the first time on a turn, the other creature must succeed on a DC 10 Dexterity saving throw or be pulled into the living spell's extradimensional space
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
                                                
                                            
                                                
                                                     empire.â
Flaw: âI like to rain destruction down upon my enemies, and I never show them mercy.âLightning, ThunderCold
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    .
Ironbound Pursuit. The madcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4);{"diceNotation
                                                
                                            
                                                
                                                    ":"3d10+4","rollType":"damage","rollAction":"Ironbound Pursuit","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone.A redcap is a homicidal fey creature born of blood lust
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : dancing lights, friends
1/day each: command, confusion, mage armor, tonguesRousing Verse. When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically
                                                
                                            
                                                
                                                     weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.Stylish and driven, the students of Silverquill Collegeâfirst as silverquill apprentice
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     is incapacitated for 1 minute.
13â14: âYouâve Disarmed Me!â One of the autognomeâs arms falls off, reducing the number of Shock attacks it can make by 1 until a creature
                                                
                                            
                                                
                                                     a creature uses an action to reattach the head, which reactivates it.
17â20: âHave a Magical Day!â The autognome explodes and is destroyed. Each creature within 20 feet of the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    . Vladimir is immune to effects that turn undead.
Vengeful Tracker. Vladimir knows the distance to and direction of any creature against which it seeks revenge, even if the creature and Vladimir are on
                                                
                                            
                                                
                                                     different planes of existence. If the creature being tracked by Vladimir dies, Vladimir knows.Multiattack. Vladimir makes two fist attacks or two with his +2 greatsword.
Fist. Melee Weapon Attack: +7
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ","rollDamageType":"piercing"} piercing damage.
Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying
                                                
                                            
                                                
                                                     speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
Spellcasting. The hand casts one of the
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     create a spectacle that an audience will never forget or to strike down their foes in a flash, these teachers impress upon their students the beauty of creation.
Prismari Scholars
The scholars of
                                                
                                            
                                                
                                                     professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Each creature of the professor
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Explode. When the vampirate is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 5 (1d10
                                                
                                            
                                                
                                                    ","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic
                                                
                                            
                                        
                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lanternâs flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the âDestroying the Lanternâ section).
Revealing Light. The lantern sheds
                                                
                                            
                                                
                                                    
5,000 gp
Destroying the Lantern. To destroy the lantern, the creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must
                                                
                                            
                                        






