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                        Returning 35 results for 'night clutching realms pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
                                                
                                            
                                                
                                                     wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are archons difficult to kill, but they donât create the boundaries, merely mark them.
âA winged dawn dispels the terror of night.â
âChulane, Teller of Tales
Radiant
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
                                                
                                            
                                                
                                                     naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
                                                
                                            
                                                
                                                     Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    The Moonstalkers A giant rat scurries into the sewers, clutching a magic ring between its yellowed teeth. A woman with a hidden moon tattoo picks the pocket of a benevolent official at a gala. A
                                                
                                            
                                                
                                                     city, but enchanted doors in the guildhall access other settlements during different phases of the moon. For instance, in a Forgotten Realms campaign, you might set the guildhall in the city of Neverwinter, with the phase-based doors connecting to Waterdeep, Port Nyanzaru, Baldurâs Gate, and elsewhere.
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
                                                
                                            
                                                
                                                     wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they arenât above a little discreet theft to get their claws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     mounted to its mainmast and its ragged sails are stitched from worn leather. Barbaric half-orcs patrol its decks and standby, ready to employ its deadly siege weapons. A giantâs skeleton clutching a
                                                
                                            
                                                
                                                     challenge. Characters who attempt to sneak up on the vessel must succeed on a DC 15 group Dexterity (Stealth) check, with advantage if they attempt this task at night. On a failure, the cultists on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Setting the Adventure The Dyn Singh Night Market could be any cityâs bustling trade district. Use the following suggestions to help contextualize the market and all of Siabsungkoh in a wider world
                                                
                                            
                                                
                                                    : Through the Radiant Citadel. Residents of the Radiant Citadel seeking a different selection of goods than those available in the Trade Discal might be referred to the Dyn Singh Night Market. Those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     existence, including what celestial navigators refer to as Wildspace. When you stand on a Material Plane world and look up at the night sky, what youâre seeing is Wildspace and, beyond that, the
                                                
                                            
                                                
                                                     Astral Sea. Exploring these realms and the worlds they surround is the crux of a Spelljammer campaign.  A Cottage on a Kindori
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they gravitate toward Celestian, Fharlanghn, Pelor
                                                
                                            
                                                
                                                    . Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the equally vigilant eye of day. Tortles feel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     around the night sky in time with the changing seasons. Many people use the alignment of zodiac constellations to explain personality traits, mysterious phenomena, or other patterns. This section
                                                
                                            
                                                
                                                     starting point for a zodiac of your own creation. Many Stars, Many Worlds
 In the settings of D&D, most stars in the night sky are suns, planets, or other distant objects, all of which exist in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Vasavadan dynastyâs founder. The Vasavadan coat of arms, a golden wyvern clutching a white lotus in its talons, emblazons her armor and that of her soldiers. Merciless. Ramya demands loyalty from
                                                
                                            
                                                
                                                     night of the next new moon and rejoins the maharaniâs army. Ramyaâs living followers consider this deathless state an honor and the ultimate mark of loyalty. Blood Relatives. Ramya never compromises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Adventures in Djaynai and Janya Consider the plots on the Djaynai and Janya Adventures table when planning adventures in these realms. Djaynai and Janya Adventures  d6 Adventure   1 The Peopleâs
                                                
                                            
                                                
                                                     stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Life in Djaynai and Janya The following truths are known to people who dwell in Djaynai or Janya, and to travelers who spend time in those realms. Those above and below the sea share similar cultures
                                                
                                            
                                                
                                                     and values, though Janyaâs aquatic environment drives some differences. Education and Religion Both realmsâ culture is tightly tied to Djaynaiâs historical roots as an advanced, influential
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of exciting adventures that explore the cultures and myths of these realms. The adventures in Journeys
                                                
                                            
                                                
                                                     night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Phandalin The frontier town of Phandalin (FAN-duh-lin or fan-DAY-lin) in the Sword Coast region of the Forgotten Realms setting is built on the ruins of a much older settlement. Hundreds of years ago
                                                
                                            
                                                
                                                     fey noble he loved. He is now a creature of wrath and winter, ruling from his Fortress of Frozen Tears in the Vale of Long Night in the Feywild (see chapter 6). He detests mortals of the Material Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
                                                
                                            
                                                
                                                     wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Feldar, Hong, Khafra, Serenade, and Xandeval. They are chanting the following verse over and over in Common: âDarkness quench the sun. Darkness swallow the moon. We are nothing but the night.â Keresta
                                                
                                            
                                                
                                                     coral figurine of a mermaid clutching a pink pearl (250 gp), a carved harp of exotic wood with ivory inlay and zircon gemstones (750 gp), and a crystal dragon mask (2,500 gp). 7c. Feeding Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
                                                
