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Returning 35 results for 'next compass riding pdf'.
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Magic Items
Dungeon Master’s Guide
succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has
Monsters
Thieves’ Gallery
"} psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin’s next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the
forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal only from people he believes deserve to lose both coin and face.
Edgin’s
Magic Items
Tomb of Annihilation
’s pommel to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on your palm, points north
.
Cast dimension door from the dagger. Once this property is used, it can’t be used again until the next dawn.
Cast compulsion (save DC 15) from the dagger. The range of the spell
Monsters
Ghosts of Saltmarsh
;s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Toad Rider. The royal has advantage on melee attacks its makes while riding a toad mount.Multiattack
makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
be blinded until the start of Verminaard’s next turn.
Malediction. Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself
end of another creature’s turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
Monsters
Guildmasters’ Guide to Ravnica
0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The archon makes two Hammer of Justice attacks.
Hammer of Justice. Melee Weapon Attack: +10
is immune to the archon’s Pacifying Presence for the next 24 hours.The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Monsters
Mordenkainen Presents: Monsters of the Multiverse
successful or the effect ends for it, the creature is immune to the hag’s Horrific Feast for the next 24 hours.
Spellcasting. While holding or riding the graystaff, the hag casts one of the following
next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hag’s choice that is within 60 feet and able to see the
Monsters
Mythic Odysseys of Theros
, the creature is immune to this aura for the next 24 hours. On a failed save, the creature can't speak and is deafened until the start of its next turn.
Innate Spellcasting. The ashen rider's
and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
, it can’t be used again until the next dawn.
Cast compulsion (save DC 15) from the dagger. The range of the spell increases to 90 feet, but the spell targets only spiders that are beasts. Once
Monsters
Dragonlance: Shadow of the Dragon Queen
next turn.
Cataclysmic Fire (1/Day). Soth hurls a magical ball of fire that explodes at a point he can see within 120 feet of himself. Each creature in a 20-foot-radius sphere centered on that point
his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn’t provoke opportunity attack;opportunity
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
compass that, while resting on your palm, points north. Cast dimension door from the dagger. Once this property is used, it can’t be used again until the next dawn. Cast compulsion (save DC 15) from the
dagger. The range of the spell increases to 90 feet, but it targets only spiders that are beasts. Once this property is used, it can’t be used again until the next dawn.
magic-items
. The wonder chirps a merry, metronomic tune. The wonder chooses one ally that it can see within 60 feet. Until the start of the wonder’s next turn, the target has Advantage on the next ability
bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the gyrocopter wonder can take a Utilize action to attach itself to or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. WYVERN RIDING AND CASTLE CATCHING
The wyverns in the stable (area 3) are trained to
the check fails, the wyvern ignores the rider’s commands until the rider’s next turn. After a rider succeeds on two such checks, the wyvern goes where the rider wants for the next hour, or until it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
The wyverns in the stable (area 3) are trained to carry
check fails, the wyvern ignores the rider’s commands until the rider’s next turn. After a rider succeeds on two such checks, the wyvern goes where the rider wants for the next hour, or until it takes
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seems to sigh in relief. Thick fog forms around the rocks north of the island. The fog lingers overnight, and when it disperses, no trace of Compass Rose remains. The characters might also disregard
while the characters are rowing away, and the ship is gone when the fog lifts the next day. If the characters undo the talisman’s curse, the next time they sleep, the cleric character has another
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edgin’s strong moral compass compels him to steal
magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
a tiny wooden figurine depicting one of the characters and gives it to that individual as a gift the next morning.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is random in his favors, meaning that his chaotic nature favors all sides equally. Lord Tempus might be an army’s ally one day, and its enemy the next. He might seem to manifest before a battle
, appearing to one side or the other. If he is seen riding a white mare (Veiros), then the army will succeed. If he rides a black stallion (Deiros), then defeat is certain. Most often he appears to be riding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
also follow the characters’ commands. A character’s mount acts on its rider’s turn. If a character lands and dismounts on the Pedestal of Judgment, their mount takes to the sky during the next round
, circling the platform until called. Fighting the Brightguard If the characters seek to free Afsoun, the shadows overhead are the pari Artavazda and two Brightguard knights riding two pegasi. They
Magic Items
Infernal Machine Rebuild
during the course of play.
Once set, these properties last until the end of the attuned user’s next long rest.
(Our thanks to the D&D community for their suggestions for the properties of the
violates the unicorn’s alignment, the unicorn immediately vanishes.
You grow a unicorn horn.
10
A specialized clockwork compass floats in front of you. You can name one character, place, or
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
return to the lower deck (area C8). The characters finish a short or long rest on the ship. The next time the characters show themselves on the main deck, the harpy confronts them: A terrifying monster
to the Harpy The harpy is cruel and hungry for flesh, but it speaks Common and can be reasoned with. It’s not easy to convince the bloodthirsty monster to change its ways and leave the wreck of Compass
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Candlekeep lies some one hundred and fifty miles south and west — a five-day journey.
Coming up the road toward you is a human farmer riding on the front of a hay-filled wagon pulled by two draft horses
might encounter him again in Candlekeep, in the guise of a monk. The next time he encounters the party, Kaddrus fights to the death to claim the shield.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
advantage on melee attacks its makes while riding a toad mount.
Actions
Multiattack. The royal makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit (with advantage if the royal
the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
angel entered the city the next day. Her name was Zariel, which means Companion of Light. The prayers of Elturel had been heard, and help had come.
“Zariel located the gate through which the fiends
striking a great blow against the forces of darkness.
“The High Rider sent out the riders of Elturel, now numbering many thousands, with Zariel at their head, riding a golden mastodon. With a great cry
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
up to 10 feet, with or without a running start.
Toad Rider. The royal has advantage on melee attacks its makes while riding a toad mount.
Actions
Multiattack. The royal makes two Spear attacks
Croaked Decree (Recharge 5–6). The royal makes a loud pronouncement. Each ally of the royal that is within 60 feet of the royal and can hear the pronouncement has advantage on its first attack roll on its next turn.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
now serves as a nest for the harpy that has made Compass Rose its lair. The basket-shaped area is stuffed with wood shavings, dry grass, and shredded canvas from ships’ sails. Bits of bones, tufts of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stalls with straw-covered floors. A harness, riding crop, and saddle hang in each stall. Swinging wooden doors cap either end of each stall, one leading from the tower to the stall and the other from the
heaped along the walls, and a small pile of vegetables is spread on a table. A huge, steaming cauldron stands at the center. Two wooden paddles and two knives hang on a rack next to a brick oven. Four
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stunning humiliation and vowed to take his revenge. He spent the next several years building up a false friendship with her, traveling the gambling circuit with her and cultivating a mutual dream: owning
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
DC 10 Dexterity check using the bike’s Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can’t attempt another stunt until the start of its next turn. If the
check fails by 5 or more, the Devil’s Ride and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.
Action Stations
Helm (Requires 1 Crew and Grants Half
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to life. Constructs and devils are immune to this effect.
Infernal Command. Each ally of the narzugon within 60 feet of it can’t be charmed or frightened until the end of the narzugon’s next turn
for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.
Narzugon riding a Nightmare






