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                        Returning 35 results for 'night class reactions pdf'.
                    
                
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     points equal to half the lightning damage dealt.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon
                                                
                                            
                                                
                                                     you fail a saving throw, you can choose to succeed instead.
Lingering Shock. If you deal lightning damage to a creature, it canât take reactions until its next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     damage, and the target canât take reactions until the end of Malaxxixâs next turn. Hit or Miss: The hammer then magically returns to Malaxxixâs hand.
Whip. Melee Weapon Attack: +12
                                                
                                            
                                                
                                                     attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     following spells, using Charisma as the spellcasting ability:
1/day each: daylight, lesser restorationThe archon can take up to three reactions per round but only one per turn.
Archonâs Pursuit
                                                
                                            
                                                
                                                     wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they donât create the boundaries, merely mark them.
âA winged dawn dispels the terror of night.â
âChulane, Teller of Tales
Radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     this way and then buried rises the following night as a vampire spawn under Drelnzaâs control.
Heretic. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction
                                                
                                            
                                                
                                                     the target, or takes a bonus action to end the effect.Drelnza can take up to three reactions per round but only one per turn.
Move. Immediately after a creature Drelnza can see ends its turn
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    "} cold damage, and the target canât take reactions until the start of its next turn.
Chromatic Orb. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction
                                                
                                            
                                                
                                                     realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     charmed and frightened. It otherwise uses the possessed targetâs statistics, but doesnât gain access to the targetâs knowledge, class features, or proficiencies. The possession lasts
                                                
                                            
                                                
                                                     frayed nerves caused the group to split up shortly thereafter, with each wizard determined to succeed alone.
One night while the others slept, Nass stole a professor orb (see appendix D) from one of
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6.
Dragon Sight. You gain
                                                
                                            
                                                
                                                     damage to a creature, it canât take reactions until its next turn.
Water Breathing (Black Dragon Mask;Black or Green Dragon Mask Only). You can breathe underwater.
Winterâs Fury (White
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (as an action), TeleportThe Gardener can take up to three reactions per round but only one per turn.
Pacification. When a creature within 120 feet of the Gardener damages the Gardener, that creature
                                                
                                            
                                                
                                                    . During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
                                                
                                            
                                                
                                                     university, but the students must travel to the dragonâs mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                        
                                                    Magic Jar
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
                                                
                                            
                                                
                                                     are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target
                                                
                                            
                                        
                                                    Archdruid
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form
                                                
                                            
                                        
                                                    Summon Construct
                                                    
    
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                                                     Spells
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     spell using a spell slot of 4th level or higher, use the higher level wherever the spellâs level appears in the stat block.
CONSTRUCT Spirit
Medium construct
Armor Class 13 + the level of the
                                                
                                            
                                                
                                                     feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target canât use reactions and its speed is halved until the start
                                                
                                            
                                        
                                                    Ancient Copper Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more
                                                
                                            
                                                
                                                     statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
                                                
                                            
                                        
                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
                                                
                                            
                                                
                                                     characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They donât mourn fallen comrades or
                                                
                                            
                                                
                                                     (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
                                                
                                            
                                                
                                                     occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
 
Variant Entertainer: Gladiator
A gladiator is as much an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    â Wingbats, and the Night Howlers. Hadozee Warrior
 Medium Humanoid, Any Alignment
 Armor Class 16 (breastplate)
 Hit Points 16 (3d8 + 3)
 Speed 30 ft., climb 30 ft.
   STR
  11 (+0) 
  DEX
  16 (+3
                                                
                                            
                                                
                                                    ) piercing damage.
 Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
 Reactions
 Safe Descent. When it would take damage from a fall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Tower Hand Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few worldly
                                                
                                            
                                                
                                                     possessions.   Julie Dillon   
   Tower Hand Medium Humanoid, Any Alignment
 Armor Class 14 (Unarmored Defense)
 Hit Points 22 (4d8 + 4)
 Speed 40 ft.
  STR
 10 (+0)
 DEX
 14 (+2)
 CON
 12 (+1)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Night Scavver Night scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly
                                                
                                            
                                                
                                                     invade the air envelopes of spelljamming ships and attack crew members on deck. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver
 Huge Monstrosity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Noble Noble
 Medium humanoid (any race), any alignment
 Armor Class 15 (breastplate)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 11(+0)
 
  INT
 12(+1
                                                
                                            
                                                
