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Returning 13 results for 'night contagion relying pdf'.
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Kobold
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Species
Volo's Guide to Monsters
their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
manner other than that which is prescribed above. Facing the Night Hags. If the characters manage to open all five keyholes and have the requisite skeleton keys in their possession, the Sewn Sisters
against the contagion spell. The hag reveals the following information (and nothing more) once an agreement is reached: “Hidden on this level of the dungeon is a library of lost lore, guarded by an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
manner other than that which is prescribed above. Facing the Night Hags. If the characters manage to open all five keyholes and have the requisite skeleton keys in their possession, the Sewn Sisters
against the contagion spell. The hag reveals the following information (and nothing more) once an agreement is reached: “Hidden on this level of the dungeon is a library of lost lore, guarded by an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with blindsight can perceive
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. Blindsight A creature with
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
captured by monsters living there. 8 An innocent person is being framed for the crimes of a shape-shifting monster. 9 Ghouls are venturing out of the catacombs at night. 10 A notorious criminal hides
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
captured by monsters living there. 8 An innocent person is being framed for the crimes of a shape-shifting monster. 9 Ghouls are venturing out of the catacombs at night. 10 A notorious criminal hides
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
overlooks the forest it borders. A few farms cluster around it, the locals relying on the royal garrison to keep them safe from marauders. Burle’s most distinctive feature is the small copse of trees
be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
overlooks the forest it borders. A few farms cluster around it, the locals relying on the royal garrison to keep them safe from marauders. Burle’s most distinctive feature is the small copse of trees
be haunted. One night, the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, relying on their darkvision to keep watch. 13b. Cargo Hold Ladder. A ladder bolted to a wall climbs to the upper deck (area 13a). Hanging upside down on the ladder is a dead orog in plate armor
an enormous plant; and the wheel-shaped H’catha. Beyond the planets are the constellations of Realmspace, all visible in the night skies of Toril at various times of the year. 13h. Oh Captain, My
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, relying on their darkvision to keep watch. 13b. Cargo Hold Ladder. A ladder bolted to a wall climbs to the upper deck (area 13a). Hanging upside down on the ladder is a dead orog in plate armor
an enormous plant; and the wheel-shaped H’catha. Beyond the planets are the constellations of Realmspace, all visible in the night skies of Toril at various times of the year. 13h. Oh Captain, My