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Returning 35 results for 'night crouching ready pdf'.
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Magic Items
The Wild Beyond the Witchlight
. The face of the watch shows a miniature painting of the Witchlight Carnival ringed by a tiny henge, orbited at night by a mote of light small enough to slip through the eye of a needle. This light
carnival are magically whisked about until everything is packed up and ready for travel, or unpacked and assembled. The watch has no effect on creatures, which can move about freely and safely while the
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skybridges between the Dayawlongon islands, this bridge is well-lit by gentle magical light at night. It once featured way stations, but few travel to Lambakluha anymore, so the way stations are
crouching near one of the draconic statues adorning the bridge, singing to it in a gentle voice. This is Ina (neutral good, human priest), a skybridge tender known as a bonesinger. She tends the magic that
Kobold
Legacy
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Species
Volo's Guide to Monsters
their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Leaving Kalaman Once the characters are ready to sail to the wastes, Darrett arranges to meet them that evening at a section of Kalaman’s docks used by the military. When the characters arrive, they
appendix A). When the characters board one of the ships ferrying the troops, read the following: Water sloshes and wood creaks as ships depart from Kalaman’s docks in the dead of night. Citizens gathered
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
mounted to its mainmast and its ragged sails are stitched from worn leather. Barbaric half-orcs patrol its decks and standby, ready to employ its deadly siege weapons. A giant’s skeleton clutching a
challenge. Characters who attempt to sneak up on the vessel must succeed on a DC 15 group Dexterity (Stealth) check, with advantage if they attempt this task at night. On a failure, the cultists on the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
appendix D), which are guarding the sally port’s 10-foot-by-20-foot ready room against exactly this type of counterattack. After characters seize the room, they discover that the door is heavily damaged. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sally Port The keep has a sally port along the west wall for counterattacking foes who bring a battering ram against the gates. During the night while characters are in the keep, raiders approach
appendix D), which are guarding the sally port’s 10-foot-by-20-foot ready room against exactly this type of counterattack. After characters seize the room, they discover that the door is heavily damaged. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone without Mad Maggie’s consent, the night hag organizes a posse to run them down and get back what’s hers, plus “interest.” Mad Maggie chases after them in her Scavenger, with Mickey in the passenger
hull, ready to leap onto enemy vehicles. If Chukka and Clonk got the broken Demon Grinder working, that vehicle comes after the characters as well and is manned entirely by redcaps and madcaps.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dead of night without awakening any bullywugs in the barracks (areas 1G and 2G). A trapdoor closes off the top of the stairs up to area 3H. The trapdoor isn’t locked, but a pair of iron spikes has
been hammered between the door and the frame. Opening the door requires either a DC 10 Strength check or ten minutes spent carefully prying out the spikes. If the door is forced and no one is standing by ready to catch the spikes, they clatter noisily down the steps
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dead of night without awakening any bullywugs in the barracks (areas 1G and area 2G). A trapdoor closes off the top of the stairs up to area 3H. The trapdoor isn’t locked, but a pair of iron spikes
has been hammered between the door and the frame. Opening the door requires either a DC 10 Strength check or ten minutes spent carefully prying out the spikes. If the door is forced and no one is standing by ready to catch the spikes, they clatter noisily down the steps.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
throughout the night. When you’re ready to conclude this section, move on to the “Bakaris Defects” encounter. Night Encounters d4 Encounter 1 Six kapak draconians scale the walls and attack a group of
No Sleep in Kalaman The people of Kalaman face a long, anxious night waiting for the Dragon Army’s attack. Use encounters from the Night Encounters table to reinforce the Dragon Army’s menace
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
and don’t need to consume any of their rations. They eat well that night, and each character begins the next day with inspiration. Reduced Travel Time. The characters find a shortcut that reduces the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brought them together. Once the players are ready to get under way, use the following boxed text to summarize the situation: Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make
shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant rockspeaker (both in chapter 6) who needs to commune with his dreams within the crystal sand fortress at night. While he does, creatures from the Fiendish Incursion Encounters and Elemental Earth
they can sing to make the sand do what they want, but none of them can carry a tune, so they’re frustrated and ready to smash intruders to pieces. Wanderer’s Hope A cloud giant in an airship seeks the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
giant’s demands for him to come with her to the Star Forge. Last night, the giants returned to the city and took Theldin by force. Star Forge. Giants built the Star Forge eons ago in a crater up the
so from the comfort of his own forge.” Once the players are ready to continue, proceed to the “Fireside Monastery” section below.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers are not quite ready to move to 9th level and start the next adventure in the series, Sleeping Dragon’s Wake. This is a good opportunity to create your own encounters or short adventures
potential. If the party made peace with the lizardfolk tribe during the “Missing Patrol” quest, the leaders of the tribe may ask the characters to join them to celebrate a holy night in the lizardfolk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Night of the Eye Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. This prelude unfolds during one of these fateful nights, shortly before the characters head to
during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
. When the last character reaches the bottom of the ladder, Madam Kulp shouts, “Ready? Go!” At this point, the characters should roll initiative. Finding Caterpillars. Four tut-krogh caterpillars hide
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mutters, “If the Night Revelers don’t drag us into chaos first.”
