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Monsters
Curse of Strahd
sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Magic Items
Tashaâs Cauldron of Everything
crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifactâs bearers realize its full threat, few risk using the Crook of Rao&mdash
1d10 barbed devil;barbed devils and 1d10 vrock;vrocks appear.
71â80
1 arcanaloth, 1 night hag, and 1 rakshasa appear.
81â85
1 ice devil and 1 marilith appear.
86â90
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanatharâs Guide to Everything, the possibilities for your characters become vast. Here are the options
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict theyâve been dealing withâto realize, for
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
similar to settings that appear in your Darklordâs past, or take inspiration from the Settings tables in the âGenres of Horrorâ section later in this chapter. Combine Locations and Visceral Details
creations of the Dark Powers and the domain is the only reality they know, but what logical and psychological leaps might an outsider need to make to sleep at night?
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists in and around the temple are Chaotic Evil and fight to the death. The cultists attack if they realize the characters are enemies. The templeâs large size and tall piles of rubble mean the sounds
spilling in from outside. At night, torches along the interior walls cast Dim Light. Rubble. As shown on the map, areas of rubble are Difficult Terrain and can provide cover. Stone Construction. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, von Zarovich family crest, Mark of the Raven talisman In Barovia, the night is a curse. With the dying of the light, wicked souls slip from the darkened spires of Castle Ravenloft to work the will
them the Devil Strahd watches and reaches to claim whatever he desires. Yet none realize their torments have played out over and over again, all part of Strahdâs plot to claim one victim who has eluded him for generations.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arrives on a dark night, its darker shadow against the starlight the only indication of its presence. The people of Phandalin donât initially realize the Nematode is anything other than a cloud passing
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital), appearing from afar as a star
, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players donât realize it, Erlanthar finds a quiet moment
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital), appearing from afar as a star
Frumeâs company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players donât realize it, Erlanthar finds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
Itâs not until I reach the lift that I realize the warforged stole my
more are waiting in the City of Towers. This chapter details the city for players and DMs alike. The DM can find additional information about the city in chapter 4. An illusory dragon roars as flying ships zoom among the skyscrapers of Sharn at night
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the portico roof, depending on the time of day or night. Although the tiny lizards are harmless, a hostile giant lizard lurks amid the plants in the southeast corner of the portico. Characters who
Hornâ) or elsewhere, they realize that the splitting waves carved on the double door closely match the symbol.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
victims into the saltwater salamanders (use the lizard stat block) common among Djaynaiâs mangroves. Ancestorsâ Danse House Home to the spiritual faction known as the Night Revelers, the Ancestorsâ Danse
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Kobolds tend to be more active at night than during daylight hours, but unlike in a human settlement, there is no time when most of the inhabitants are resting. Warrens are built so that sleeping
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their path. The journey to Azumar takes a few days. A Bedine guide fills each night around the campfire with horrifying stories about the accursed city. Ogruhl the Dragon Tortoise If you use this
realize that the golem can dispel magic, you can have the golem do this automatically and the players learn about it that way. If freed, Ogruhl expresses its immense gratitude and eagerly wants to reclaim its ancestral territory. The bravest chwingas come out to bestow a charm on each of the characters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after theyâre in position or their plan is in motion, they realize theyâre no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
moonlight suddenly disappears, shrouding the land in darkness. An instant later, with a burst of radiance, the moon returns. In the deepest night of Shabe Taabaan, daylight washes over Akharin Sangar.
A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
individual approaches, you realize they are more than simply thinâthe figure is a skeleton clothed in a yellow-and-magenta dress, with many colorful bead necklaces hanging from the exposed vertebrae of
is now an olvidadoâa deceased person who remained behind after the Night of the Remembered. Rufina doesnât know how or why they donât pass on to the afterlife. Although beings like Rufina are uncommon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, workers, and potential Stewards. The anarchic spiritual group called the Night Revelers poses a challenge to the Stewardsâ authority, arguing that Djaynai must abandon all government to truly be free
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
night. Say a Planar Prayer. No power is too obscure to worship in the Ladyâs Ward, where demonic cultists and goodly priests erect temples side by side. Send a Squeak. A guide introduces the characters
visiting Fellâs Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Playerâs Handbook) whenever such observations happen. Quintin Gleim Parisa the bariaur tout guides visitors wherever they want to go in Sigil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organizationâs members have yet to realize the
to Mantol-Derith. Davra is an assassin. In addition to her weapons, she carries dust of disappearance and wears goggles of night while roaming the dark halls of Gauntlgrym.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A Night to Remember If the characters stake out the ships of the Sea Maidens Faire, they observe strange activity on the pier during their first night of surveillance: A thick fog unexpectedly rises
rendezvous. If the drow realize theyâre being followed, they make no effort to shake their pursuers. If theyâre attacked, they scatter and try to complete their mission before heading back to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
and Darkness is an invisible presence around it, her voice thundering from the Night Diamond or whispering secrets directly in the ears of her courtiers, and sometimes both at once. The Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
a thiefâs wildest dreams. In one chamber, gold foil lines the ceiling of an immense hall, carefully worked with diamonds that mimic the stars at night. In another, jewels are used to form wondrous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within 20 feet of the forestâs edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realize something is amiss and reach the bell in the dead of night.) The ringing bell can be heard for miles and puts all of Goldenfieldsâ defenses on alert. The bell panics any ogres, bugbears, and
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 1: Quarantined After your first night in the Firefly Cellar, you gather around a table in the center of the collectionâs main floor. Itâs quiet, until you notice that your companions are
humming a melody under their breathâthe same tune thatâs been stuck in your head since you woke up. After a moment, you realize that you too are humming along.
The characters are humming Shemshimeâs rhyme
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible, instead assuming that the guests had died
in their sleep. But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have Pidlwick II destroyed, Strahd kept the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
potential for future victory. In the aftermath, the crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifactâs bearers realize its full
arcanaloth, 1 night hag, and 1 rakshasa appear. 81â85 1 ice devil and 1 marilith appear. 86â90 1 balor and 1 pit fiend appear. At the DMâs discretion, a portal opens into the presence of an archdevil or demon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnangâs
suspects that the Great Ritual to summon Nangnang will fail. Consequently, she fears for her life. She approaches the adventurers to see if they can help her fool the king on the night of the ritual. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
d8 Encounter 1 A thunder-voiced Mindâs Eye matter smith (see Morteâs Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
characters and asks them to retrieve its skull from the Bones of the Night (see the âLower Ward Locationsâ section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters






