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                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic
                                                
                                            
                                                
                                                     flame than the instigation of the evil actâand the general spread of chaos and misery that comes with it.
Mystic Gemstones. An eye of fear and flame casts its magic powers through its gemstone eyes. In
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     skilled allies.
Alien Minds
The lizardfolkâs reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
                                                
                                            
                                                
                                                     quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     self-controlâand more importantly, to remain covert. For this reason, all Moonstalkers lock themselves in the guildhall on the night of the full moon. Many of the guildhallâs walls sport long scratch marks from particularly restless nights.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    A Typical Evening On quiet nights, guests in the Yawning Portal gather around a large fireplace in the taproom and swap tales of distant places, strange monsters, and valuable treasures. On busier
                                                
                                            
                                                
                                                     nights, the place is loud and crowded. The balconies overflow with merchants and nobles, while the tables on the ground floor are filled with adventurers and their associates. Invariably, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Lonelywood, and occasionally a sled comes down the north trail with a sack of hares or a haunch of moose, courtesy of one of Vernonâs friends. On those nights, the Blue Clamâs hearths are full of roasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     by a normal person resembles the rage of a barbarian in the same way that a gentle breeze is akin to a furious thunderstorm. The barbarianâs driving force comes from a place that transcends mere
                                                
                                            
                                                
                                                     emotion, making its manifestation all the more terrible. Whether the impetus for the fury comes entirely from within or from forging a link with a spirit animal, a raging barbarian becomes able to perform
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Background As basic training at Spelljammer Academy comes to its conclusion, the characters are required to complete their first mission aboard a spelljamming ship. As luck would have it, orders have
                                                
                                            
                                                
                                                     reason, a staff member is coming along to supervise and make sure nothing prevents the character-recruits from completing their mission. That staff member is Petty Officer Winston Ryeback. The spy is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Titles A politically powerful figure has the ability to dispense titles. A title often comes with a parcel of land (see above). For example, a character might be awarded the title Earl of Stormriver
                                                
                                            
                                                
                                                     passed down to (or distributed among) oneâs children. While a character holds a title, he or she is expected to act in a manner befitting that title. By decree, titles can be stripped away if the local ruler or ruling body has reason to question the characterâs loyalty or competence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     magic, science, and reason over religion, mysticism, and superstition. Stars  Card Name Represents   Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
                                                
                                            
                                                
                                                    ; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Wizardry Thereâs a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
                                                
                                            
                                                
                                                     some worlds, elves are even credited with the invention of the art of wizardry.  Elves are often seen as masters of magic because of how easily it comes to them, but the mightiest of their mages are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     comes to the temple on occasion to petition the dark god into releasing his master from his torment. Rahadin rides a phantom steed along Tsolenka Pass to the Amber Temple and kneels before the great
                                                
                                            
                                                
                                                     his reason for visiting the temple, or even who is he or what role he serves. Left to his own devices, he rides back to Castle Ravenloft.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Womford This tiny village has a dock on the Dessarin River for shipping the grain from its grist mill. It is also the local supply and market for the surrounding farms from which the grain comes
                                                
                                            
                                                
                                                     Fane of the Eye.) Reason to Visit. Characters who try to trace the origin of the mysterious book during their investigations into the missing delegation might come to Womford and deal with the Womford Rats, as described in chapter 3.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Vellynne has every reason to believe that both items are currently on an island in the Sea of Moving Ice. The Codicil Vellynne describes this book as follows: âWritten and guarded by Aurilâs followers
                                                
                                            
                                                
                                                    . Members of the Arcane Brotherhood are notoriously brazen, which is why Vellynne does not balk at the thought of a confrontation with the Frostmaiden. If Aurilâs name comes up, Vellynne tries to allay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
                                                
                                            
                                                
                                                     the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     permanent the form of the prayer, the more likely it is to be fulfilled. For this reason, some etch their prayers in lead and bury it or hide their prayers inside diaries. Aside from bounty hunters and those
                                                
                                            
                                                
                                                     god who metes out punishment that comes as a result of breaking those codes. A judge might favor the worship of Tyr, while a jailor or a headsman is more likely to pray to Hoar.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Rare Birds Cacophonous squawking comes from a stall marked by a pennant reading âMerriweatherâs Beautiful Birdies.â A dryad hurries from birdcage to birdcage, feeding an array of feathered friends
                                                
                                            
                                                
