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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesnât require a coffin, and he drinks
                                                
                                            
                                                
                                                     blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Strength of the Night"} nights in an unoccupied space in
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
                                                
                                            
                                                
                                                    
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     mounted to its mainmast and its ragged sails are stitched from worn leather. Barbaric half-orcs patrol its decks and standby, ready to employ its deadly siege weapons. A giantâs skeleton clutching a
                                                
                                            
                                                
                                                     challenge. Characters who attempt to sneak up on the vessel must succeed on a DC 15 group Dexterity (Stealth) check, with advantage if they attempt this task at night. On a failure, the cultists on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Vasavadan dynastyâs founder. The Vasavadan coat of arms, a golden wyvern clutching a white lotus in its talons, emblazons her armor and that of her soldiers. Merciless. Ramya demands loyalty from
                                                
                                            
                                                
                                                     night of the next new moon and rejoins the maharaniâs army. Ramyaâs living followers consider this deathless state an honor and the ultimate mark of loyalty. Blood Relatives. Ramya never compromises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     from my enemies.â Flaw. âI am cursed. I will never find peace.â Adventures with Rudolph van Richten Van Richten readily provides mentorship to characters devoted to fighting the creatures of the night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Feldar, Hong, Khafra, Serenade, and Xandeval. They are chanting the following verse over and over in Common: âDarkness quench the sun. Darkness swallow the moon. We are nothing but the night.â Keresta
                                                
                                            
                                                
                                                     coral figurine of a mermaid clutching a pink pearl (250 gp), a carved harp of exotic wood with ivory inlay and zircon gemstones (750 gp), and a crystal dragon mask (2,500 gp). 7c. Feeding Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     take to the adventurers a little too readily for Jayneâs liking. Bertramâs and Jayneâs only daughter, Elisa (a commoner), is nineteen. Sheâs like her mother and very open about disliking her âold goat
                                                
                                            
                                                
                                                    â of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so heâs a happy kid, but the fire witch has him so scared that he has night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    â sections.  View Player Version A1. Hall of the Damned The features of this hall are readily apparent: In the middle of the hall, a spiral staircase descends 20 feet to the lower level (area A3). The
                                                
                                            
                                                
                                                     Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    -ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
                                                
                                            
                                                
                                                     strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
 The yuan-ti revere a number of powerful entities as gods, including the following.
 Dendar, the Night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
                                                
                                            
                                                
                                                     the introduction).
 Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Strength of the Night. Kas doesnât require a coffin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     clutching shields and spears. The shield of the northern statue features a pine tree, while an oak tree is emblazoned on the shield of the statue to the south.
 Frescoes. The walls are carved with
                                                
                                            
                                                
                                                     the graven image of an old man clutching a staff. The rules of this gate are as follows: Tapping the arch three times with a staff of any kind causes the gate to open for 1 minute. Characters must be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
                                                
                                            
                                                
                                                     engine room (area M5) during the day, and are penned together at night in the cells of area M6. A smaller group of more dangerous humanoids has been permanently imprisoned in that same area. Several of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     people of Torch are crooked, greedy, and cruel. Townsfolk eye each other with suspicion as they pass through the sloped alleys, clutching their purses in one hand and brandishing cautionary blades in the
                                                
                                            
                                                
                                                     townâs hidden oligarchy. Noor Rahman  Day and night, Torchâs three volcanic spires belch fire and smoke, giving the gate-town its name Gate Like a bloodshot eye gazing over the Outlands or a scarlet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the wereravens picked up in their travels and which they wonât give up as readily as the potion. Determine each trinket randomly by rolling on the Trinkets table in the Playerâs Handbook.  ORCUS
                                                
                                            
                                                
                                                     the Demon Prince of Undeath in ghastly detail, clutching his skull-topped wand in one hand and three severed heads by the hair in the other. The figurine smells like decaying flesh, and this scent is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
 Wait and Watch The characters might choose to observe
                                                
                                            
                                                
