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Returning 35 results for 'next composed reads pdf'.
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Monsters
Monster Manual
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement
the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material
Monsters
Monster Manual
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement
the target’s next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material
Magic Items
Dungeon Master’s Guide
a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn
composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter
Magic Items
Dungeon Master’s Guide
This treatise, composed by Iggwilv the archmage, documents the Abyss;Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
Monsters
Fizban's Treasury of Dragons
creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours.
Magic Resistance. The golem has advantage on
", "rollDamageType":"poison"} poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"psychic"} psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn’t stunned. Constructs and Undead are immune to this
annihilates its body and leaves behind a spectral being composed of fragments from the victim’s psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
Monsters
Candlekeep Mysteries
next turn.Good Parent. The skitterwidget imposes disadvantage on one attack roll made against a kiddywidget it can see within 5 feet of it.A skitterwidget is made of metal and bears a passing
resemblance to a giant dog-headed cockroach. No two skitterwidgets look exactly alike, but all are surprisingly cute.
Language of Squeals. Skitterwidgets speak their own simple language, which is composed of
Monsters
Van Richten’s Guide to Ravenloft
Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex
until the end of the creature’s next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Princes of the Apocalypse
difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were difficult terrain. If he ends his turn there, he is
its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn’t cost the hag extra
next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hag’s choice that is within 60 feet and able to see the
Monsters
Van Richten’s Guide to Ravenloft
":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in
Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creature’s next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex
Monsters
Van Richten’s Guide to Ravenloft
its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must
and being incapacitated until the end of the creature’s next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5–6);{"diceNotation":"1d6","rollType
Monsters
Vecna: Eve of Ruin
;s next turn.
Webbed Feet. The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra
and has the poisoned condition until the start of the borthak’s next turn. On a successful save, the creature takes half as much damage only.Reactive Tail. When a creature within 10 feet of the
Monsters
Van Richten’s Guide to Ravenloft
":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex
","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creature’s next turn on a failed save, or taking half as
Monsters
Van Richten’s Guide to Ravenloft
Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next
incapacitated until the end of the creature’s next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Vecna: Eve of Ruin
Bramble Walk. Difficult terrain composed of vegetation, such as foliage or thorns, doesn’t cost the dryad extra movement.
Magic Resistance. The dryad has advantage on saving throws against
the start of the dryad’s next turn.
Sapping Vine. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Sapping Vine"} to hit, reach 30 ft., one target. Hit: The
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect ends for it, the target is immune to this ghost’s Horrifying Visage for the next 24 hours. The aging effect can be reversed by a greater restoration spell, but only if it is cast within
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Bheur Hag
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
bheur hag can use a graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t
itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Maddening Feast for the next 24 hours.Cold
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
throw the keg up to 15 feet as part of the same action. The keg explodes at the start of the giff’s next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Fahrenheit.
Button 1. The inscription next to this button reads “MUSIC.” Pushing the button fills the castle with ambient orchestral music occasionally punctuated with a singing chorus. Pressing the
button again ends the music.
Button 2. The inscription next to this button reads “ROOF.” Pushing the button teleports all creatures in the room to the castle rooftop (area 43), along with whatever
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Feinting Attack (p. 74) The second sentence now reads, “You have advantage on your next attack roll against that creature this turn.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ready (p. 193) The second sentence now reads, “To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Suffocating (p. 183) The second paragraph now reads, “When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round
). At the start of its next turn, it drops to 0 hit points and is dying, and it can’t regain hit points or be stabilized until it can breathe again.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Svalich Road and the road to the winery is a signpost: You see a weatherworn signpost next to the road. The three arms of the sign point along the three branches of the road. The arm pointing north
reads Krezk, and through the woods you can see an arching stone bridge spanning a river. The arm pointing east reads Vallaki, and the road slopes up gradually in that direction. The arm pointing southwest reads The Wizard of Wines. The road slopes gently downward in that direction.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
that begins “The fort remains sealed today” is now merged with the next sentence, it now reads, “The fort remains sealed today, and guards occupy a fortified encampment nearby to patrol this area and serve as a deterrent …” [This change intentionally removes mention of the paladins of Elturgard.]
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel. When the characters arrive, read the following: You stand before the giant marquee of a casino that reads “Fortune’s Wheel” in a dazzling font. Fashionably dressed locals laugh, arm in arm
, as they push through the casino’s polished gold revolving door to the gambling hall within.
Farrow lets out a satisfied sigh. “This is the place.”
Here ends chapter 2. Each character should gain a level before starting the next chapter.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
, and thus each group has one leader that exerts autocratic control. But as with many tyrannies, the passing of a leader often results in a chaotic transition to the next. Sometimes a goblin boss has
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
’ interface to the D&D world, who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM is a referee. When it’s not clear what ought
to happen next, the DM decides how to apply the rules and keep the story going. The DM is a roleplayer. The DM plays the monsters in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays all the other people the characters meet, including helpful ones.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chalk arrows point from the red slaad to the other two. Next to each slaad are words written in Abyssal. Any character who reads Abyssal can translate the words: “Parent” is written next to the red slaad
. “Offspring of parent and host” is written next to the blue slaad. “Offspring if host is spellcaster” is written next to the green slaad. Slaad Tadpole Wormriddle the night hag prepared a special
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrow protruding from one of the skull’s eye sockets.
Black parchment (actually dyed human skin) is wrapped around the arrow just in front of the fletching. It is a message that reads, in Common: The
Last Laugh
You’ll be next!
Valklondar
The arrow’s point is of black-painted metal, and it punched a hole through the back of the skull and sank deep into the tree. Anyone who handles the arrow
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dust Mephit Dust mephits are composed of air and fine earth. They are drawn to forsaken places, and they think everything associated with death is hilarious. Dust Mephit Small Elemental, Neutral Evil
). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
can’t be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it can’t be used again until the next dawn.






