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                        Returning 35 results for 'night clever race pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     hunting dogs. They race in pursuit of their prey, running it down until itâs too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
                                                
                                            
                                                
                                                     weapons can strike true.
Yeth hounds canât stand sunlight. A pack hunts at night and seeks to return to its dark den before dawn. If a yeth hound is exposed to natural sunlight, it fades away
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
                                                
                                            
                                                
                                                     a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone
                                                
                                            
                                                
                                                     expires.
6
A young moonstone dragon and a night hag repeatedly encounter each other in the dream realm, but they have never met in the flesh.
                                                
                                            
                                        
                                                    Gray Dwarf (Duergar)
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
                                                
                                            
                                                
                                                     with your Dungeon Master to see if you can play a gray dwarf character.
Duergar see themselves as the true manifestation of dwarven ideals, clever enough not to be taken in by the treacherous deceptions
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
                                                
                                            
                                                
                                                    , preferring to operate at night. They do take the heads of enemy leaders, but they are no more likely to eat people indiscriminately than humans are. Bugbears arenât likely to attack lone travelers or
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
                                                
                                            
                                                
                                                     seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the koboldsâ version of
                                                
                                            
                                                
                                                     their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , provided the coven gets to keep the shard solitaire. Clever characters might help the hags break into Zorhannaâs vault, then betray the hags and claim the shard solitaire for themselves. Similarly, any
                                                
                                            
                                                
                                                     character who took Mettleâs hag eye can trade it for the shard solitaire, since the hags donât want to suffer the consequences of their hag eye being destroyed. If a night hag is reduced to 50 hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of a shipâs crew, the following table makes it easy to produce a two-part name that could apply to any member of a crew, regardless of gender or race.  Crew Member Name   d20 First Half Second Half   1
                                                
                                            
                                                
                                                     Salty Beard 2 Olâ Eye 3 Silver Copper 4 Golden Fish 5 Black Whale 6 Blue Dog 7 Silky Cur 8 Heartless Fingers 9 Drizzly Patches 10 Thirsty Hook 11 Rum Salt 12 Gloomy Rat 13 Handsome Charm 14 Wee Beast 15 Clever Devil 16 Ugly Liar 17 Pretty Angel 18 Lost Blood 19 Mad Maps 20 Poor Mast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     race is fair.
 The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
                                                
                                            
                                                
                                                     events. The Race of Eight Winds occurs once a year. Other events take place on a daily, weekly, or monthly schedule. For instance, shifters hold informal hrazhak competitions every night in Lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of the corruptible, the resolve of the truly heroicâthe Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
                                                
                                            
                                                
                                                     adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your characterâs race or overshadow your previous race. Dark Gifts. Determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
                                                
                                            
                                                
                                                    ) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sunâs Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Astral Plane Encounters Planar travelers and refugees from other planes wander the expanses of the Astral Plane. The most prominent denizens of the Astral Plane are the githyanki, an outcast race of
                                                
                                            
                                                
                                                     an encounter with one or more wandering angels, demons, devils, night hags, yugoloths, or other planar travelers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark. Walls. Exterior walls and load-bearing interior walls are 5 feet
                                                
                                            
                                                
                                                     âCoverâ in the Basic Rules). DISGUISED CHARACTERS
 Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , appearing as a great fireball blazing through the night sky. Characters who investigate this celestial event find mind flayers skirmishing with githyanki warriors and a githyanki knight amid the wreckage
                                                
                                            
                                                
                                                     choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invadersâ connection to the circle. Missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     them to sneak up on you in the library. Your owlin character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl. Owlin Traits You
                                                
                                            
                                                
                                                     have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sleep? Acq Inc allows employees to work all night if that fits their skill set. And if it was ordained at your birth by the seers and mystics that your destiny would one day see you bathe in the blood
                                                
                                            
                                                
                                                     environment? Weâve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Daughters of Sora Kell Sora Kell is an ancient night hag with exceptional powers. She is said to have dealt with dragons and demons in the first age of the world, and to have tricked the Sovereigns
                                                
                                            
                                                
