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                        Returning 35 results for 'night cloak reasoned pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
                                                
                                            
                                                
                                                     locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
                                                
                                            
                                                
                                                     Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
                                                
                                            
                                                
                                                     Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
                                                
                                            
                                                
                                                     how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Equipment Cloak of Invisibility
 Leather Armor
 2 Daggers
 Shortsword
 Shortbow
 20 Arrows
 Quiver
 Thieves’ Tools
 Burglar’s Pack
 Carpenter’s Tools
 Healer’s Kit
                                                
                                            
                                                
                                                    
 Iron Pot
 Shovel
 Traveler’s Clothes
 Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Equipment Cloak of Invisibility
 Leather Armor
 2 Daggers
 Shortsword
 Shortbow
 20 Arrows
 Quiver
 Thieves’ Tools
 Burglar’s Pack
 Carpenter’s Tools
 Healer’s Kit
                                                
                                            
                                                
                                                    
 Iron Pot
 Shovel
 Traveler’s Clothes
 Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     boxed text aloud to set the scene: You stand in the great marble hall of Castle Never, on a red carpet that leads up to a throne. Atop the chair sits a serious man in shining plate armor and blue cloak
                                                
                                            
                                                
                                                    , and characters who try to use a historical example or allegory could make an Intelligence (History) check. Grant advantage on the check to characters who make a well-reasoned or passionate argument
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     
     Alchemy jug  No 
   Armblade (detailed in chapter 5)  Yes 
   Bag of holding  No 
   Cap of water breathing  No 
   Goggles of night  No 
   Prosthetic limb (detailed in chapter 5)  Yes 
   Rope
                                                
                                            
                                                
                                                     
   Cloak of elvenkind  Yes 
   Cloak of the manta ray  No 
   Eyes of charming  Yes 
   Gloves of thievery  No 
   Lantern of revealing  No 
   Pipes of haunting  No 
   Ring of water walking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No   Replicable Items (6th-Level Artificer)   Magic Item Attunement   Boots of elvenkind No
                                                
                                            
                                                
                                                     Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No   Replicable Items (10th-Level Artificer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     breathing No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No   Replicable Items (6th-Level Artificer)   Magic Item Attunement   Boots of elvenkind
                                                
                                            
                                                
                                                     No Cloak of elvenkind Yes Cloak of the manta ray No Eyes of charming Yes Gloves of thievery No Lantern of revealing No Pipes of haunting No Ring of water walking No   Replicable Items (10th-Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Aerojaunt Field Locations The following locations are keyed to the map 4.2. Descriptions assume the characters are using this field during the day. At night, the field is devoid of students.  Map 4.2
                                                
                                            
                                                
                                                     contain stacks of outdated gymnastics uniforms. However, a cloak of displacement lies forgotten at the bottom of one chest. If the characters try to find the cloak’s owner, Rosie or any faculty member
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
                                                
                                            
                                                
                                                     undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cloak of red,
 To the icy lake she fled;
 The wind pursued her all the same—
 As sure as night she’s dead.
  Ring of Warmth If asked about the song, Marta recounts the following tale. Fifty years
                                                
                                            
                                                
                                                     ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Minor Items, Uncommon  Item Type Attune?   Alchemy jug Wondrous item No Ammunition, +1 Weapon No Bag of holding Wondrous item No Cap of water breathing Wondrous item No Cloak of the manta ray
                                                
                                            
                                                
                                                     Elemental gem Wondrous item No Eyes of minute seeing Wondrous item No Goggles of night Wondrous item No Helm of comprehending languages Wondrous item No Immovable rod Rod No Keoghtom’s ointment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     the planar beacon and are refurbishing the tower for use as a garrison building. These efforts are led by Gallio Elibro, a powerful wizard and ranking member of the Order of the Many-Starred Cloak
                                                
                                            
                                                
                                                    , which have driven away his military work crew. Gallio is unaware that Thalivar’s spirit haunts the tower and possesses him each night to carry on its research!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     night. The docks are a hotbed of rumors and gossip. The sailors and laborers who frequent this area are bored, eager for news, and inclined to share what they have heard. A character who spends a few
                                                
                                            
                                                
