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Returning 35 results for 'new core rotation pdf'.
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Monsters
Bigby Presents: Glory of the Giants
Berserk. If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossusâs chest is a stone sphere infused with spirits from each elemental plane acting as its core.
To this day, some of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fragments that make up the islandâs core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
sold the secrets you uncovered to the highest bidder.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
new place is note the locations of everything valuableâor where such things could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
without expending a spell slot.
Regional Effects
The island surrounding a morkoth's lair is warped by the creature's presence, creating the following effects:
The morkoth is aware of any new
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This playtest document
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Backgrounds
Baldurâs Gate: Descent into Avernus
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuableâor where such things
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the âPreparationâ section know two
rotation in the âPreparationâ section know two guards are posted in the lobby, seven guards patrol the first floor of the vault, and no guards patrol upstairs. Rather than requiring you to track each
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Rules and Styles The creatures in this book generally follow the core rules, but weâve made a few tweaks. These new rules and presentation styles are designed to make combat encounters easier to run, more fun, and more memorable.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Bastions and Cantrips October 05, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Dungeon Masterâs Guide and
Playerâs Handbook. This playtest document presents a new subsystem called Bastions â which includes everything you need to introduce them into your game. This document also presents several revised cantrips for playtesting.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Playerâs Handbook Playtest 5 April 26, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
Super-Evil Supercomputer The starshipâs crew entrusted Aphelion with safely ushering the ship and its passengers to a new world unmarred by the ecological crises of the one they left. However, as the
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This playtest
document presents the rules on the Cleric class, itâs Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Playerâs Handbook Playtest 8 November 27, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
playtest document presents revisions to three classes: Barbarian, Druid, and Monk. This document also presents new Spells, revisions to existing Spells and Weapons, and a revised version of the Ability
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Expert Classes September 29, 2022
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This playtest
document presents the rules on character classes found in the Experts Class Group, new and revised Class features, Spells, Feats, Subclasses, and Epic Boons. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.
Orc
Legacy
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Character Origins August 18, 2022
In our first Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This playtest
document presents rules on character creation, including options for Races, Backgrounds, and Feats. You will also find a glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Playerâs Handbook Playtest 7 September 07, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Playerâs Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Playerâs Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Conditions Some of the creatures in this book inflictâor are immune toâthe following new conditions. Dazed A dazed creature can only do one of the following things on their turn: move, use an action
this book have immunity to the dazed condition. At the GMâs discretion, a creature published in the core rules or another supplement who has immunity to the paralyzed or stunned condition also has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see âPlaying the Game
harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
plane of existence. Bardic magic attempts to harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Sorcerer EVYN FONG A Dazzling Mage Filled with Innate Magic Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Running the Adventures To run these adventures, you need the fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Text that appears in a box like this is meant
creatureâs stat block ready. Youâll need it.â If a stat block is new, the adventureâs text tells you where to find it. Spells and equipment mentioned in the adventures are described in the Playerâs Handbook. Magic items are described in the Dungeon Masterâs Guide.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossusâs chest is a stone sphere infused with spirits from each elemental plane acting as its core. To this day, some of
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasuresâand possibly the procedure to create new examples of their kind. Flesh Colossus Gargantuan Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks â the Playerâs Handbook, the Dungeon Masterâs Guide, and the Monster Manual. Most of the monsters that
appear in the adventure are from the Monster Manual, along with a number of creatures from other books (including Voloâs Guide to Monsters and Mordenkainenâs Tome of Foes) plus a number of new creatures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and Charisma Skill Proficiencies Choose 2: Arcana, Deception
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. The Monster Manual contains stat blocks for
Handbook. Magic items are described in the Dungeon Masterâs Guide or, in the case of new items, the encounters in which they are found.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru
Snout of Omgar make good homes for them. This supplement assumes that you have the D&D fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual) as well as Voloâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Itâs Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
, but theyâre not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks (Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual). Text that appears in a box like this is
Monsters are included with the new monsters in appendix D. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block in the Monster Manual. If a stat block
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
winters, and Karrns are accustomed to enduring hardship without complaint. First and foremost, Karnath is known for its military tradition. Strength, strategy, and discipline are the core values of
and has stopped creating new undead, but Karrnath still has a significant number of skeletons and zombies in service. Many Karrns still follow the faith of the Blood of Vol and approve of the use of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
matrimony â in truth, a demonic rite of domination â Zuggtmoy will gain the power to transform the whole of the Underdark into her new Abyssal domain. The only things in her way are a core of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to enduring hardship without complaint. First and foremost, Karrnath is known for its military tradition. Strength, strategy, and discipline are the core values of Karrnath. Karrnathâs soldiers might
national religion. The priests of this faith bolstered Karrnathâs forces with undead. The current king, Kaius irâWynarn III, broke ties with the Blood of Vol and has stopped creating new undead, but






