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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
                                                
                                            
                                                
                                                     one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the âheadsâ side of the coin, the other on the âtailsâ side
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     pondering a specific plan or objective, noting both random results. If you succeed on a DC 15 Intelligence (Arcana) check, you learn which of the two results is more applicable to the course of action. This property of the coin canât be used again until the next dawn.
                                                
                                            
                                                
                                                    Coin of Decisionry
Starting at rank 2, your coin of decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                    "} psychic damage and have disadvantage on the next attack roll it makes before the start of Edginâs next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the
                                                
                                            
                                                
                                                     forsworn his oath and turned to thievery to support his family. Edginâs strong moral compass compels him to steal only from people he believes deserve to lose both coin and face.
Edginâs
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
                                                
                                            
                                                
                                                     until the start of the Returnedâs next turn. If the target is missing any of its hit points, it instead takes 17 (2d12 + 2);{"diceNotation":"2d12+2","rollType":"damage","rollAction":"Underworld
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Q â„ïž
Lock
J â„ïž
Champion
2 â„ïž
Coin*
A âŁïž
Vulture*
K âŁïž
Chaos
Q âŁïž
Order
J âŁïž
Beginning
2 âŁïž
Mystery
                                                
                                            
                                                
                                                    
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
                                                
                                            
                                                
                                                    . However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Moloch dies only if he starts his turn
                                                
                                            
                                                
                                                     Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     nondescript coin pouch
Sorcerer
A battered leather satchel, prone to spitting out multicolored sparks at the seams
Warlock
A patchwork monster-leather satchel with a âpurely decorative
                                                
                                            
                                                
                                                     into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your satchel, you cannot draw forth any more items until the next dawn.
Portable Hole Satchel
At
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     succeed on the save. If the target does so, it canât see the ettin until the start of the ettinâs next turn. If the target looks at the ettin in the meantime, it must immediately make the save
                                                
                                            
                                                
                                                    .
If the target fails the save, it suffers one of the following effects of the ettinâs choice or at random:
Beguiling Gaze. The target is stunned until the start of the ettinâs next turn
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
                                                
                                            
                                                
                                                    .
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxiâs desire burns bright, but once met it disappears to be
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
                                                
                                            
                                                
                                                     and preparing for my next expedition.
5
When given the choice of going left or right, I always go left.
6
I canât sleep except in total darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Rival Coin Wondrous Item, Common  This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
                                                
                                            
                                                
                                                     Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the âheadsâ side of the coin, the other on the âtailsâ side.
 The coin has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     engraved with images of falling coins. The archâs keystone has a tiny slot in it. This is one of Halasterâs magic gates (see âGatesâ), and its rules are as follows: Feeding a gold coin into the slot in the
                                                
                                            
                                                
                                                     keystone causes the coin to disappear and the gate to open for 1 minute. Other coins placed in the slot disappear but donât open the gate. Characters must be 8th level or higher to pass through this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     on a DC 15 Intelligence (Arcana) check, you learn which of the two results is more applicable to the course of action. This property of the coin canât be used again until the next dawn. 
 COIN OF
                                                
                                            
                                                
                                                     next hour. Once you use this feature, you canât use it again until you finish a long rest. Charming Misdemeanor As a rank 4 decisionist, you can present your coin of decisionry to grant yourself an extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     decent coin as a burglar, enforcer, or fence.  But you must have made an enemy among your fellow Redbrands. Someone set you up. On that personâs word, the head of the Redbrandsâa wizard called Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    32. Southeast Guest Room The door frame has a copper coin wedged into it (see area 19). All the furniture here is carved from sandstone. The roomâs features are as follows: Furnishings. A brass
                                                
                                            
                                                
                                                     hookah rests atop a small table next to a cushioned divan in the middle of the room. Two beds stand against the north wall.
 Chests. At the foot of each bed sits a stone chest with a pyramidal lid. (The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     proceed to the next round. A character who succeeds on all three saves wins the game.
 If multiple characters succeed on all three saving throws, compare the results of those chuggersâ last saves
                                                
                                            
                                                
                                                     Stein  
 Winning the Game The winner receives 25 GP. Second- and third-place chuggers win 15 GP and 10 GP, respectively.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , coin-sized glass discs. To simulate a characterâs ignorance about technology, determining how to use and reload these devices requires two successful Intelligence (Investigation) checks (one to figure
                                                
                                            
                                                
                                                     Alien Technology   Intelligence Check Total Result   4 or lower One failure; 1 charge or use is wasted, if applicable; character takes 7 (2d6) lightning damage and has disadvantage on next check 5â9 One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     maneuvers her ship into a fog bank and hides there until they return. As an Influence action, a character can try to convince Captain Orso to part with the coin-filled trunk by making a DC 20 Charisma
                                                
