Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'night clutching realize pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        night clothing reality pdf
                                    
                                
                                    
                                        nights clutching reality pdf
                                    
                                
                                    
                                        night clutching reality pdf
                                    
                                
                                    
                                        nights clutching realized pdf
                                    
                                
                                    
                                        night clothing realize pdf
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
                                                
                                            
                                                
                                                    , instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifactâs bearers realize its full threat, few risk using the Crook of Rao&mdash
                                                
                                            
                                                
                                                    
1d10 barbed devil;barbed devils and 1d10 vrock;vrocks appear.
71â80
1 arcanaloth, 1 night hag, and 1 rakshasa appear.
81â85
1 ice devil and 1 marilith appear.
86â90
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
                                                
                                            
                                                
                                                     (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict theyâve been dealing withâto realize, for
                                                
                                            
                                                
                                                     example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     mounted to its mainmast and its ragged sails are stitched from worn leather. Barbaric half-orcs patrol its decks and standby, ready to employ its deadly siege weapons. A giantâs skeleton clutching a
                                                
                                            
                                                
                                                     challenge. Characters who attempt to sneak up on the vessel must succeed on a DC 15 group Dexterity (Stealth) check, with advantage if they attempt this task at night. On a failure, the cultists on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     cultists in and around the temple are Chaotic Evil and fight to the death. The cultists attack if they realize the characters are enemies. The templeâs large size and tall piles of rubble mean the sounds
                                                
                                            
                                                
                                                     spilling in from outside. At night, torches along the interior walls cast Dim Light. Rubble. As shown on the map, areas of rubble are Difficult Terrain and can provide cover. Stone Construction. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                                
                                                     watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , von Zarovich family crest, Mark of the Raven talisman In Barovia, the night is a curse. With the dying of the light, wicked souls slip from the darkened spires of Castle Ravenloft to work the will
                                                
                                            
                                                
                                                     them the Devil Strahd watches and reaches to claim whatever he desires. Yet none realize their torments have played out over and over again, all part of Strahdâs plot to claim one victim who has eluded him for generations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                                
                                                     watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     arrives on a dark night, its darker shadow against the starlight the only indication of its presence. The people of Phandalin donât initially realize the Nematode is anything other than a cloud passing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital), appearing from afar as a star
                                                
                                            
                                                
                                                    , provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players donât realize it, Erlanthar finds a quiet moment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital), appearing from afar as a star
                                                
                                            
                                                
                                                     Frumeâs company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players donât realize it, Erlanthar finds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
 Itâs not until I reach the lift that I realize the warforged stole my
                                                
                                            
                                                
                                                     more are waiting in the City of Towers. This chapter details the city for players and DMs alike. The DM can find additional information about the city in chapter 4.  An illusory dragon roars as flying ships zoom among the skyscrapers of Sharn at night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     the portico roof, depending on the time of day or night. Although the tiny lizards are harmless, a hostile giant lizard lurks amid the plants in the southeast corner of the portico. Characters who
                                                
                                            
                                                
                                                     Hornâ) or elsewhere, they realize that the splitting waves carved on the double door closely match the symbol.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Vasavadan dynastyâs founder. The Vasavadan coat of arms, a golden wyvern clutching a white lotus in its talons, emblazons her armor and that of her soldiers. Merciless. Ramya demands loyalty from
                                                
                                            
                                                
                                                     night of the next new moon and rejoins the maharaniâs army. Ramyaâs living followers consider this deathless state an honor and the ultimate mark of loyalty. Blood Relatives. Ramya never compromises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Kobolds tend to be more active at night than during daylight hours, but unlike in a human settlement, there is no time when most of the inhabitants are resting. Warrens are built so that sleeping
                                                
                                            
                                                
                                                     thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in their path. The journey to Azumar takes a few days. A Bedine guide fills each night around the campfire with horrifying stories about the accursed city. Ogruhl the Dragon Tortoise If you use this
                                                
                                            
                                                
                                                     realize that the golem can dispel magic, you can have the golem do this automatically and the players learn about it that way. If freed, Ogruhl expresses its immense gratitude and eagerly wants to reclaim its ancestral territory. The bravest chwingas come out to bestow a charm on each of the characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , soon after theyâre in position or their plan is in motion, they realize theyâre no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
                                                
                                            
                                                
                                                     moonlight suddenly disappears, shrouding the land in darkness. An instant later, with a burst of radiance, the moon returns. In the deepest night of Shabe Taabaan, daylight washes over Akharin Sangar.
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     individual approaches, you realize they are more than simply thinâthe figure is a skeleton clothed in a yellow-and-magenta dress, with many colorful bead necklaces hanging from the exposed vertebrae of
                                                
                                            
                                                
