Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'night combine realizes pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        night coming realize pdf
                                    
                                
                                    
                                        nights combine realized pdf
                                    
                                
                                    
                                        night commune realize pdf
                                    
                                
                                    
                                        night coming relies pdf
                                    
                                
                                    
                                        night combine realize pdf
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     so on. The noises he hears and mistakes for rats are the lizardfolk retrieving contraband from the strong room below. If questioned, he hears the noises every now and then, not every night. If
                                                
                                            
                                                
                                                     pressed, he realizes that the sounds happen a few nights after a new load gets dropped off. Now ainât that some oddball rat behavior?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    â and so on. The noises he hears and mistakes for rats are the lizardfolk retrieving contraband from the strong room below. If questioned, he hears the noises every now and then, not every night. If
                                                
                                            
                                                
                                                     pressed, he realizes that the sounds happen a few nights after a new load gets dropped off. Now ainât that some oddball rat behavior?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of Kasâs impersonation. When Kas arrives in the sanctum, he realizes that Alustriel plans to combine her magic with Tashaâs and Mordenkainenâs to craft a Wish spell to thwart Vecna. Alustriel intends
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
                                                
                                            
                                                
                                                     undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , home to a pair of kenku junk scavengers named Chukka and Clonk, whom Lulu thinks can provide assistance. Mad Maggie, the night hag who runs the fort, oversees the construction and repair of infernal war
                                                
                                            
                                                
                                                     machines. If the characters agree to make a deal with the night hag, they can acquire one or more of these vehicles. Mad Maggie can also help Lulu unlock some of her forgotten memories. From Fort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     similar to settings that appear in your Darklordâs past, or take inspiration from the Settings tables in the âGenres of Horrorâ section later in this chapter. Combine Locations and Visceral Details
                                                
                                            
                                                
                                                     creations of the Dark Powers and the domain is the only reality they know, but what logical and psychological leaps might an outsider need to make to sleep at night?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Singh Night Market are family shops the owners would never consider selling. While on a trip to get more stock for Spicy Brothers, Kasem encountered a trio of rare Fey creatures called wynlings. Kasem
                                                
                                            
                                                
                                                     befriended them with a few sweet fruits and brought them back to the night market. He now bribes his invisible friends with fruit to cause disruptions around Tyenmo Noodles and Xungoon Family Seafood. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
                                                
                                            
                                                
                                                     and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
                                                
                                            
                                                
                                                     victims into the saltwater salamanders (use the lizard stat block) common among Djaynaiâs mangroves. Ancestorsâ Danse House Home to the spiritual faction known as the Night Revelers, the Ancestorsâ Danse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the check realizes that Gargoshâs amazement seems a little rehearsed, suggesting that Gargosh knew Drannin was involved all along. If one or more characters accuse Gargosh of withholding information
                                                
                                            
                                                
                                                     they all press on to Beliard and get a good nightâs rest. The doppelganger then tries to slip away in the night.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe sheâs about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
                                                
                                            
                                                
                                                     occult theory is missing. Gemstone Wing Security Measures. A character who spends at least 1 minute studying the pedestal during the gala realizes it has an elaborate defense mechanism (see area V13).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , workers, and potential Stewards. The anarchic spiritual group called the Night Revelers poses a challenge to the Stewardsâ authority, arguing that Djaynai must abandon all government to truly be free
                                                
                                            
                                                
                                                    , reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
                                                
                                            
                                                
                                                     during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     good, so they seldom need to spend more than a night or two away. Four scouts act as hunters; roll a d4 to determine how many are in the camp when characters arrive. They are not dedicated cultists
                                                
                                            
                                                
                                                     (Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, itâs all trash: cracked pottery, rusty knives, soiled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     is good, so they seldom need to spend more than a night or two away. Four scouts act as hunters; roll a d4 to determine how many are in the camp when characters arrive. They are not dedicated cultists
                                                
                                            
                                                
                                                     (Perception) check after the first hour. A successful roll means the character realizes that while quite a bit of material has been left behind, itâs all trash: cracked pottery, rusty knives, soiled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     defenders from here in the keep to defend it through the rest of the night, but that will take time. Youâd do us a great service if you could get to the mill quickly and drive away the raiders before they
                                                
                                            
                                                
                                                     Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but itâs for show. A few fires are burning around the building, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is to make room for what could be, and to start the cycle again when what could be becomes what is. When he is inspired, the night sky glitters with new constellations, and anvilwrought creatures
                                                
                                            
                                                
                                                     weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphorosâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     to the final encounter of this adventure. How many nights the moon glows like the sun over Akharin Sangar is left purposefully vague so you donât need to rush the climax to occur on a specific night
                                                