                                                     been going through everyone’s trash at night. Something from the swamp, I’d reckon — maybe a troll. 8 Sometimes on a moonless night, you can meet the ghost of a drowned sailor trying to get home. Lead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     young woman, her billowing cloak becoming one with the night sky as she descends upon unsuspecting human mourners in a graveyard. In each hand, she clutches a dagger. Characters who examine the mural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     effects that might linger around your person. Additionally, you gain the following traits. Cloak of Stars. As an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night
                                                
                                            
                                                
                                                     sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can’t use it again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     the current turn. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. (This is included above.) Equipment Cloak of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
                                                
                                            
                                                
                                                    , both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
 The smaller doorway leads into a cloak room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Z7. Shrine of Mother Night Rough-hewn stairs lead down to a torchlit cave and a bizarre sight: wide-eyed children stand behind wooden bars and stare at you in terrified silence. The cave holds six
                                                
                                            
                                                
                                                     the rough likeness of a wolf-headed woman draped in garlands of vines and night flowers. Piled around the statue’s base is an incredible amount of treasure. A woman in shredded clothes kneels before the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Twenty-Two Riddles Here are twenty-two riddles you can use in any campaign. Each riddle’s answer is the name of a card from the Deck of Many Things: In daylight, my gray cloak flies high. At night
                                                
                                            
                                                
                                                     leave every night. Though you can’t look right at me, I’m a welcome sight. Click to see the answer! Sun
 A glowing eye that blinks all month, a wandering light to guide the wolf’s hunt. Click to see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Implements Tables  Implements—Common   1d100 Item   01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–06 Boots of False Tracks 07–08 Candle of the Deep 09–10 Charlatan’s Die 11–13 Cloak of Many
                                                
                                            
                                                
                                                     Bag of Holding 11–12 Boots of Elvenkind 13–14 Boots of Striding and Springing 15–16 Boots of the Winterlands 17–18 Broom of Flying 19–20 Cap of Water Breathing 21–22 Cloak of Elvenkind 23–24 Cloak of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     plate mounted on the wall is polished to a mirror-like sheen.
 At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
                                                
                                            
                                                
                                                     the Night Serpent and destroy the world. The yuan-ti believe there’s a locked gate somewhere under the Peaks of Flame that prevents the Dendar from entering the world. Acererak has promised to help Ras
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     village at night in search of fresh graves to dig up. Roleplaying the Mongrelfolk Use the information below to roleplay the mongrelfolk guards, Otto and Zygfrek. Zygfrek Belview Otto Belview. Otto is 4
                                                
                                            
                                                
                                                     wears a plain wool cloak. Otto has the Standing Leap feature (see the mongrelfolk stat block in appendix D). His madness is embodied in the following statement: “I am the smartest, wisest, strongest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     (frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
                                                
                                            
                                                
                                                     of action Wondrous item No Mirror of life trapping Wondrous item No Nine lives stealer Weapon Yes Oathbow Weapon Yes Ring of regeneration Ring Yes Ring of shooting stars Ring Yes (outdoors at night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station. In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night
                                                
                                            
                                                
                                                     daughter by day while cutting loose at night. To hide her identity from those she met, she wore a hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of avarice. Before serving under anyone’s banner, a yugoloth asks the only question on its mind: What’s in it for me? Spawn of Gehenna. The first yugoloths were created by a sisterhood of night hags
                                                
                                            
                                                
                                                     yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mutters, “If the Night Revelers don’t drag us into chaos first.”
 Characters who succeed on a DC 14 Intelligence (History or Religion) check know the Night Revelers are local philosopher-hedonists who
                                                
                                            
                                                
                                                     with a necklace of black cowrie shells. The necklaces are magic items that provide the same benefits as a cloak of the manta ray, except each is activated or deactivated as a bonus action. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     temple. Being lawful, she is inclined to uphold her end of the agreement as long as the characters don’t cross her. Treasure. Skella wears a gem-studded cloak fit for a king (worth 750 gp, and stolen
                                                
                                            
                                                
                                                     impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Dexterity check. The richly appointed room contains velvet curtains, framed paintings of ships, a canopied bed, a night table, a sea chest, and a wardrobe. The door to the west opens up to a private
                                                
                                            
                                                
                                                     This room contains an unusual guest: a sahuagin priestess named Oshalla. She wears a cloak made from fishing nets, and speaks Common and Sahuagin. She was exiled from the depths for plotting a coup
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
                                                
                                            
                                                
                                                     in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
                                                
                                            
                                        





