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                        Returning 35 results for 'new curses reflections pdf'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You place a curses;curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose
                                                
                                            
                                                
                                                     on a later turn to curse a new creature.
Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 2 (up to 4 hours), 3â4 (up to 8 hours), or 5+ (24 hours).
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    , neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is
                                                
                                            
                                                
                                                     restored to its non-Undead form.
The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Monsters
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new reflections rises from the corpse 1d4;{"diceNotation":"1d4","rollType":"roll
                                                
                                            
                                                
                                                    Amorphous. The reflections can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the reflections can take the Hide action as a bonus
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of your prison. You draw no more cards.
Euryale. The cardâs medusa-like visage curses you. You take a â2 penalty to saving throws while cursed in this way. Only a god or the magic of the
                                                
                                            
                                                
                                                     die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
                                                
                                            
                                                
                                                     saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.Vargouille;Vargouilles are flying Fiends that resemble
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     carrying is absorbed or borne by the new form (Sul Khatesh's choice).
In a new form, Sul Khatesh retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and
                                                
                                            
                                                
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
                                                
                                            
                                                
                                                    . Several spells of horrific evil of the DMâs design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
                                                
                                            
                                        
                                                    True Resurrection
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and
                                                
                                            
                                                
                                                     limbs. If the creature was undead, it is restored to its non-undead form.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     an area of effect. Make a Wisdom saving throw against the spellcasterâs spell save DC. On a successful save, the creature must choose a new target or the spell is canceled. A canceled spell
                                                
                                            
                                                
                                                    , you can reduce its Speed by 15 feet until the start of your next turn.
Resist Curses. You have Advantage on saving throws against Shadowsteel curses and spells with a duration of more than 10 minutes.
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
                                                
                                            
                                                
                                                     the book.
Dark Magic. Several spells of horrific evil of the DMâs design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     identities and affiliations, recognize related dwarves, and invoke their ancestorsâ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
                                                
                                            
                                                
                                                    âs lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Or a dwarf might search for the axe wielded by a mighty ancestor, lost on the
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenkuâs beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
                                                
                                            
                                                
                                                     sound they hear, from a halfÂlingâs voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    -like visage curses you. You take a â2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
                                                
                                            
                                                
                                                     ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
                                                
                                            
                                                
                                                     Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curseâs effect by rolling on the Fey Curses table.  Fey Curses   d8 Curse   1 Your ears
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     space you occupied when you disappeared. You draw no more cards.
Euryale. The cardâs medusa-like visage curses you. You take a â1 penalty on saving throws for the duration of the
                                                
                                            
                                                
                                                     identity of your new enemy isnât known until the NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPCâs hostility toward you.
Ruin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , in the mouths of serpents, or on metallic cables. 
   4  The Darklordâs most painful memories visually repeat in reflections around them or amid illusory projections. 
   5  The Darklord gains an
                                                
                                            
                                                
                                                     system that must attach to new, temporary bodies. 
   7  Clouds of incense, insects, poison gas, or smoke leak from the Darklordâs mouth, fingers, or pores. 
   8  The Darklord appears as someone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
                                                
                                            
                                                
                                                     organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
                                                
                                            
                                                
                                                     organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
                                                
                                            
                                                
                                                     its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
                                                
                                            
                                                
                                                     its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                                
                                                     knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
                                                
                                            
                                                
                                                     have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
                                                
                                            
                                                
                                                     change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear    d12 Seed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
                                                
                                            
                                                
                                                     power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     example of Corellonâs wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
                                                
                                            
                                                
                                                     creatures, they traveled in Corellonâs shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     ninunos, spirits of the dead who have taken on new, dryad-like forms and serve as intercessors between mortals, the gods, and the land. Ninunos watch over their bloodlines, bestowing good fortune on
                                                
                                            
                                                
                                                     pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     to bless the wearerâs performances. However, he doesnât mention that it also curses the wearer with lycanthropy. The Darklord can create one new necklace every week. The Darklordâs Pack. Harkon
                                                
                                            
                                                
                                                    . Afterward, he seeks to employ the characters further, either on personal jobs or by tipping them off about grander quests. Favors for Harkon Lukas    d4 Favor 
     1  Harkon is expected to debut a new song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     area of a daylight spell. When the cursed targetâs Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
                                                
                                            
                                                
                                                     until the vargouille loses concentration (as if concentrating on a spell). If the targetâs saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
AdriĂĄn Ibarra Lugo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
                                                
                                            
                                                
                                                     dream themselves into a new realm. The Great Journey Characters can undertake an epic voyage fraught with peril and obstacles to be overcome. One route leads through Wildspace and across the Astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     guide poses riddles that can lead the party along the path that ultimately exits the maze. Each time the party moves through the correct passage and enters a new room, the goblin provides them with a
                                                
                                            
                                                
                                                     new riddle that hints which direction to travel in next. If they make an error, the characters encounter a monster of your choice and then must backtrack from their last correct turn. After three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     determine a random event, which can include the appearance of new reavers. As each new enemy appears, roll on the Astral Reavers table to determine a special quality for them, and use these descriptions to
                                                
                                            
                                                
                                                     help identify specific reavers in combat. When youâve played two full rounds of combat, proceed to the âEnd Simulationâ section below. Battle Events  d20 Event   1â12 A new astral reaver (bandit) jumps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     lineages and backgrounds that provide ominous pasts for any character as well as Dark Gifts and subclasses to shape their fates. Chapter 2 explores how Dungeon Masters can create their own new
                                                
                                            
                                                
                                                     on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Revenant Revenants possess the bodies they had in life, using them to hunt down their killers. If their bodies are destroyed, they take control of new bodies that gradually change to resemble the
                                                
                                            
                                                
                                                     the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.
 Bonus Actions
 Vow of Revenge (1/Day). The revenant curses one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the gods rely on mortals for their existence, rather than the other way around. When this idea gains adherents, Kruphix curses the polis so that no one can speak or read. 
   4  After a minor
                                                
                                            
                                                
                                                     altercation between the gods, Kruphix declares a new Silence. He refuses to lift it unless the other gods agree to aid him in forcing Klothys back into the Underworld.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
                                                
                                            
                                                
                                                     atones for its evil, it gains a new body in 1d10 days, reviving with all its Hit Points. The new body appears in a location significant to the death knight.
 Actions
 Multiattack. The death knight makes
                                                
                                            
                                        






