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Returning 25 results for 'new crafters respecting pdf'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some point, a tortle feels an almost
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giants Ancient empires once cast long shadows over a world that quaked beneath the giants’ feet. In those lost days, these towering figures were dragon slayers, dreamers, crafters, and kings, but
clans. Giants are almost as old as dragons, which were still young when the giants’ heavy feet first shook the foundations of the world. As they spread across new lands, giants and dragons fought
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
travelers secure their valuables. I’ve received a few samples made by local crafters who hope to partner with me in this new venture, but I won’t stake my reputation on shoddy handiwork.
“I need to
exploring a new line of business. Read the following boxed text aloud:
“With reports of bandits along the trail and the occasional thief here in the keep, I plan to sell strongboxes to help citizens and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, most of them astral elves. The few non-elves are diplomatic envoys to the court, traders, and skilled crafters whose work is esteemed by the emperor. The imperial guard, which provides security within
surveyed by astral elf explorers and looking for new worlds that can be exploited to keep Xaryxis burning bright. A chamber beneath the Great Orrery contains a ring of twelve spelljamming helms joined
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
behind from a kill, eating everything that’s edible and using the rest to make tools or adornments.
Kobolds shed teeth as they wear out and grow new ones their entire lives. Many wear their own
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
approach Bral at the asteroid’s leading edge, where a set of wooden docks extends into Wildspace to provide berths for new arrivals. Caverns at the gravity plane have been cut into the Rock’s edge and
tavern is rarely troubled by bullies or thieves. Large Luigi, the proprietor of the Happy Beholder, is delighted to meet new patrons Lesser Market The Low City’s marketplace is much smaller and shabbier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rival midcampaign should be handled carefully to avoid straining credulity. Make sure a player is comfortable with new developments about their character before introducing them. Character-Focused
just to help their companion. Avoid focusing adventures on one character too often, and look for opportunities to have character-focused adventures for each character from time to time. Setting New
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, taken very seriously because it requires two children to move away from their homes to start a new family in the clan. The affected families feel a sense of loss that is healed only when a new dwarf
become a minister of war or a general, while one who loves smithing might become an overseer of the crafters’ work.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
empire called Bhaerynden, which lay beneath a hot savannah now known as the Shaar. A rift in the leadership of the dwarves caused a schism among their people. One group left Bhaerynden and built new
from there they tunneled under the Shaar for miles around, carving a new empire from stone. Gold dwarves consider themselves the true keepers of dwarf culture. More so than shield dwarves, they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on the first and last people in line. The layout of a kobold tribe’s lair changes over time. The inhabitants regularly collapse or seal off tunnels and caves as they carve new ones. As such, any
in order to keep it from depleting the breathable air in the lair. Kobold crafters spend their time in this area, using the kiln to bake mud bricks and harden pottery. The room is also used for other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with other members of the group. One
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
everyone is comfortable with how the discussion of limits takes place. Players might not want to discuss limits aloud, especially if they’re new to roleplaying games or haven’t spent a lot of time with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
hungry tribe leaves nothing behind from a kill, eating everything that’s edible and using the rest to make tools or adornments. Kobolds shed teeth as they wear out and grow new ones their entire lives
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
when I can get away with it.” Ideal. “Strength is the only thing worth respecting.” Bond. “Dwarves burned down my home and killed my daughter long ago, and I will hate all their kind forever.” Flaw. “I
, maintaining their disguises. There, they meet with visitors and seek out potential new clients to manipulate. At night, they retreat to the tower and torment their current victims before resting. If any
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
must use the new roll. Tough Origin Feat Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven strongholds, and
collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily laden wagon or after
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who accidentally steps on a flower often says, “Begging your pardon, Sheela.” Before halflings cut down a tree to use its wood for a new house, it is customary for them to stand before the tree with
hearth. The home is a welcoming place, but it is also sacrosanct. Halflings honor Cyrrollalee by opening their homes to visitors, and by respecting the home of one’s host as if it were one’s own
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
change, they set fire to outdated and oppressive institutions, letting the ashes pave the way for something new. Wreakers vehemently oppose rigid laws, especially those that serve bureaucracies more
; see Morte’s Planar Parade) commands the Harmonium. His devotion to his fellows, particularly new recruits, is renowned, and he takes a personal interest in all members who cross his path. Tough as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant — better to abide the new rule than conspire against it and be
Goblin Lairs Tribes of goblins take up residence in shrouded valleys, shadowy forests, and caves and tunnels beneath the surface of the world. Capable miners and crafters, they seek to settle in






