Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'new compels running pdf'.
Other Suggestions:
new comes ranging pdf
new comes running pdf
new comes reining pdf
new complex ranging pdf
new compels ranging pdf
Monsters
The Wild Beyond the Witchlight
âs long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Multiattack. The knight makes two Glaive attacks.
Glaive. Melee Weapon Attack: +5;{"diceNotation
":"slashing"} slashing damage.Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well.Croak of Charming
Monsters
Vecna: Eve of Ruin
flaws:
Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he canât use his Change Shape.
Sunlight Hypersensitivity. While in sunlight
;s control.
Change Shape. Strahd transforms into a new form or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he
Monsters
The Wild Beyond the Witchlight
as he deals with staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always
to reckless acts.â
Bond. âThis carnival is our opportunity for a new life, far away from the gloomy world we came from.â
Flaw. âIâm too confident in my own authority to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting dogs. They race in pursuit of their prey, running it down until itâs too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
master is killed, the hounds seek out a new master, typically an evil vampire, necromancer wizard;necromancer, or hag.
A yeth hound stands about 5 feet tall at the shoulder and weighs around 400 pounds
Magic Items
Quests from the Infinite Staircase
radical new philosophy in his quest to understand fate. He urged followers of his ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny.
Random Properties
short or long rest. Once added, fuel canât be removed from the lanternâs base.
The lanternâs flame canât be extinguished by any means other than running out of fuel. If the
Monsters
Guildmastersâ Guide to Ravnica
forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that canât
without a running start, the krasisâs long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet
Monsters
Guildmastersâ Guide to Ravnica
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Leaping Legs. With or without a running start, the krasisâs long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Monsters
Guildmastersâ Guide to Ravnica
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Leaping Legs. With or without a running start, the krasisâs long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature for my
Monsters
Fizban's Treasury of Dragons
dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins
","rollAction":"Trait"}
Trait
1
I often lose track of whether Iâm in the Feywild or on the Material Plane.
2
I have been known to throw caution to the wind when in pursuit of new items
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the
been known to throw caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
caution to the wind when in pursuit of new items for my hoard.
3
No matter how old I get, I always delight in harmless pranks and tricks.
4
Iâve always been mature for my age, and I can
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmastersâ Guide to Ravnica
their own horse-like bodies, and delight in the feeling of running alongside herds and packs of other beasts.
Clans and Community
Centaurs sense the interconnectedness of the natural world. Thus
Centaursâ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Backgrounds
Guildmastersâ Guide to Ravnica
construction and architecture â primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
Iâm incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so itâs easy for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suffers from the corruption of the demon lord Pazuzu and has transformed into a tlacatecolo (detailed at the end of the adventure). His fiendish nature compels him to spread his curse and feed on the
afflicted. When heâs himself, Serapio is terrified and doesnât understand why heâs changing. When heâs overwhelmed by fiendish influence, heâs ruled by the evil of his new form. Serapio
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The knight makes two Glaive attacks.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Running for One Player If youâre running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure in appendix B. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Running for One Player If youâre running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running for One Player If youâre running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their vast empire. The victory of the gith was short-lived. As Gith was forging her own burgeoning empire, a leader named Zerthimon challenged her. Zerthimon claimed Githâs drive for vengeance and new
, assumed rule of the githyanki. Vlaakithâs line has continued to the githyankiâs current ruler, Vlaakith the Lich-Queen. This undead tyrant compels her people to wage endless wars against mind flayers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
demiplanes in any order, so read through all threeâthe âTorment of Kas,â âNeverwinterâs New King,â and âDead Godsâ sectionsâbefore running this chapter. Once the characters dismantle the three
Running This Chapter The characters can return to the sanctum in Sigil to rest and confer with Alustriel and Tasha before they head to the Cave of Shattered Reflection. If the characters donât return
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Ship Stat Blocks To aid in running adventures where ships engage in combat, undertake precise navigation, or face situations where their various capabilities become relevant, the following section presents new rules and stat blocks for a spectrum of vessels.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Running the Adventure To run this adventure, you need the fifth edition Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Take a few minutes to reread the section on giants in the
you flesh out the adventureâs default setting. It also presents new character backgrounds that work well for this adventure. Text that appears in a box like this is meant to be read aloud or
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Running for One Player If youâre running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks from
or no longer needed, the character can return to Phandalin and acquire a new one. Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Running the Adventure This product includes everything you need to run the adventure. New rules that appear in the 2024 Playerâs Handbook are described in appendix A. Creature stat blocks are in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Adventure Overview Recently, Murgaxor found his opportunity to wreak new havoc on Strixhaven University. During an archaeological expedition in the Fortress Badlands, Dean Augusta Tullus of Lorehold
College unearthed a curious orb. Unknown to her, this orb allows Murgaxor to influence her to fulfill his plan to drain the life from Strixhavenâs students. A Standalone Adventure If youâre running
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Background Tensions are running high at Spelljammer Academy on the island of Nimbral, thanks to a recent rash of thefts and an attack against the academyâs founder, Mirt the Merciless. The academyâs
instructors have made it clear that itâs business as usual for new cadets, though. The characters will be put to the test as they participate in a competitive series of illusory training exercises
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single nightâs adventure or a long
-running campaign, this tome contains page after page of inspiration. Itâs your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Running the Adventures To run these adventures, you need the fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Text that appears in a box like this is meant
creatureâs stat block ready. Youâll need it.â If a stat block is new, the adventureâs text tells you where to find it. Spells and equipment mentioned in the adventures are described in the Playerâs Handbook. Magic items are described in the Dungeon Masterâs Guide.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
Using This Book Most of the Astral Adventurerâs Guide is designed to be shared with players. Think of this bookâs chapters as a primer for creating characters and running adventures in the uncharted
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wrath of the Elements The elemental prophets sense that they are running out of time, and they redouble their efforts to expand Elemental Evilâs power across the Dessarin Valley. If they canât subdue
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among âDownpour,â âBurning Hills,â and âTortured Earth.â In addition, two new threats establish
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign.






