Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'night charging runes pdf'.
Other Suggestions:
night changing rules pdf
night churning rules pdf
night clanging rules pdf
night changing races pdf
night changing ranges pdf
Magic Items
Tales from the Yawning Portal
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a
under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant, dot the area around the hill. Most are partially reclaimed by nature, but some have been maintained. Standing Stones. The outer circle is formed of 40-foot-tall stone monoliths that bear constellation carvings and Giant runes of power. At night, the star carvings shed dim light for 10 feet.
Runic Circle Features Dyson Logos Map 4.14: Runic Circle Map 4.14 depicts the Runic Circle, including the following features: Carvings. The carvings are a combination of Giant runes of power
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
lit during the day and dimly lit at night. Torches are mounted along the keep’s interior walls, but they aren’t lit. Scrying Barrier. Before putting his necromantic plans in motion, Gremorly placed
runes around the keep’s outer walls that block certain kinds of divination magic. Creatures outside the keep’s exterior walls can’t scry into the keep. However, creatures inside the keep can scry inside it or beyond the walls. This effect lingers even if Gremorly’s ritual ghost trap is dismantled.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach
him, he exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Night Caller Wondrous item, uncommon This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish
runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a wooden gear shaft that rises through the ceiling in the center of the room. A stone staircase continues up, toward the sound of loud cackling.
The old woman is Morgantha, a night hag. She doesn’t
mind visitors, as long as they’ve come to do business. She tries to sell her latest batch of dream pastries, charging 1 gp for each one. She’s proud of her confections and claims that she uses only
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Star Port. The largest circle of runes is a permanent teleportation circle. Additionally, at night, a character can spend 10 minutes tracing constellation carvings that match the stars visible in the
Runic Circle Magic The Runic Circle has the following properties: Magic Archive. The inscribed runes make up a gigantic archive of spells. With 1 hour of study, a creature that is capable of casting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
central vessel, channeling the radiance of the forge into a vent so bright it’s painful to look at. Giant runes etched on the iron flare with white light. The Star Forge sheds bright light for 100 feet and
dim light for another 100 feet. An Undead that starts its turn in the bright light takes 3 (1d6) radiant damage. On a clear night, the light is visible for 300 miles. Shelters. Iron and stone
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
high. Light. The forge itself is a great housing of iron. Pipes extend from a central vessel, channeling the radiance of the forge into a vent so bright it’s painful to look at. Giant runes etched on
a clear night, the light is visible for 300 miles. Walls. The walls of the Star Forge and the shelters around the lake are made from stone reinforced with iron. A 5-foot section of wall has AC 18, 20 hit points, and immunity to poison and psychic damage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
, appearing as a great fireball blazing through the night sky. Characters who investigate this celestial event find mind flayers skirmishing with githyanki warriors and a githyanki knight amid the wreckage
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Random Wreck Encounters table to see what confronts the characters. Random Wreck Encounters d10 Creature 1–2 Two night scavvers (see appendix A) 3–4 One star angler (see appendix A) 5–6 One
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parchment in the southwest corner, facing the north door. Elan recently acquired a spell scroll of legend lore from Wormriddle the night hag and is carefully copying the spell from the scroll to his
9th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
successful check, the character recognizes that the statue is a guardian common to Silvanesti burial sites and that the silver coins represent souls shining as stars in the night sky. The character also knows
night sky. Though the floor is stable, shattered wall fragments float in the air, their sconces emitting a faint, sickly green light. Beyond the broken walls lies an endless black expanse.
Across
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stay the night turned out to be a textbook case of being in the wrong place at the wrong time when the Six’s operatives attacked. The Splintfigs hid during the assault, but Drahkso Blaakberz, a
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
refuses.
Completing the Ritual. If the characters join the ritual—or observe it without drawing attention—the statue’s runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and undead horrors by night. The templar in charge is a devout worshiper of Tyr named Niles Breakbone (LG male Chondathan human noble), a man who’s dedicated to everything the Order of the Gauntlet
undead but they’re dangerous to Large and Huge beasts. The gatehouse is heavy enough to withstand a charging triceratops, and the gates are never opened without an express command from one of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
below: Step 1: Identify the Item. Any creature or spirit that studies the runes on the device’s rings and succeeds on a DC 18 Intelligence (Arcana) check ascertains that the device was designed to
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
down her left arm, ending in runes on the fingers of her left hand. Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right hand, and down the length of each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
a thief’s wildest dreams. In one chamber, gold foil lines the ceiling of an immense hall, carefully worked with diamonds that mimic the stars at night. In another, jewels are used to form wondrous
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
teleportation magic. T13: Vidorant’s Quarters The north half of these luxurious living quarters holds a study area with a fine desk and two beautiful paintings of night festivals. A delicate curtain opening
noble with close ties to Goldenbeard. Locked Door. The door to area T12 is locked but easily unlocked from inside this room. Treasure. The two paintings of night festivals are worth 250 gp each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
the canyon wall to the south.
This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Repeat step 2 until one team has eliminated all the players on the other team.
Y4. Tower of Abjuration This tower reaches upward like a talon, its stonework studded in chiseled runes. A blue light
shines from its highest window.
A detect magic spell cast here reveals an aura of abjuration magic. Runes cover every inch of this tower’s exterior. A glyph for the symbol (insanity) spell is hidden
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokek’toeck until the
curios.
Yiggleblight the night hag used this chamber as a lair until she was rudely disposed of (see area S3). Treasure. A detect magic spell reveals six magic items in the niches, including a black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stables These stables stand against the outer wall. Any horse, pony, or mule brought into the city can be quartered here and fed for 1 sp per night. B3. Council Hall Located near the southwest gate, the
), doesn’t meddle in his clients’ affairs. The accommodations are meager, and the few private rooms lack hearths and are bitterly cold at night. Most of the clientele sleeps in the spacious common room
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sapphire (worth 5,000 gp) set into the top of the throne, in the middle of a sun-shaped marble fitting engraved with runes. A character can use an action to pry loose a gemstone. Removing the black
sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spell’s area. 2. Workshop and Meeting Room Sansuri uses this
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
simply seek to indulge their endless hunger. Hill Giant Encounters d12† Encounter
1 2 hill giants charging at each other until their heads collide, while 4 ogres (attitude for all: 1d6 + 3
storm giant oracle who is an ancient enemy
11 1 kraken priest† and 3 deep scions† (attitude for all: 1d4 + 1) studying storm giant runes
12 1 storm giant quintessent† (attitude: 1d12) reading
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an event occurs, the creature’s scream echoes through the Feywild. If it echoes at just the right angle between a rocky outcropping in the dead of night, the scream gains intensity and volume until
runes. Living creatures wither and rot within the entropic energy emanated by Ygorl’s magic.
After the fifth artist dispatched to record Ygorl ’s appearance failed to return, I let the matter rest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the door’s runes nearly killed her. Shortly afterward, strange spirits and capering
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wyrmling. Development.If the elves return to Redwood Watch, they are warmly welcomed home. The villagers celebrate the elves that night in the village green. If the characters don’t attend, they receive
Elvish runes.
Sunset-Is-Nigh keeps the treasure he accumulated through theft and tributes here. Treasure. The hoard contains the following treasure: 210 GP, 3,150 SP, 6,300 CP Twelve moonstones (worth 50