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Returning 35 results for 'night chained returner pdf'.
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Classes
Player’s Handbook
Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
eldritch lich its parasite.
Great Old Ones
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Great Old Ones"}
Form
1
Cthulhu
2
Tharizdun, the Chained God
3
Dendar
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-Ortheel, the Elf-Eater; Kezef, the Chaos Hound; Kyuss, the Worm That Walks; the Queen of Chaos; Tharizdun, the Chained God; Tyranthraxus, the Flamed One; and Zargon, the Returner. They are all forces of
. The names given to these terrible entities include such strange descriptions as Atropus, the World Born Dead; Dendar, the Night Serpent; Hadar, the Dark Hunger; Haemnathuun, the Blood Lord; Ityak
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-Ortheel, the Elf-Eater; Kezef, the Chaos Hound; Kyuss, the Worm That Walks; the Queen of Chaos; Tharizdun, the Chained God; Tyranthraxus, the Flamed One; and Zargon, the Returner. They are all forces of
. The names given to these terrible entities include such strange descriptions as Atropus, the World Born Dead; Dendar, the Night Serpent; Hadar, the Dark Hunger; Haemnathuun, the Blood Lord; Ityak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in an intricate dance. The far wall is almost completely covered by a map of the night sky, with a golden sunburst in the center above a closed door.
The cabinets are crowded with skulls, bones
into a dark, open space offering a view of the starry firmament of the night sky. Five telescopes mounted on bronze plates point toward the constellations above. In the middle of the space, a one-foot
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in an intricate dance. The far wall is almost completely covered by a map of the night sky, with a golden sunburst in the center above a closed door.
The cabinets are crowded with skulls, bones
into a dark, open space offering a view of the starry firmament of the night sky. Five telescopes mounted on bronze plates point toward the constellations above. In the middle of the space, a one-foot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
) radiant damage on a failed save, or half as much damage on a successful one. Cult of Tharizdun the Chained God Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
) radiant damage on a failed save, or half as much damage on a successful one. Cult of Tharizdun the Chained God Tharizdun’s Spark (Recharge 6). As a bonus action, the cultist touches a simple or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
healthy, but their wills have been broken by mental trauma and tranquilizing drugs. Their emotions surface only during rest, when the dreams of the Night Serpent wrench them screaming from their troubled
sleep. The captives are not chained. Presented with an opportunity to escape, most become paralyzed with indecision. Breaking their fugue requires strong words and a successful DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
healthy, but their wills have been broken by mental trauma and tranquilizing drugs. Their emotions surface only during rest, when the dreams of the Night Serpent wrench them screaming from their troubled
sleep. The captives are not chained. Presented with an opportunity to escape, most become paralyzed with indecision. Breaking their fugue requires strong words and a successful DC 17 Charisma
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the war years and the killing years wore down my soul as the wind wears down stone into sand.”
— Count Strahd von Zarovich
Awakened to an endless night, vampires hunger for the life they have lost
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the war years and the killing years wore down my soul as the wind wears down stone into sand.”
— Count Strahd von Zarovich
Awakened to an endless night, vampires hunger for the life they have lost
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Dreadwood that extends into that plane. One of the Dreadwood’s most powerful denizens is a truly ancient night hag named Granny Nightshade, who dwells in the deepest depths of the forest. She
an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Dreadwood that extends into that plane. One of the Dreadwood’s most powerful denizens is a truly ancient night hag named Granny Nightshade, who dwells in the deepest depths of the forest. She
an 18 or higher, the characters have an encounter at some point during the day or night (equal chance of each). The nature of the encounter depends on which region of the forest the characters are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of Malar Campsite No matter when the characters set out after their rest, the passage of time on the demiplane speeds up or slows down to ensure that night has fallen by the time they reach the next
bodies, kicking them to and fro. Two worgs chained to nearby posts snarl and growl anytime a dead carcass gets close enough. This noisy revelry provides each character with advantage on any Dexterity
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of Malar Campsite No matter when the characters set out after their rest, the passage of time on the demiplane speeds up or slows down to ensure that night has fallen by the time they reach the next
bodies, kicking them to and fro. Two worgs chained to nearby posts snarl and growl anytime a dead carcass gets close enough. This noisy revelry provides each character with advantage on any Dexterity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by the extent to
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by the extent to
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokek’toeck until the
hyena skulls that bite into the flesh of a screaming devil with sharp spines covering its thin, man-sized body. Jabbing the chained fiend with their long proboscises are three droning flies as big as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokek’toeck until the
hyena skulls that bite into the flesh of a screaming devil with sharp spines covering its thin, man-sized body. Jabbing the chained fiend with their long proboscises are three droning flies as big as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
armor hang from giant bronze mannequins that stand at attention, their backs against the outer wall. A wooden table rests between two doors, and a rug embroidered with an image of the night sky lies
, an adult bronze dragon, is chained to the back wall and floor of this spacious, windowless cell. Two locked manacles bind the dragon’s hind legs, preventing him from moving more than a few feet in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
armor hang from giant bronze mannequins that stand at attention, their backs against the outer wall. A wooden table rests between two doors, and a rug embroidered with an image of the night sky lies
, an adult bronze dragon, is chained to the back wall and floor of this spacious, windowless cell. Two locked manacles bind the dragon’s hind legs, preventing him from moving more than a few feet in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unless otherwise noted in an area’s description, the cove is brightly lit by the sun during the day and dimly lit by the moon at night. Cove Reef Areas The following areas are keyed to map A.5. Map
reveals an aura of enchantment magic emanating from the statue. Every night at midnight the statue sheds bright green light in a 20-foot radius and dim light for another 20 feet for 4 hours. A creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Unless otherwise noted in an area’s description, the cove is brightly lit by the sun during the day and dimly lit by the moon at night. Cove Reef Areas The following areas are keyed to map A.5. Map
reveals an aura of enchantment magic emanating from the statue. Every night at midnight the statue sheds bright green light in a 20-foot radius and dim light for another 20 feet for 4 hours. A creature
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
the Random Books table (see chapter 4, area K37) to determine the subject matter of a particular book. N3m. Locked Closet The door to this room is locked. The baron carries the key. Chained to the back
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
the Random Books table (see chapter 4, area K37) to determine the subject matter of a particular book. N3m. Locked Closet The door to this room is locked. The baron carries the key. Chained to the back