                                            
                                                
                                                     (Intimidation or Persuasion) check. On a success, Orso reluctantly hands it over, hoping it will aid in the charactersâ next encounter with the dragon. The Ship Is Sunk. If the Wavemount is reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorerâs Pack
 Carpenterâs Tools
 Healerâs Kit
 Iron Pot
 Shovel
 Travelerâs Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorerâs Pack
 Carpenterâs Tools
 Healerâs Kit
 Iron Pot
 Shovel
 Travelerâs Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     from one place to the next. For example, the characters might need to travel 6 miles to get from Fort Knucklebone to Harumanâs Hill, and 60 miles to get from Harumanâs Hill back to Fort Knucklebone. If
                                                
                                            
                                                
                                                     the characters are in a rush to get somewhere, an imp could appear out of nowhere and, for the price of a soul coin or other valuable item, show them a shortcut that halves the distance the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     save coin by fixing the roof himself, in defiance of the Carpentersâ, Roofersâ, and Plaisterersâ Guild. Then he offended a member of the Cellarersâ and Plumbersâ Guild by comparing the dwarfâs beard to
                                                
                                            
                                                
                                                     certain kinds of expenses and foolish with his coin in other ways. He tends to spend a lot on big, showy items and cut corners on the little amenities. Because he doesnât have much coin to throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The roomâs features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
                                                
                                            
                                                
                                                     that passes through the gate appears in area 42 on level 9, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Southwest Guest Room The door frame has an electrum coin wedged into it (see area 19). This roomâs features are as follows: Furnishings. A comfortable bed, a handsome armoire, a three-paneled
                                                
                                            
                                                
                                                    â). A creature that passes through the gate appears in area 16 on level 11, in the closest unoccupied space next to the identical gate located there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Candlekeep with the stolen pages, the Avowed are grateful and set about repairing the book. They hail the characters as heroes and provide them the promised 8,000 gp worth of coin or transcribed
                                                
                                            
                                                
                                                     knowledge from the Candlekeep archives. The conclusion of the adventure can serve as a catalyst for the next chapter in the charactersâ journey. The following questions might help you shape future adventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     area 7. As each character enters the staircase, roll any die. On an odd roll, the character steps in the wrong spot and triggers the trap. The ceiling collapses above the next character in line (the one
                                                
                                            
                                                
                                                     and amulets are carved from bone, soapstone, wood, and ivory. The workmanship on most of them is terrible, but four have a unique, if vicious, artistic flair. These are worth 50, 60, 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     area 7. As each character enters the staircase, roll any die. On an odd roll, the character steps in the wrong spot and triggers the trap. The ceiling collapses above the next character in line (the
                                                
                                            
                                                
                                                    , 70, and 100 gp respectively if sold to a collector of artistic oddities. To any other merchant, they are worth 10 gp each.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     monthly dues, Justyn always demands some extra coin for his service. If the characters donât give him a gratuity of at least 3 gp, he says, âMaybe next time the meat will be someone you know.â He lets the
                                                
                                            
                                                
                                                     easier.â Hammond Kraddoc Vintnersâ, Distillersâ, and Brewersâ Guild Hammond (N male Illuskan human commoner) doesnât like adventurers, but he likes their coin. This effete, well-dressed man is always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     only from people he believes deserve to lose both coin and face. Edginâs confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
                                                
                                            
                                                
                                                     magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    37. Console The door frame has a platinum coin wedged into it (see area 19). Bolted to the floor in the middle of the room is an iron console that resembles a pedestal with a slanted top. Protruding
                                                
                                            
                                                
                                                     situated at the points of a gold pentagram. An inscription appears next to each lever and each button. A creature can use an action to adjust up to three levers and buttons, in any combination. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Undermountain. Located in the center of the taproom, the well was once the outer shell of Halasterâs mighty tower, which was demolished long ago. Its sheer walls are made of old mortared stones. Next
                                                
                                            
                                                
                                                     of gold, sent up in a bucket in advance. He also readily accepts coin from patrons who want to place grisly bets on adventurers who dare explore Undermountain, and their odds of returning alive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Action Stations A creature can use an action of the station itâs occupying. Once a creature uses a stationâs action, that action canât be used again until the start of that creatureâs next turn. Only
                                                
                                            
                                                
                                                    . Cause the infernal war machine to take the Dash or Disengage action while the vehicleâs engine is running. Insert a soul coin or pour a flask of demon ichor into the engineâs furnace (see âSoul Fuel
                                                
                                            
                                        