                                                    . Charismatic and clever, she is an accomplished illusionist and shapeshifter who rarely wears the same face twice. Stories say that she weaves curses on her loom, and that she loves to match wits with heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are clever shapeshifters that can disguise themselves as members of other races. Exceptional spies and rogues, they live in the shadows of humanity. Kalashtar are humans bound to spirits from the
                                                
                                            
                                                
                                                     plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
                                                
                                            
                                                
                                                    . Devoted to the Sovereign of Law and Lore, this grand temple is an architectural marvel as well as a sacred site. Many scholars and sages make the pilgrimage and spend one night in the Great Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     unseen servant, lasso the lever with a rope, or undertake any suitably clever solution. True Lever. If the north lever is pulled, the hexagon seal on the skeleton gate in area 71 rolls aside, revealing
                                                
                                            
                                                
                                                     death. When the wereboars have nothing left in the room to fight, they join the night hags in area 71. The wereboars can be summoned only once. Pulling this lever again has no effect.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
                                                
                                            
                                                
                                                     cultists. If the group contains six kobolds, one is a winged kobold (urd). Characters can fight these enemies, sneak past them, retreat to avoid them entirely, or try something clever such as bluffing. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Seven kobolds stream out of the alley on the
                                                
                                            
                                                
                                                    . If the group contains six kobolds, one is a winged kobold (urd). Characters can fight these enemies, sneak past them, retreat to avoid them entirely, or try something clever such as bluffing. If they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Race to Destruction After the characters despoil the third shrine in the Temple of Elemental Evil, the remaining cult sends a powerful force with a devastation orb from the Fane of the Eye (see
                                                
                                            
                                                
                                                     contact the most prominent or recognizable character in the party. Your sleep is troubled this night. Half-remembered figments and warnings seem to hover in your mind. Then a shadowy figure strides into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
                                                
                                            
                                                
                                                     help their communities. Wildnight (18â19 Sypheros) Supposedly the Fury, the god of Passion and Revenge, reaches the height of her power on this night. Emotions run high, and impulse control runs low
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
                                                
                                            
                                                
                                                     note of which characters succeed at the saving throw and which fail. The outcome determines what happens to them that night. At the end of the audience, the characters are dismissed. Before being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
                                                
                                            
                                                
                                                     which characters succeed at the saving throw and which fail. The outcome determines what happens to them that night. At the end of the audience, the characters are dismissed. Before being returned to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
                                                
                                            
                                                
                                                     of faithfulness). Even if you have no paramour, indulge a little in the dance and food of this fine tradition. The night might be cold, but your heart will be warmed. Ches 1: Rhyestertide This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     night tied to posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     threatening. Dendar The Night Serpent came into being before recorded history, spawned from the feverish dreams of the first intelligent creatures. She subsists and grows stronger by feeding on the fears that
                                                
                                            
                                                
                                                     the Night Serpent prefer to threaten and torture them, the better to feed and strengthen the goddess. See chapter 3 of this book for more information on yuan-ti malison nightmare speakers. Merrshaulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
                                                
                                            
                                                
                                                    . If characters present themselves as adventurers, Zindar offers them a quest (see âSide Questsâ). 14. Lighthouse A flame burns atop the lighthouse day and night to guide ships through darkness, fog
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     explanations that appear after the tables. Early Travels  Day Night Encounter   2 â Aarakocra scouts* â 2 1d4 + 1 jackalweres 3 â Knights of Samular* 4 3 Pilgrims* â 4 1d2 owlbears 5 5 Elk tribe hunters
                                                
                                            
                                                
                                                     Encounter   2â3 Aarakocra scouts* 4â5 Air cult skyriders* 6â9 River pirates* 10â14 Keelboat* 15â16 1d4 merrow 17â18 2d4 ghouls 19â20 1 water elemental  Later Travels  Day Night Encounter   2 â Aarakocra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
                                                
                                            
                                                
                                                     operate at night. They do take the heads of enemy leaders, but they are no more likely to eat people indiscriminately than humans are. Bugbears arenât likely to attack lone travelers or wandering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
                                                
                                            
                                                
                                                     offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever use for a
                                                
                                            
                                                
                                                     camp. If anyone was recognized from the fighting in Greenest, it doesnât matter what the characters say. Mondath sentences all of them to be executed on the morrow, after spending the night tied to
                                                
                                            
                                        