                                                     days after the characters arrive, and the second group three days after that. These orcs sleep by day and travel by night, so they arrive in the partyâs vicinity just before dawn. If the party sets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Atfez and Pachi notice the characters, theyâre surprised to see other people in the desert, especially at night. Atfez, the more assertive sibling, interrogates the characters about their presence
                                                
                                            
                                                
                                                     read: âCloaked in the darkness of night, I went to my fatherâs tomb to witness the truth with my own eyes. My fatherâs riches were plundered, and the hull of his ship, once jewel-encrusted, was bare and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     along the edges of the pool, staring at a corpse floating in it.
 Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokekâtoeck until the
                                                
                                            
                                                
                                                     as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
 Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isnât readily accessible. The area isnât abandoned, though. Undead horrors wait in its darkest
                                                
                                            
                                                
                                                     skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
 Treasure. The orcs looted the shrine after the fall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     plumage, and clutching mithral-tipped spears. The statues are harmless sculptures. Set into the floor in front of the throne is a 10-foot-diameter circular hole surrounded by decorative tiles of gold
                                                
                                            
                                                
                                                     armor hang from giant bronze mannequins that stand at attention, their backs against the outer wall. A wooden table rests between two doors, and a rug embroidered with an image of the night sky lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     on the east wall above the counter. A third hook is bare.
 When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
                                                
                                            
                                                
                                                     made in the stables for a travelerâs mount at a cost of 1 sp per night. Coin Box. Tucked behind the counter is a wooden coin box with a copper clasp. A character who inspects the coin box before opening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
                                                
                                            
                                                
                                                    -footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see âTreasureâ below). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     to him. 
 Every day and night that the characters remain in Barovia, one or more of the vampireâs spies check on them and attempt to return to Strahd with a report. When a spy appears, characters who
                                                
                                            
                                                
                                                     nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether itâs a man or a woman, you canât tell.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     doors at each end are readily visible from inside the hallway and donât require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
                                                
                                            
                                                
                                                     been gathered into squalid sleeping pallets.
 At night, twenty prisoners (commoners) sleep in these cells. During the day, the cells are empty. B14: Large Prison Cell The door to this chamber bolts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . If the characters arrive in the evening, the giant ravens are perched quietly on their wooden roosts. The ravens arenât present at night. The giant ravens donât attack intruders or squawk at them
                                                
                                            
                                                
                                                     a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Playerâs Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     forges, foundries that operate day and night, and tunnels leading to the mines. Mirabarâs marchion, Selin Ramur (LN male Damaran human noble), meets with the other members of the Lordsâ Alliance to
                                                
                                            
                                                
                                                     night. Constable Narm and his militia of twenty guards (N male and female humans of various ethnicities) keep the peace. Nightstone This motte-and-bailey settlement lies south of the Ardeep Forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     attacked. When the characters arrive, a few other guests of the temple might be here, looking exhausted and clutching aching limbs while the disguised hag sarcastically congratulates them on doing
                                                
                                            
                                                
                                                     investigate those areas because the covenâs minions keep a close eye on him. (The two disguised scarecrows from area T9 lurk around the guest rooms at night, and the gargoyle above the tower entrance of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     best that one can do is to suffer those blows that canât be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
                                                
                                            
                                                
                                                     move as if in a breeze, though you feel no such thing.
 Creatures. A wraith and three will-oâ-wisps guard this chamber. The wisps start out invisible. Clutching Vines. While on the ground, a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters dispose of his brother, Mortlock. D2. Baths From dawn to midnight, characters can expect to find 1d6 human commoners bathing here at any given time. From midnight to dawn, three female human night
                                                
                                            
                                                
                                                     two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
                                                
                                            
                                                
                                                     feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isnât readily apparent when the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     thousands of bats. The bats hang here during daytime hours and fly out in the evening through the high towerâs central shaft (area K18a) to hunt at night. They will not attack intruders unless they are
                                                
                                            
                                                
                                                    âChef Deluxe A skeleton draped in white linen lies atop a marble slab in the center of the crypt, clutching a bell to its sunken chest. Fitted over its skull is a tall chefâs hat. If the bell is rung
                                                
                                            
                                        






