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Returning 35 results for 'next completed rarity pdf'.
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Magic Items
Dungeon Masterâs Guide
the next dawn. The spells use your spellcasting ability and spell save DC.
Instruments of the Bards
Instrument
Rarity
Spells
All
â
Fly, Invisibility, Levitate, Protection
spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom
Magic Items
Dungeon Masterâs Guide
next turn. The DM determines where it leads.
96â00
You pull a magic item out of the hat. Roll 1d6 to determine the itemâs rarity: on a 1â3, Common; on a 4â5, Uncommon
7, Lightning Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on a 10, Stinking Cloud.
51â55
You have the Stunned condition until the end of your next turn, believing something awesome
Magic Items
Dungeon Masterâs Guide
âs Feather Tokens table. The type of token determines its rarity.
Anchor (Uncommon). You can take a Magic action to touch the token to a boat or ship. For the next 24 hours, the vessel can&rsquo
disappears after 1 hour, when you take a Magic action to dismiss it, or when you die or have the Incapacitated condition.
Quaalâs Feather Tokens
1d100
Token
Rarity
01-20
Quaal's
Magic Items
Tashaâs Cauldron of Everything
bonus is determined by the amuletâs rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the featureâs uses. Once this property is used, it canât be used again until the next dawn.
Monsters
Guildmastersâ Guide to Ravnica
Flood","rollDamageType":"psychic"} psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.Precognitive Insight (3/Day). When the mage or a
creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.Precognitive mages, a rarity among Azorius
Monsters
Bigby Presents: Glory of the Giants
stone. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the petrified condition
while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.
A cairnwight looks much like an emaciated stone
Magic Items
Tales from the Yawning Portal
When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you donât, the potion is wasted.
A
;
Rarity
potion of mind control (beast);Mind control (beast)
Rare
potion of mind control (humanoid);Mind control (humanoid)
Rare
potion of mind control (monster);Mind control (monster)
Very rare
Magic Items
Tashaâs Cauldron of Everything
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drumâs rarity.
As an action, you can play the
drum to regain one use of your Bardic Inspiration feature. This property of the drum canât be used again until the next dawn.
Magic Items
The Book of Many Things
Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it canât cast the spell again until the next dawn.
Sageâs Signet
Signet
Rarity
use the ring to cast the spell, the ring canât cast the spell again until the next dawn.
Six varieties of Sageâs Signet rings exist, each with a different signet (see the table below). A
Magic Items
Fizban's Treasury of Dragons
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the beltâs rarity. In addition, you
can use an action to regain ki points equal to a roll of your Martial Arts die. You canât use this action again until the next dawn.
Magic Items
Tashaâs Cauldron of Everything
DCs of your artificer spells. The bonus is determined by the toolâs rarity.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any
class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Magic Items
Tashaâs Cauldron of Everything
. The bonus is determined by the vialâs rarity.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial canât be used again until the next dawn.
Magic Items
Out of the Abyss
âs rarity and the stored spellâs saving throw DC and attack bonus, as shown in the Spell Gem table.
You can imbue the gem with a spell if youâre attuned to it and itâs empty
worth half as much as normal.
Once imbued with a spell, the gem canât be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret
Magic Items
Tashaâs Cauldron of Everything
Defense. When you take damage, you can use your reaction to become insubstantial for a moment, halving the damage you take. Then the reaction canât be used again until the next sunset.
Magic Tattoo
Coverage
Tattoo Rarity
Area Covered
Common
One hand or foot or a quarter of a limb
Uncommon
Half a limb or the scalp
Rare
One limb
Very Rare
Two limbs or the chest or upper back
Legendary
Two limbs and the torso
Instrument of the Bards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must
ât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its
Magic Items
Infernal Machine Rebuild
the tombâs workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
canât be used until the next dawn.
Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or a creation of magical force. Once used, this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table shows how many items of each rarity are meant to be handed out during each of the four tiers of play. Artifacts are omitted from the table because they are most often used as plot devices in high
item of the appropriate rarity from your playersâ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters wonât find all the magic items you place in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
20. The table shows how many items of each rarity are meant to be handed out during each of the four tiers of play. Artifacts are omitted from the table because they are most often used as plot devices
pick an item of the appropriate rarity from your playersâ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters wonât find all the magic items you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Potion of Mind Control Potion, rarity varies When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn
. Potion of ⊠Rarity Mind control (beast) Rare Mind control (humanoid) Rare Mind control (monster) Very rare Against the Giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Magic A creature with proficiency in appropriate artisanâs tools can use the Star Forge to create magic items using those tools and an amount of materials based on the itemâs rarity. For
every 8 hours of work, the creature can make an Intelligence check using its tool proficiency, with a DC set by the itemâs rarity. On a successful check, the creature makes 100 gp worth of progress. On
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Instrument of the Bards Wondrous item, rarity varies (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way
rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amuletâs rarity. While you wear this amulet, you can
use your Channel Divinity feature without expending one of the featureâs uses. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
of your bard spells. The bonus is determined by the drumâs rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
saving throw DCs of your ki features. The bonus is determined by the beltâs rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You canât use this action again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Manual), and then by item rarity. If an item isnât associated with a theme, roll 1d4 to decide which table to roll on next: on a 1, roll on the Arcana tables; on a 2, Armaments; on a 3, Implements; and on a 4, Relics.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Chapter 2: Creating a Character DMITRY BURMAK World-traveling explorers Hank, Bobby, Sheila, Diana, and
Presto stand on the threshold of their next adventure You can make a character for Dungeons
background (such as Sailor or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Instruments of the Bards Instrument Rarity Spells
All â Fly, Invisibility
Instrument of the Bards Wondrous Item, Rarity Varies (Requires Attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the toolâs rarity. As an action
, you can focus on the tool to channel your creative forces. Choose a cantrip that you donât know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Ending the Adventure Although the training exercises were sabotaged, all the cadets completed enough of the session to receive their scores. The characters earn points in the training exercise as
effort) and tells them theyâll have a chance to repeat the exercise. (Unknown to the characters, though, the urgent mission presented in the next adventure will take priority.) Character Advancement The characters advance to 3rd level upon completing this adventure.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, such that the next ship to drop anchor there found the place abandoned, its defenders seemingly vanished. The place was considered cursed for some time thereafter and remained abandoned until five years
. Unfortunately for the islandâs latest residents, their peaceful reverie has been ruined. Syrgaulâs crew has finally completed the work of preparing the Pit of Hatred. Now, they need humanoid corpses
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the âAdvancing in Levelâ section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Spell Gem Wondrous item, rarity varies (attunement optional) A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While
. The spell then disappears from the gem. Spell Gem Max. Spell Level Gemstone Rarity Save DC Attack Bonus
Cantrip Obsidian Uncommon 13 +5
1st Lapis lazuli Uncommon 13 +5
2nd
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spell Gem Wondrous item, rarity varies (attunement optional) A spell gem can contain one spell from any classâs spell list. You become aware of the spell when you learn the gemâs properties. While
level determines the gemâs rarity and the stored spellâs saving throw DC and attack bonus, as shown in the Spell Gem table. You can imbue the gem with a spell if youâre attuned to it and itâs empty. To
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vialâs rarity. In addition, when you roll any Hit Dice to recover hit
points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Item Descriptions Hoard items are presented here in alphabetical order. A hoard itemâs rarity changes depending on its current state, as shown in each item description. Dragonâs Wrath Weapon
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragonâs hoard, it absorbs the energy of the