                                            
                                                
                                                    . A character who succeeds on a subsequent DC 14 Intelligence (Nature) check realizes something is burrowing under the square.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     defenders from here in the keep to defend it through the rest of the night, but that will take time. Youâd do us a great service if you could get to the mill quickly and drive away the raiders before they
                                                
                                            
                                                
                                                    ) or Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but itâs for show. A few fires are burning around the building
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
                                                
                                            
                                                
                                                     found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
                                                
                                            
                                                
                                                     in the Dock Ward â three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.â Characters who spend three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
                                                
                                            
                                                
                                                     a thiefâs wildest dreams. In one chamber, gold foil lines the ceiling of an immense hall, carefully worked with diamonds that mimic the stars at night. In another, jewels are used to form wondrous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     within 20 feet of the forestâs edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
                                                
                                            
                                                
                                                     there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     was used as the drum for the wellâs winch. Recently, goblins came during the night to retrieve the obelisk shard, destroying the well in the process. But their raid was interrupted by Ander, one of
                                                
                                            
                                                
                                                     realizes that while most of the mechanism could be reassembled from the remaining pieces, the winchâs drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the check succeeds by 4 or more, the character pieces together the clues, if they havenât done so already, and realizes that meenlocks created the moss-covered tunnels. M6. Chamber of Weeping Thick
                                                
                                            
                                                
                                                    . Meenlocks that flee return the next night to see what theyâve caught in their trap. Old Remains. The remnants of other victims lie on the south side of the room, decades of belongings shed by transformed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     enjoy making people miserable. Night hags, as fey turned fiends, use aspects of both methods â corrupting a mortalâs dreams until the creature commits enough evil acts that she can claim its soul. As
                                                
                                            
                                                
                                                     creatures of the Feywild, rather than mortals, she approaches the situation with a more respectful attitude. She realizes that the creatures of her native realm are more powerful than common humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2.  Map 7.2: DMâs Map View Player Version C1: Dining Hall At night, the double door to the south
                                                
                                            
                                                
                                                     mainly for food deliveries and is barred shut from the inside at night. C3: Servantsâ Quarters This room contains three two-level bunk beds, one of which is currently in use. A washbasin stands in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     examines the rock formation quickly realizes itâs a door. Opening or otherwise investigating the door knocks free the dirt encrusting it, revealing an ancient etching of a phoenix wearing a mask rising from
                                                
                                            
                                                
                                                    . Any character who succeeds on a DC 14 Intelligence (Investigation) check recognizes the spirit as Varyasâs eidolon, and realizes it might be Phenaxâs Silence. If the characters protect the eidolon or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
                                                
                                            
                                                
                                                     the canyon wall to the south.
 This room houses ten Sacred Stone monks (see chapter 7). During the day, the room is empty as the monks attend to their duties elsewhere. At night, six monks sleep in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
                                                
                                            
                                                
                                                     sail away immediately, never to return. If the adventurer wins, the strangers will have earned their place among the villagers. They can spend the night in the village, after which Bonecarver will answer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
                                                
                                            
                                                
                                                     away immediately, never to return. If the adventurer wins, the strangers will have earned their place among the villagers. They can spend the night in the village, after which Bonecarver will answer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     succeeds on a DC 10 Intelligence (Investigation) check while examining the bauble realizes it might be a part of a set of similar crystals used as counterweights in alchemical work. 14. Crumbling
                                                
                                            
                                                
                                                     action. SNAKE IN THE GRASS
 Ned tells the characters he is a traveler from Seaton who entered the house the previous night to find a place to sleep during his journey to Saltmarsh where he hoped to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the âMarket Ward Locationsâ section). 3 Wheeze Whistletooth, a night hag with a persistent
                                                
                                            
                                                
                                                     scandalous merchandise typically finds its way to the Gatehouse Night Market (see the âHive Wardâ section), the bazaar has anything a traveler could want, so long as they can find it in the open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     along the edges of the pool, staring at a corpse floating in it.
 Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokekâtoeck until the
                                                
                                            
                                                
                                                     the Sword of Zariel, Alazub realizes they are Zarielâs foes and makes reporting that information to Zariel a priority. After being freed and talking with the characters, the barbed devil leaves the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     a careful search of the area. Observing the Night Sky. A character observing the mirage of the night sky can make a DC 14 Intelligence (Nature) check. On a success, a character realizes that, while
                                                
                                            
                                                
                                                     character who walks across the floorboards realizes that the only way past this room is through the thin gaps between the floorboards. If the characters still struggle, allow them to make a DC 12
                                                
                                            
                                        






