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Returning 35 results for 'next combine revere pdf'.
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Monsters
Guildmasters’ Guide to Ravnica
succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.Galvanice weirds seem to be the epitome of weird technology. Indeed, they serve
willingly, with cheerful stupidity, as guardians and laborers in Izzet workshops. They combine a rigid body of elemental ice with a core of lightning that animates them. If a galvanice weird is
Monsters
Strixhaven: A Curriculum of Chaos
ability (spell save DC 15):
At will: minor illusion
2/day each: control water, create or destroy water, mage armor, stone shape
1/day: wall of iceProfessors of perfection combine elemental magic
feet of any other creature during this bonus action, that creature must succeed on a DC 15 Strength saving throw, or the creature is knocked prone and it can’t take reactions until the start of its next turn. A creature can suffer this effect only once during a turn.
Monsters
Van Richten’s Guide to Ravenloft
damage, and the target must roll a d4 and subtract the number rolled from the next attack roll or saving throw it makes before the start of the gallows speaker’s next turn.
Suffering Echoes
speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that knows death in myriad forms
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Exploding Geode", "rollDamageType":"radiant"} radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only
":"10d6", "rollType":"damage", "rollAction":"Prismatic Ray (Blazing Red)", "rollDamageType":"radiant"} radiant damage and has the blinded condition until the end of the giant’s next turn. On a
Monsters
Fizban's Treasury of Dragons
takes 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction":"", "rollDamageType":"cold"} cold damage, and its speed is halved until the end of its next turn. On a successful save, the target
", "rollAction":"", "rollDamageType":"thunder"} thunder damage and become incapacitated until the end of its next turn.
3: Repulsion Ray. The target must succeed on a DC 14 Strength saving throw or take 14
Monsters
Vecna: Eve of Ruin
poisoned condition until the start of the phisarazu’s next turn.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one
on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
Monsters
Fizban's Treasury of Dragons
be poisoned until the start of the abomination’s next turn.
Regeneration. The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.Multiattack. The
their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from
Monsters
Bigby Presents: Glory of the Giants
effects.
Regeneration. The amalgam regains 15 hit points at the start of its turn. If the amalgam takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The amalgam dies
tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full troll;trolls, and sometimes they regather and combine into a new
Monsters
Vecna: Eve of Ruin
beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as
struggles to free himself in Pandesmos.Acid, PoisonCold, Fire, LightningAssess Weakness. The quavilithku sizes up a creature it can see within 40 feet of itself. Until the start of the quavilithku’s next turn, it has advantage on attack rolls against the creature.
Magic Items
Baldur’s Gate: Descent into Avernus
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauth’s evil has warped the
of the shield must make a DC 18 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this power of the
Monsters
Fizban's Treasury of Dragons
, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target’s next turn.Known as the Platinum Dragon, Bahamut is the patron and
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Monsters
Journeys through the Radiant Citadel
, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power
","rollType":"damage","rollAction":"Phantasmal Mist","rollDamageType":"psychic"} psychic damage and be frightened of the riverine until the end of the target’s next turn.
River’s Fury
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
Breath Weapons
d4
Attack
1
Lightning Breath (Recharge 5
Monsters
Fizban's Treasury of Dragons
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
Monsters
Fizban's Treasury of Dragons
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
, until the next wall looms in their path and brings them to a stop.
Nature’s Cavalry
Centaurs have the upper bodies, down to the waist, of muscular humans, displaying all the human variety of skin
the laboratories of the Simic.
Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past, and among both
Backgrounds
Tomb of Annihilation
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
and preparing for my next expedition.
5
When given the choice of going left or right, I always go left.
6
I can’t sleep except in total darkness.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Galvanice Weird Galvanice weirds seem to be the epitome of weird technology. Indeed, they serve willingly, with cheerful stupidity, as guardians and laborers in Izzet workshops. They combine a rigid
plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird’s next turn.
CHRIS RALLIS
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
message from Ivana Boritsi. A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or experience the effects of a dream spell created by Ivana the next time they sleep
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
share those ideals, particularly Selesnya, Golgari, and Simic. The Gruul Clans revere nature but set themselves in opposition to civilization, so they don’t hold much appeal for the typical elf
. The high elves of Ravnica have been subsumed into the Simic Combine and have lost their original tribal name. They are more slender than other elves, and they tend to have angular features and pale skin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
, and the target has the Poisoned condition until the end of the merrow’s next turn.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon. Melee or Ranged Attack Roll
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vorn Standing next to some rocks and ferns is an 8-foot-tall statue, humanoid in shape with bronze fists, iron joints, an adamantine breastplate, and an iron helm with slits for eyes. The rest of the
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Rakshasa Deceiver Hungry for Power and Flesh Habitat: Planar (Nine Hells), Urban; Treasure: Relics Andrea Piparo Rakshasa conspirators plot their next atrocity Masters of manipulation, rakshasas
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Episodes An episodic campaign is a campaign in which the component adventures don’t combine to form an overarching story. Episodic adventures are stand-alone quests, and the villains who appear in one
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
these details before play begins so the adventures progress seamlessly. To ensure the characters are always prepared for their next heist, make sure their level matches the heist’s level, as shown in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gallows Speaker Gallows speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that
Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage, and the target must roll a d4 and subtract the number rolled from the next attack roll or saving throw it makes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers revere it as a god. Over time, Gargauth’s evil has warped the shield’s appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing
its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can’t use it again until the next dawn. Gargauth’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
attack rolls against it have advantage until the start of its next turn. Siege Monster. The ragebeast deals double damage to objects and structures. Elementals Gruul shamans channel primal energies to
declares the surrounding land its territory, it’s almost impossible to drive the creature out. The Gruul revere these multiheaded predators as vestiges of the ancient times before the guilds took over the






