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Returning 35 results for 'night continue ruins pdf'.
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Monsters
Monster Manual
create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
The region containing a vampire’s lair is warped by its presence
, creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
Monsters
Van Richten’s Guide to Ravenloft
within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if the terrain proves too inflexible, lurking in ruins or shallow caves.
Tlincallis stay in one
Monsters
Bigby Presents: Glory of the Giants
energy.During the dawn of the giants’ empires, twisted minds sought to make their fallen comrades continue their service. Wizard giants stitched and wove the flesh of various giants over an
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Monsters
Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
, preferring to operate at night. They do take the heads of enemy leaders, but they are no more likely to eat people indiscriminately than humans are. Bugbears aren’t likely to attack lone travelers or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Conclusion The adventure ends when the characters escape the ziggurat, likely via the main entrance in area B57. Depending on what brought the party to the ruins, they might eventually rejoin their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stirges Chult is rich in caves, ruins, and hollow logs in which stirges can hide. By day, the characters disturb 2d6 stirges as they move through the jungle. At night, the same number of stirges descend on the party’s camp.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Stirges Chult is rich in caves, ruins, and hollow logs in which stirges can hide. By day, the characters disturb 2d6 stirges as they move through the jungle. At night, the same number of stirges descend on the party’s camp.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Trait
1
I see omens in every event and action. The serpent gods continue to advise us.
2
I have very high standards for food, drink, and physical pleasures.
3
I prefer to be alone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
high and 2 feet thick unless otherwise specified. Illumination. No light sources are present in the ruins, which are illuminated by sunlight during the day and moonlight at night. Trees. The trees here are gnarled and have discolored leaves.
Features of the Ruins Although members of Lorehold College have been known to visit the Ruins of Caerdoon on archaeology expeditions, the area is far from safe or well explored. Most of the fortress
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
high and 2 feet thick unless otherwise specified. Illumination. No light sources are present in the ruins, which are illuminated by sunlight during the day and moonlight at night. Trees. The trees here are gnarled and have discolored leaves.
Features of the Ruins Although members of Lorehold College have been known to visit the Ruins of Caerdoon on archaeology expeditions, the area is far from safe or well explored. Most of the fortress
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The Xungoon and Tyenmo families have always had a complicated relationship. While their trades and relationships to the Dyn Singh Night Market differ, their stubbornness and intense family
loyalty are the same. Both believe they’re paragons of what a night market merchant should be while also believing the other family has been jealously sabotaging them for years. Despite this, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The Xungoon and Tyenmo families have always had a complicated relationship. While their trades and relationships to the Dyn Singh Night Market differ, their stubbornness and intense family
loyalty are the same. Both believe they’re paragons of what a night market merchant should be while also believing the other family has been jealously sabotaging them for years. Despite this, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s Cradle Features Dyson Logos Map 4.1: Annam’s Cradle View Player Version The Radiant Sun fluctuates in size and intensity to approximate a cycle of day and night. During the day, the rift
sheds bright light that counts as sunlight, raising the temperature in the jungle to about 100 degrees Fahrenheit. At night, the light fades to dim light and doesn’t count as sunlight. The cavern’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s Cradle Features Dyson Logos Map 4.1: Annam’s Cradle View Player Version The Radiant Sun fluctuates in size and intensity to approximate a cycle of day and night. During the day, the rift
sheds bright light that counts as sunlight, raising the temperature in the jungle to about 100 degrees Fahrenheit. At night, the light fades to dim light and doesn’t count as sunlight. The cavern’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Halfling Rogue The town of Phandalin is built on the ruins of an older settlement, vacant for five centuries until some hardy settlers set about rebuilding it some years back. Drawn by stories of
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Halfling Rogue The town of Phandalin is built on the ruins of an older settlement, vacant for five centuries until some hardy settlers set about rebuilding it some years back. Drawn by stories of
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arrival in Oztocan As the characters approach the town, read the following: Built on a large flat between two rocky mountains, the town of Oztocan is cradled by the crescent-shaped ruins of a massive
otherwise causing no damage. The locals appear accustomed to the quake and continue their activities unfazed.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arrival in Oztocan As the characters approach the town, read the following: Built on a large flat between two rocky mountains, the town of Oztocan is cradled by the crescent-shaped ruins of a massive
otherwise causing no damage. The locals appear accustomed to the quake and continue their activities unfazed.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
Nyx, the realm of the gods. Every night, the heavens displayed fleeting visions of gods and celestial creatures. Some lingered for just seconds. But sometimes the pantheon enacted entire scenes for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
listen closely while at Pantara Lodge hear muttering in the night. These whispers issue from the head of Urik von Kharkov, Valachan’s deposed former Darklord, who spews curses and secrets from a chamber hidden at the lodge’s heart.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
Nyx, the realm of the gods. Every night, the heavens displayed fleeting visions of gods and celestial creatures. Some lingered for just seconds. But sometimes the pantheon enacted entire scenes for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Pantara Lodge The seat of power in Valachan, Pantara Lodge is a series of thatch buildings strung together high in the forest canopy, suspended above the overgrown ruins of a castle reclaimed by the
listen closely while at Pantara Lodge hear muttering in the night. These whispers issue from the head of Urik von Kharkov, Valachan’s deposed former Darklord, who spews curses and secrets from a chamber hidden at the lodge’s heart.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
. Marina bore a striking resemblance to Strahd’s beloved Tatyana, both in appearance and manner, and she became Strahd’s obsession. He seduced her in the dead of night and feasted on her blood, but before
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
. Marina bore a striking resemblance to Strahd’s beloved Tatyana, both in appearance and manner, and she became Strahd’s obsession. He seduced her in the dead of night and feasted on her blood, but before
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
still lingers in this place. Vile creatures continue to crawl up from the depths of Khyber. And there are a handful of primordial ruins sustained by dark magic… ruins that may still be home to fiends
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyran town, Lyrenton is a ruin on the very edge of the Mournland. It’s shunned by the Ghaal’dar, who believe it to be cursed. At night, a terrible wailing that echoes among the ruins can be heard for
Cities and Sites Thirty years ago, this region was part of Cyre. The goblins converted towns and villages and raised new settlements, but many ruins and abandoned farms remain. The region is also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Phandalin The frontier town of Phandalin (FAN-duh-lin or fan-DAY-lin) in the Sword Coast region of the Forgotten Realms setting is built on the ruins of a much older settlement. Hundreds of years ago
atop the ruins of old Phandalin. It’s now home to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains—as well as more than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyran town, Lyrenton is a ruin on the very edge of the Mournland. It’s shunned by the Ghaal’dar, who believe it to be cursed. At night, a terrible wailing that echoes among the ruins can be heard for
Cities and Sites Thirty years ago, this region was part of Cyre. The goblins converted towns and villages and raised new settlements, but many ruins and abandoned farms remain. The region is also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Phandalin The frontier town of Phandalin (FAN-duh-lin or fan-DAY-lin) in the Sword Coast region of the Forgotten Realms setting is built on the ruins of a much older settlement. Hundreds of years ago
atop the ruins of old Phandalin. It’s now home to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains—as well as more than