Characters who succeed on a DC 14 Intelligence (History or Religion) check know the Night Revelers are local philosopher-hedonists who
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
directly to the sewers. Public facilities for those out and about can be found all around the Market and the Field of Triumph, and near the largest city squares. In places without ready access to sewers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
march home. Upon arriving, she expected to find her homeland’s nobility ready to rise to her cause, but they’d been cowed and terrified by reports of Dranzorg entombing captives and rivals in his
. Shouting her frustrations into the night, Mara was answered by a voice from the shadows. This sinister force would give her the power to take back her home and rule her lands, but she would never
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
attacked. They are among the bravest of the Citadel, and heroes who die in service to the Shieldbearers receive the city’s highest honors. Shieldbearers stand ready to make the ultimate sacrifice to save
save lives. But thus far, he has not defied the council. In secret, Arayat drinks heavily. It is the only way he can sleep at night. Personality Trait. “I will do anything and everything to protect the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Dwellers of the Forbidden City 5th–8th 4. Fane of the Night Serpent 7th–9th 5. Tomb of the Nine Gods 9th and higher You can slow the rate of advancement by withholding XP, “banking” it until you’re
ready for the party to level up. Conversely, you can hasten level advancement by awarding ad hoc XP for making discoveries, completing goals, roleplaying well, and surviving or avoiding deadly traps
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attacked. They are among the bravest of the Citadel, and heroes who die in service to the Shieldbearers receive the city’s highest honors. Shieldbearers stand ready to make the ultimate sacrifice to save
save lives. But thus far, he has not defied the council. In secret, Arayat drinks heavily. It is the only way he can sleep at night. Personality Trait. “I will do anything and everything to protect the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
someone is writing it, word by word. As this text unfurls, read: “Our story starts during the time leading up to the winter solstice on the final night of Uktar in the year 374 DR. A nearly full moon rises
misleading.”
“When you are ready to proceed, turn the page.”
When the reader turns the page, the book glows briefly, as a delayed-action gate spell is activated. Any creature within 10 feet of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the magic of the mirror on their own. In that case, see the “Mirror Magic” section later in the adventure for details. Either way, read or paraphrase the following when you’re ready to begin: A nervous
. The last time Lorris saw Falthrax, the dwarf was in a sad mood and said that he was going to spend time with the book. Falthrax didn’t return to his quarters that night and hasn’t been seen since. He was noticed entering the stacks where The Price of Beauty is kept, but no one saw him leave.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
delay and the Sea Ghost sails away, returning the next night. The smugglers will drop anchor if the characters send any kind of return signal to the ship — not necessarily the correct one. The crew of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters to return to their dormitories, but the characters are free to undertake this mission another night. If they’re caught more than once, the characters must attend special behavioral classes that
characters are ready to go, allow them to approach the house in any way they see fit. The easiest way to access the manor is through its locked front doors (area C1), although characters could easily
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by
you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared. Fiend Spells Warlock Level Spells 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forms of creation. Keranos also inspires new ideas, but it is Purphoros who oversees the advancement of the craft that brings these ideas to life in the world. Purphoros is always ready to obliterate what
is to make room for what could be, and to start the cycle again when what could be becomes what is. When he is inspired, the night sky glitters with new constellations, and anvilwrought creatures
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
conquered the wilds and founded great civilizations. Bronze is still the most used metal on Theros—and will remain so, at least until Purphoros decides that more than a few are ready for the secret
, though, and can’t speak. He toils day and night in Purphoros’s forge, making wonders that would shame any mortal smith but can never match Purphoros’s work in beauty or originality.
The Stone
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
any night when the moon is blood red, the Gulthias tree can spawn 2d6 twig blights, 1d6 needle blights, or 1d4 vine blights. These blights split from the tree and crawl out of the well, ready to do