                                                     Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
 Reactions
 Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shieldâs normal bonus to AC. The Shield has the following additional properties that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapherâs Supplies
 Cartographerâs Tools
 Explorerâs Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     Armor Class against the triggering attack, potentially causing the attack to miss you. You canât use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shieldâs normal bonus to AC. The Shield has the following additional properties that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapherâs Supplies
 Cartographerâs Tools
 Explorerâs Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     Armor Class against the triggering attack, potentially causing the attack to miss you. You canât use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Master Sage Medium humanoid (any race)
 Armor Class 10 (13 with mage armor)
 Hit Points 54 (12d8)
 Speed 30 ft.
   STR 
  8 (-1) 
 
  DEX 
  10 (+0) 
 
  CON 
  10 (+0) 
 
  INT 
  20 (+5
                                                
                                            
                                                
                                                    ), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target canât take reactions until the start of its next turn.
 Lightning Eruption. The sage creates an eruption of magical lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     serve the Witch Queen. Armed with her sentient longsword, Heretic, Drelnza terrorized the people of Perrenland. Drelnza Medium Undead (Vampire), Lawful Evil
 Armor Class 18 (plate armor)
 Hit Points
                                                
                                            
                                                
                                                     and then buried rises the following night as a vampire spawn under Drelnzaâs control.
 Heretic. Melee Weapon Attack: +12 to hit, reach 5 ft. one target. Hit: 40 (6d10 + 7) slashing damage, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
                                                
                                            
                                                
                                                     in its own right. (CYNTHIA SHEPPARD) Oracle
 Medium humanoid (any), any alignment
 Armor Class 15 (Blessings of the Gods)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
 10 (+0)
 
  DEX
 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    Archon of Boundaries âA winged dawn dispels the terror of night.â
 âChulane, Teller of Tales
 Chris Rahn  The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
                                                
                                            
                                                
                                                     archons difficult to kill, but they donât create the boundaries, merely mark them. Archon of Boundaries Huge Celestial, Typically Lawful Good
 Armor Class 17 (natural armor)
 Hit Points 195 (17d12 + 85
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     like stars sprinkled amid dark patches and patterns of color. Cooked night scavver meat is a popular offering in taverns across Wildspace. Night Scavver Huge Monstrosity, Unaligned
 Armor Class 14
                                                
                                            
                                                
                                                    Night Scavver Scavvers are sharklike scavengers that fly through space, primarily on the Astral Plane, and feed on whatever they can fit in their mouths. Scavvers arenât always aggressive; they live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     frequently raid surface settlements under cover of night, returning to the Underdark with prisoners and spoils in tow before dawn. Elite warriors can be male or female. Drow Elite Warrior
 Medium humanoid
                                                
                                            
                                                
                                                     (elf), neutral evil
 Armor Class 18 (studded leather, shield)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft.
   STR
  13 (+1)
 
  DEX
  18 (+4)
 
  CON
  14 (+2)
 
  INT
  11 (+0)
 
  WIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Class 11
 Hit Points 22 (4d6 + 8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 13(+1)
 
  CON
 14(+2)
 
  INT
 6(â2)
 
  WIS
 6(â2)
 
  CHA
 3(â4)
Damage Immunities poison
 Condition
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
 Reactions
 Self-Sacrifice. When a creature within 5 feet of the thrull is hit by an attack, the thrull swaps places with that creature and is hit instead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    
 Armor Class 16 (natural armor)
 Hit Points 22 (4d10)
 Speed 10 ft., fly 60 ft.
   STR
  15 (+2)
 
  DEX
  18 (+4)
 
  CON
  11 (+0)
 
  INT
  3 (â4)
 
  WIS
  10 (+0)
 
  CHA
  3
                                                
                                            
                                                
                                                     range of 120 feet.
 Actions
 Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
 Reactions
 Uncanny Dodge. The dragonfly halves the damage it takes from an attack made against it, provided it can see the attacker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Humanoid, Any Alignment
 Armor Class 18 (chain mail, shield)
 Hit Points 16 (3d8 + 3)
 Speed 30 ft.
   STR
  13 (+1) 
 
  DEX
  12 (+1) 
 
  CON
  12 (+1) 
 
  INT
  10 (+0) 
 
  WIS
  11
                                                
                                            
                                                
                                                     makes two Longsword attacks.
 Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
 Reactions
                                                
                                            
                                        






