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                        Returning 35 results for 'nine class rituals pdf'.
                    
                
                        
                            
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                                                    Ritual Caster (Sorcerer)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Wizard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Bard)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Druid)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Cleric)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                    Ritual Caster (Warlock)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Feats
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
                                                
                                            
                                                
                                                     acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
                                                
                                            
                                                
                                                     people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spells, and magewrights cast their non-cantrip spells as ritualsâeven spells that canât normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
                                                
                                            
                                                
                                                     take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
 Medium humanoid (any race), any alignment
 Armor Class 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeusâs decrees.
                                                
                                            
                                                
                                                     their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
                                                
                                            
                                                
                                                     have long been forgotten. Pterafolk
 Large monstrosity, neutral evil
 Armor Class 12 (natural armor)
 Hit Points 26 (4d10 + 4)
 Speed 30 ft., fly 50 ft.
   STR
  15 (+2)
 
  DEX
  13 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
                                                
                                            
                                                
                                                    , warlock, or wizard. You must choose your spells from that classâs spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shieldâs normal bonus to AC. The Shield has the following additional properties that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapherâs Supplies
 Cartographerâs Tools
 Explorerâs Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     Armor Class against the triggering attack, potentially causing the attack to miss you. You canât use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneerâs Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     (Requires Attunement) While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shieldâs normal bonus to AC. The Shield has the following additional properties that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Equipment Quarterstaff of the Acrobat
 5 Daggers
 Calligrapherâs Supplies
 Cartographerâs Tools
 Explorerâs Pack
 Fine Clothes
 Lamp
 Oil (3 flasks)
 Parchment (12
                                                
                                            
                                                
                                                     Armor Class against the triggering attack, potentially causing the attack to miss you. You canât use this property again until you finish a Short or Long Rest. Ranged Weapon (Quarterstaff Form Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Lemure A lemure arises when a mortal soul is twisted by evil and banished to the Nine Hells for eternity. The lowest type of devil, lemures are repugnant, shapeless creatures doomed to suffer torment
                                                
                                            
                                                
                                                     across its face, its feeble mouth babbling even though it canât speak. Lemure
 Medium fiend (devil), lawful evil
 Armor Class 7
 Hit Points 13 (3d8)
 Speed 15 ft.
   STR
  10 (+0)
 
  DEX
  5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Nupperibo Mortals whose evil acts in life arose from carelessness and sloth are doomed to become nupperibos. These blind, bloated least devils shuffle mindlessly across the Nine Hells, groping for
                                                
                                            
                                                
                                                     whatever scraps of fetid matter they can scoop into their groaning mouths. Nupperibo
 Medium fiend (devil), lawful evil
 Armor Class 13 (natural armor)
 Hit Points 11 (2d8 + 2)
 Speed 20 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of waterâs destructiveness
                                                
                                            
                                                
                                                    . They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydraâs favor. Rip Tide Priest
 Medium humanoid (human), neutral evil
 Armor Class 13 (chain shirt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
                                                
                                            
                                                
                                                     or Medium Humanoid, Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 45 (7d8 + 14)
 Speed 30 ft.
  STR
 8 (â1)
 DEX
 14 (+2)
 CON
 15 (+2)
 INT
 17 (+3)
 WIS
 14 (+2)
 CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
                                                
                                            
                                                
                                                     as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
                                                
                                            
                                                
                                                     as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     himself farther than his wings can take him on their own. Sheldon the Blueberry Dragon Large Dragon, Neutral Good
 Armor Class 16 (natural armor)
 Hit Points 142 (15d10 + 60)
 Speed 30 ft., fly 60
                                                
                                            
                                                
                                                    . At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
 
   Download PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     together, they magically merge into a single Mask of the Dragon Queen. With the assembled mask, the cult can release Tiamat from her prison in the Nine Hells. After Severin (subtly guided by Tiamat
                                                
                                            
                                                
                                                     as Wearers of Purple, and they outrank normal cultists, but no formal grades exist within the ranks of the Wearers of Purple. Although the cult uses regalia in its rituals and its distant camps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Xenâdrik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
                                                
                                            
                                                
                                                    , Middle Central Pavilion of the Host The center for worship of the Sovereign Host is a grand open tower surrounded by nine temples, each dedicated to one of the Sovereigns. Sovereign Towers, Middle Central
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Merregon The souls of fallen soldiers, mercenaries, and bodyguards who served evil without reservation often find everlasting servitude in the Nine Hells as merregons. These faceless foot soldiers
                                                
                                            
                                                
                                                     metal mask bolted to its head. Markings on the mask indicate the only elements of the wearerâs identity that matter: the commander it serves and the layer of the Nine Hells it protects. Because of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Fire Hellion To my mind, the fire hellion perfectly illustrates the difference between natural fire and the corrupt flames of the Nine Hells.
 âBigby
 Fire giants study war in its many forms across
                                                
                                            
                                                
                                                     of the Nine Hells. In this way, the devil stands to gain a constant supply of souls from the giantâs enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
                                                
                                            
                                                
                                                     startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check. Gnoll Fang of Yeenoghu
 Medium fiend (gnoll), chaotic evil
 Armor Class 14 (hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     rituals in The Final Enemy. Sahuagin High Priestess
 Medium humanoid (sahuagin), lawful evil
 Armor Class 14 (natural armor)
 Hit Points 71 (11d8 + 22)
 Speed 30 ft., swim 40 ft.
   STR
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     larva stat block.
 Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them.
 
   Larva Medium fiend, neutral evil
                                                
                                            
                                                
                                                    
 Armor Class 9
 Hit Points 9 (2d8)
 Speed 20 ft.
   STR 
  9 (-1) 
 
  DEX 
  9 (-1) 
 
  CON 
  10 (+0) 
 
  INT 
  6 (-2) 
 
  WIS 
  10 (+0) 
 
  CHA 
  2 (-4)
Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     monthâs safe word, though any member of the Guild found selling the information faces harsh punishment. Nine-Fingers Keene The current leader of the Guild, Nine-Fingers Keene, disdains flashy garb and
                                                
                                            
                                                
                                                     on a patriarâs estate fell to pieces when a vigilante clumsily alerted the estate guards, Keene declared open season on do-gooders of all stripes. Nine-Fingers Keene
 Medium humanoid (human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the characterâs class or the spellâs effects. Each spell description in Chapter 11 begins with a
                                                
                                            
                                                
                                                    , the spell description tells you exactly when you can do so.
 Longer Casting Times Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Nupperibo No soul is turned away from the Nine Hells, but the truly worthlessâthose whose evil acts in life arose from carelessness and inaction more than anything elseâare suitable only to become
                                                
                                            
                                                
                                                     cannot climb the hierarchical ladder of the Hells.
 They instead step down, becoming nupperibos.
 âMordenkainen
 Nupperibo
 Medium Fiend (Devil), Typically Lawful Evil
 Armor Class 13 (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
                                                
                                            
                                                
                                                     Shaman
 Medium Humanoid (Human), Any Alignment
 Armor Class 13 (hide armor)
 Hit Points 38 (7d8 + 7)
 Speed 30 ft.
   STR
  14 (+2)
 
  DEX
  12 (+1)
 
  CON
  13 (+1)
 
  INT
  10 (+0
                                                
                                            
                                        