                                                     is now an olvidadoâa deceased person who remained behind after the Night of the Remembered. Rufina doesnât know how or why they donât pass on to the afterlife. Although beings like Rufina are uncommon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Feldar, Hong, Khafra, Serenade, and Xandeval. They are chanting the following verse over and over in Common: âDarkness quench the sun. Darkness swallow the moon. We are nothing but the night.â Keresta
                                                
                                            
                                                
                                                     coral figurine of a mermaid clutching a pink pearl (250 gp), a carved harp of exotic wood with ivory inlay and zircon gemstones (750 gp), and a crystal dragon mask (2,500 gp). 7c. Feeding Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     night. Say a Planar Prayer. No power is too obscure to worship in the Ladyâs Ward, where demonic cultists and goodly priests erect temples side by side. Send a Squeak. A guide introduces the characters
                                                
                                            
                                                
                                                     visiting Fellâs Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Playerâs Handbook) whenever such observations happen. Quintin Gleim  Parisa the bariaur tout guides visitors wherever they want to go in Sigil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organizationâs members have yet to realize the
                                                
                                            
                                                
                                                     to Mantol-Derith. Davra is an assassin. In addition to her weapons, she carries dust of disappearance and wears goggles of night while roaming the dark halls of Gauntlgrym.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    A Night to Remember If the characters stake out the ships of the Sea Maidens Faire, they observe strange activity on the pier during their first night of surveillance: A thick fog unexpectedly rises
                                                
                                            
                                                
                                                     rendezvous. If the drow realize theyâre being followed, they make no effort to shake their pursuers. If theyâre attacked, they scatter and try to complete their mission before heading back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
                                                
                                            
                                                
                                                     and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     realize something is amiss and reach the bell in the dead of night.) The ringing bell can be heard for miles and puts all of Goldenfieldsâ defenses on alert. The bell panics any ogres, bugbears, and
                                                
                                            
                                                
                                                     bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Event 1: Quarantined After your first night in the Firefly Cellar, you gather around a table in the center of the collectionâs main floor. Itâs quiet, until you notice that your companions are
                                                
                                            
                                                
                                                     humming a melody under their breathâthe same tune thatâs been stuck in your head since you woke up. After a moment, you realize that you too are humming along.
 The characters are humming Shemshimeâs rhyme
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible, instead assuming that the guests had died
                                                
                                            
                                                
                                                     in their sleep. But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have Pidlwick II destroyed, Strahd kept the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     potential for future victory. In the aftermath, the crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifactâs bearers realize its full
                                                
                                            
                                                
                                                     arcanaloth, 1 night hag, and 1 rakshasa appear. 81â85 1 ice devil and 1 marilith appear. 86â90 1 balor and 1 pit fiend appear. At the DMâs discretion, a portal opens into the presence of an archdevil or demon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     clutching shields and spears. The shield of the northern statue features a pine tree, while an oak tree is emblazoned on the shield of the statue to the south.
 Frescoes. The walls are carved with
                                                
                                            
                                                
                                                     the graven image of an old man clutching a staff. The rules of this gate are as follows: Tapping the arch three times with a staff of any kind causes the gate to open for 1 minute. Characters must be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     people of Torch are crooked, greedy, and cruel. Townsfolk eye each other with suspicion as they pass through the sloped alleys, clutching their purses in one hand and brandishing cautionary blades in the
                                                
                                            
                                                
                                                     townâs hidden oligarchy. Noor Rahman  Day and night, Torchâs three volcanic spires belch fire and smoke, giving the gate-town its name Gate Like a bloodshot eye gazing over the Outlands or a scarlet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnangâs
                                                
                                            
                                                
                                                     suspects that the Great Ritual to summon Nangnang will fail. Consequently, she fears for her life. She approaches the adventurers to see if they can help her fool the king on the night of the ritual. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Atfez and Pachi notice the characters, theyâre surprised to see other people in the desert, especially at night. Atfez, the more assertive sibling, interrogates the characters about their presence
                                                
                                            
                                                
                                                     read: âCloaked in the darkness of night, I went to my fatherâs tomb to witness the truth with my own eyes. My fatherâs riches were plundered, and the hull of his ship, once jewel-encrusted, was bare and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                      d8 Encounter   1 A thunder-voiced Mindâs Eye matter smith (see Morteâs Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
                                                
                                            
                                                
                                                     characters and asks them to retrieve its skull from the Bones of the Night (see the âLower Ward Locationsâ section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
                                                
                                            
                                                
                                                     the canyon wall to the south.
 This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     is present, the others are spread out over a 100-foot-square area. These scouts are Barovian hunters or trappers searching for a missing villager or townsperson. Once they realize the characters
                                                
                                            
                                                
                                                     to him. 
 Every day and night that the characters remain in Barovia, one or more of the vampireâs spies check on them and attempt to return to Strahd with a report. When a spy appears, characters who
                                                
                                            
                                        