                                                    ) check, and they find it easy to get her to visit him. Many methods might work, including conveying his interest in meeting her, pickpocketing something of hers and placing it by Hugoâs card stand, or fabricating a reason for Merriweather and Hugo to meet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Innkeeper Nalaskur Thaelond (male half-elf spy) keeps careful watch over who comes and goes from his inn; itâs where Zhentarim meet to broker deals in commerce illicit in Waterdeep, such as smuggled goods
                                                
                                            
                                                
                                                    , poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. Itâs also where two side treks, âThe Long Roadâ and âNew Management,â start (see chapter 6).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     published two volumes to date: The Life of Alanik Ray and The Casebook of Alanik Ray. Alanik Rayâs Traits Ideal. âLogic is a guide but also an illusion. Order and reason donât supersede what is right
                                                
                                            
                                                
                                                     live in your cityâ and âI lurk in your nightmares.â When the characters meet Alanik, he reveals that these messages appear at crime scenes in multiple communities, on the same nights.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
                                                
                                            
                                                
                                                     Revelâs End include the following: The characters seek shelter. The warden will grant them temporary accommodations (in area R7) for up to two days and two nights, and the characters receive three meals a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                                
                                                     provide a satisfactory reason for their visit and subterfuge. The warden only accepts the charactersâ presence if they are seeking shelter. In that case, she grants them temporary accommodations (in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                                
                                                     provide a satisfactory reason for their visit and subterfuge. The warden only accepts the charactersâ presence if they are seeking shelter. In that case, she grants them temporary accommodations (in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
                                                
                                            
                                                
                                                     the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the islandâs north side.
 A large, open-air temple comes into view, perched on the edge of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     characters are trying to achieve, and make ability checks only if you ask them to. When a situation comes up and youâre not sure how to adjudicate it using the rules, use these four questions to help
                                                
                                            
                                                
                                                    , balance Move nimbly, quickly, or quietly Dodge out of harmâs way Constitution Health and stamina Push your body beyond normal limits Endure a toxic hazard Intelligence Reasoning and memory Reason or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    The Undying Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize â like all power â comes at a price. Once mortal, the Undying has seen mortal
                                                
                                            
                                                
                                                     lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     living by traveling road or sea set out immediately following the holiday, before winter comes on in full force and blocks mountain passes and harbors. The Feast of the Moon. As nights lengthen and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Baroviaâs wine comes from one source: the Wizard of Wines winery and vineyard
                                                
                                            
                                                
                                                     the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians arenât without wine to comfort them on dark, wretched nights.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesnât broadcast its presence by being a stellar example of dwarven stonework. The
                                                
                                            
                                                
                                                     outer precincts of a clanâs home are plain and functional, decorated minimally or not at all, to give visitors and those passing nearby no reason to suspect what lies in the deeper chambers. From what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     these phases, the corresponding symbol glows and a magic door appears beneath it, linking to a matching door in a different city. The door disappears when its phase of the moon ends. On the nights of
                                                
                                            
                                                
                                                     Moonstalkers donât come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this roomâs oaken table and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     area: Thoughtful Moa warns that adamantine or magic weapons are needed to harm a clay golem. Bossy Papazotl insists that someone stand on the third plinth. (âIt must be empty for a reason!â) God Statues
                                                
                                            
                                                
                                                     gas that fills a 15-foot cube centered above the chest (filling the entire pit). The gas instantly corrodes and destroys all nonmagical metal that comes into contact with it, including armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nights thinking about one thing: his freedom. If the characters meet with him, Gant tries to convince them to break him out of jail, promising wealth and magic items once delivered safely to the Hosttower
                                                
                                            
                                                
                                                     now the charactersâ visit gives him reason to believe an expedition might finally be under way. Gant shares this information with the characters if they show him the letter from Duvessa Shane (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     has the ears of a panther. His left foot looks like a duckâs webbed foot, and his arms have patches of black dog fur. The light in the hall comes from a lantern on the floor behind Cyrus. If the
                                                
                                            
                                                
                                                     to himself from time to time for no clear reason. He also likes to tell poor jokes at the most inopportune moments. Stairs at the east end of the north wall lead up to area K23. Along the east wall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Bruenorâs Plan Once the feast winds down, Bruenor excuses himself as the guests depart. Shortly thereafter, a servant comes to collect the characters and takes them to a private chamber where the
                                                
                                            
                                                
                                                     reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
                                                
                                            
                                        






