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Returning 13 results for 'nine cleansing readily pdf'.
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Monsters
Quests from the Infinite Staircase
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long-lived devils and occult sages theorize Zargon and its kind were invaders from
Magic Items
Baldur’s Gate: Descent into Avernus
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
paladin of at least 10th level.
If Zariel is killed for good (that is, if she dies in the Nine Hells), the sword becomes no harder to destroy than a normal longsword.
Human
Legacy
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
.
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Towers district has the grandest temples in Sharn. The Pavilion of the Host is a complex of nine towers devoted to the Sovereign Host, and the Cathedral of the Cleansing Flame is the seat of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar Guild Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They’re charged with keeping adventurers from reaching the lower
promise to dispose of it. The bugbears don’t keep their end of the bargain, but the goblins readily will do so out of self-preservation if all the bugbears and intellect devourers are dead.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
, Middle Central Pavilion of the Host The center for worship of the Sovereign Host is a grand open tower surrounded by nine temples, each dedicated to one of the Sovereigns. Sovereign Towers, Middle Central
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Central is the heart of the faith, and most priests of the Host live in one of the Pavilion’s nine towers. Pilgrims often come to visit one of three particular sites. The Korranath in Upper Central
said to impart a blessing to any smith who bathes their hands in its waters. The Cathedral of the Cleansing Flame, Sharn’s largest temple to the Silver Flame, is located in Upper Central. Archierophant
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
readily converses with the characters even if their initial appearance is suspicious, asking them friendly questions with the aim of discovering if Moghadam sent them. If asked about his unusual appearance
. Stolos carries the keys to the cells in area 10. Treasure A successful DC 14 Intelligence (Investigation) check to search the desk uncovers a box of nine paper birds (see appendix C) used to send
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
older dragons. The giant hopes to provoke a conflict between giants and dragons that will lead to Surtur cleansing the world with fire. 11 When winter stretches too long, food grows scarce and a priest
A storm giant cultist of Evil Air unleashes an endless storm upon a thriving seaport. The locals ask for help. 10 A fire giant opens a gateway to the Nine Hells in the heart of a volcano. Locals seek
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
” sections. View Player Version A1. Hall of the Damned The features of this hall are readily apparent: In the middle of the hall, a spiral staircase descends 20 feet to the lower level (area A3). The
wardrobes with nine-pointed stars carved into their doors. A pair of tall, slender mirrors are mounted on the west wall, their stone frames carved with serpents. Stacked in the middle of the room are six
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
. Treasure. Hidden in the bed’s straw mattress is a leather pouch with twenty-nine gems in it: one worth 1,000 gp, three 500 gp each, four 250 gp each, eight 50 gp each, and thirteen of 10 gp value. 8. Chief’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furnishings were cleared out of this room to make space for nine wooden cots. Two hobgoblin captains rest here between patrols. 21l. Visitors’ Quarters This chamber is identical to area 21i. 21m
next to the identical gate located there. 21q. Morgue Nine drow zombies stand perfectly still in the middle of this room, which is cluttered with cobwebs, rubble, and wreckage. The zombies obey
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
devils of the Nine Hells and the demons of the Abyss. The tome is worth 500 gp to a collector. Scribbled in the margin of one page is the sequence for a teleportation circle that leads to Avernus, the