                                            
                                                
                                                    , they can cross over into the dark realms of the world. Ravenous Lurkers. Shadow mastiffs hunt in packs on the Shadowfell, so when one of them enters a rift between the planes, several more are sure to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
                                                
                                            
                                                
                                                     (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     realms,  And never once a slave.   O sing a song of Elturel  When foes are at her door Her fields torn by cloven feet  From some infernal shore. Arise the mighty Hellriders  Take up your swift, keen
                                                
                                            
                                                
                                                     swords Then charge into the hellish fray  And scatter devil hordes.   O sing a song of Elturel  And when the night does fall Sleep safe beneath Companionâs light  Until the dawn does call. Weâre bound by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
                                                
                                            
                                                
                                                     (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
                                                
                                            
                                                
                                                     with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms. Nightmaresâ speed, resilience, and ability to gallop between planes of existence make them steeds
                                                
                                            
                                                
                                                     messenger of an evil deity. 2 A group of joyriding imps or quasits. 3 An innocent soul trapped on the wild Fiend. 4 A lore-hunting mage, cultist, or lich. 5 A night hag herding larvae between planes. 6 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     tree, literally or figuratively. For example, the Norse cosmology centers on the World Tree Yggdrasil. The three roots of the World Tree touch the three realms: Asgard (an Outer Plane that includes
                                                
                                            
                                                
                                                     Midgard. Similarly, one vision of the planes where the deities of the Forgotten Realms reside situates a number of celestial planes in the branches of a World Tree, while the fiendish planes are linked by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Mists surround each of these island-realms. The bravest souls might creep from one domain to another, but doing so involves considerable danger, and many who enter the Mists are never seen again. 2. The
                                                
                                            
                                                
                                                    , but they also collect characters to participate in specific terrifying adventures. Ravenloft can claim a soul for one night of terror or for an inescapable nightmare, whichever suits the needs of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
                                                
                                            
                                                
                                                    ; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronâs aims are evilâthe corruption or destruction of all things, ultimately including youâand your path is defined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
 Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of foodstuffs and colorful craftsâare dropped into the volcano, where itâs believed theyâre conveyed to the realms of the gods. On the travelersâ return, villagers celebrate for several days
                                                
                                            
                                                
                                                    , thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festivalâs final night, villagers light the fire eagle: a fireworks-filled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    Archon of Boundaries âA winged dawn dispels the terror of night.â
 âChulane, Teller of Tales
 Chris Rahn  The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
                                                
                                            
                                                
                                                     ascended spirits of paladins fused with the celestial spirits of their steeds, returned from the celestial realms to watch over the boundary of the wilds and protect those who dare to cross it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Island, the undead will turn their attention to the settlements of the coast â becoming an unstoppable army of undead. As darkness falls, the drowned ones that attacked the hermitage the previous night
                                                
                                            
                                                
                                                     doomed the garrison.
 Forgotten Realms. On Faerûn, Firewatch Island rises out of the Wyvernwater in Cormyr. It was once the site of a Purple Dragon outpost north of Wheloon, intended to keep watch over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     carnival to steal from ticketless victims. These thieves enter and exit through the Hall of Illusions, using it as a gateway to their mistressesâ splinter-realms of Hither, Thither, and Yon. The carnival
                                                
                                            
                                                
                                                     staff has been instructed by Mister Witch and Mister Light to ignore them. These thieves possess a preternatural awareness of who is a carnival worker and who is a ticket-carrying visitor. Every night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     of their ancestors. They spend all-night vigils in darkened shrines or enjoy splendid feasts celebrating a godâs bounty.  Civic Observances Holy days provide the majority of the special celebrations
                                                
                                            
                                                
                                                    , perhaps a ghostly castle appears on a certain hill on the winter solstice every year, or every third full moon fills lycanthropes with a particularly strong bloodlust. Also, the thirteenth night of every
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     threatening. Dendar The Night Serpent came into being before recorded history, spawned from the feverish dreams of the first intelligent creatures. She subsists and grows stronger by feeding on the fears that
                                                
                                            
                                                
                                                     the Night Serpent prefer to threaten and torture them, the better to feed and strengthen the goddess. See chapter 3 of this book for more information on yuan-ti malison nightmare speakers. Merrshaulk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
                                                
                                            
                                                
                                                     stationed members of the order at various inns and homesteads east of Daggerford, so that locals need not fear the night. Now theyâre counting on you to find the werewolvesâ lair in the Misty Forest
                                                
                                            
                                        





